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Author Topic: Combined project - The world of traps and attractions  (Read 135125 times)

Veroule

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Re: Combined project - The world of traps and attractions
« Reply #255 on: November 23, 2008, 04:25:13 pm »

I guess I would like to sign up as well.  I finally read through the entire topic and am playing in adventurer mode more.
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"Please, spare us additional torture; and just euthanise yourselves."
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Kishmond

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Re: Combined project - The world of traps and attractions
« Reply #256 on: November 23, 2008, 07:01:37 pm »

So the second and first list do not agree on whose turn it is. The first one has more people.

MC Dirty

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Re: Combined project - The world of traps and attractions
« Reply #257 on: November 23, 2008, 07:13:57 pm »

The first one should be the right one, but I forgot to update it. ^^ I asked Qloos to update the list whenever I'm not online which is quite often, because my computer is broken and I'm using my sister's computer right now.
Damn, I should really get it repaired in the near future. ::)
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Skid

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Re: Combined project - The world of traps and attractions
« Reply #258 on: November 23, 2008, 08:05:32 pm »

If only there was a way to combine worlds so more people could work on this at once.
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Playing a cheesemaker in an average Fortress 'round here would be. Freaking. Terrifying.

Duke 2.0

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Re: Combined project - The world of traps and attractions
« Reply #259 on: November 23, 2008, 08:16:41 pm »


 Hmm...

 I have been thinking of messing around with save files and see what comes of it. Possibly every file in the save is for a region of the world. If this is true, we could mess with that and make puzzle worlds. The only way is to test.

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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Boksi

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Re: Combined project - The world of traps and attractions
« Reply #260 on: November 24, 2008, 02:10:45 pm »

Urgh. This is going to take too long, really.

Someone else can take my place, I need to scale down my plans.

Stupid enthusiasm...
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Fortis

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Re: Combined project - The world of traps and attractions
« Reply #261 on: November 24, 2008, 02:26:50 pm »

I'm in no hurry, you can take longer if needed.
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Micro102

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Re: Combined project - The world of traps and attractions
« Reply #262 on: November 24, 2008, 03:39:10 pm »

how much of it have you completed? if its more then 40% then go for it. no point in wasting all that effort.

also it will be maddeningly awsome in adventure mode


EDIT: ok i think we should also put up a map to show where all these things are. everyone take screen shots of where you embark.
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Boksi

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Re: Combined project - The world of traps and attractions
« Reply #263 on: November 24, 2008, 03:51:22 pm »

I estimate I have used about three thousand blocks of mahogany and one in-game year already.

This has completed neither the main pillar nor the second-smallest z-level of the damn construction.

If you still want to see it, though, I can try and do it. It's hueg. And I do mean hueg. Not that pansy huge, but hueg.
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Fortis

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Re: Combined project - The world of traps and attractions
« Reply #264 on: November 24, 2008, 04:51:01 pm »

Quote
It's hueg. And I do mean hueg. Not that pansy huge, but hueg.

It wouldn't be dwarfish otherwise.
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Duke 2.0

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Re: Combined project - The world of traps and attractions
« Reply #265 on: November 24, 2008, 04:53:50 pm »


 How Heug are we talkin' here?

 And you will find me sprinkling the land with little things. Fams here, mines there, a few castles...

 Mayhaps even a temple. Don't expect much loot from them though, with the sole exception of one dastardly farm...
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Skid

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Re: Combined project - The world of traps and attractions
« Reply #266 on: November 24, 2008, 04:57:00 pm »

Well, we're going to run out of time for everybody's turns to get done before the next version comes out anyway, so go ahead and finish it.
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Playing a cheesemaker in an average Fortress 'round here would be. Freaking. Terrifying.

Cheshire Cat

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Re: Combined project - The world of traps and attractions
« Reply #267 on: November 25, 2008, 04:23:38 am »

hurrr, embarking on a town and abandoning leaves all your citezens there, which is really neat. but it breaks the shops, which is not.

tried out the 2 sites so far in adventure mode, both have huge death by drowning threat, one even seems only accessible by someone with a really really high swimming ability...

below some experiences for those who don't want it spoilt...

Spoiler (click to show/hide)

make sure your forts are cool, but not retardedly frustratingly death filled. try and find a line...
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Random832

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Re: Combined project - The world of traps and attractions
« Reply #268 on: November 25, 2008, 08:48:18 am »

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Micro102

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Re: Combined project - The world of traps and attractions
« Reply #269 on: November 25, 2008, 01:07:47 pm »

cant you walk over brooks though?
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