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Author Topic: Combined project - The world of traps and attractions  (Read 135159 times)

Jamini

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Re: Combined project - The world of traps and attractions
« Reply #105 on: October 02, 2008, 01:52:21 am »

Fuck Treasure, you go in my fortress you're dead.  End of discussion.



I mean honestly.  Would you pull that lever?

Yes. Yes I would.
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Emperor_Jonathan

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Re: Combined project - The world of traps and attractions
« Reply #106 on: October 02, 2008, 03:15:42 am »

Fuck Treasure, you go in my fortress you're dead.  End of discussion.



I mean honestly.  Would you pull that lever?

What could go wrong?  :D
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Boksi

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Re: Combined project - The world of traps and attractions
« Reply #107 on: October 03, 2008, 06:27:13 pm »

I'd pull that.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

inaluct

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Re: Combined project - The world of traps and attractions
« Reply #108 on: October 03, 2008, 06:50:42 pm »

With a sledgehammer.
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Duke 2.0

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Re: Combined project - The world of traps and attractions
« Reply #109 on: October 03, 2008, 08:24:51 pm »


 In my fortress, be sure to avoid any lever located on an island with no direct support seen.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Qloos

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Re: Combined project - The world of traps and attractions
« Reply #110 on: October 03, 2008, 08:38:43 pm »

Yougiedeggs, still workin hard?
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Roundabout Lout

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Re: Combined project - The world of traps and attractions
« Reply #111 on: October 03, 2008, 08:45:25 pm »

Workin hard. Sorry guys, going out for my mom's birthday dinner, I'm gonna need another day.
« Last Edit: October 05, 2008, 07:32:48 pm by yougiedeggs »
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Jamini

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Re: Combined project - The world of traps and attractions
« Reply #112 on: October 06, 2008, 10:25:53 am »

Right, you've had three now. How are things going?

Not that I'm anxious or anything, but my DF interpretation of the water temple is starting to take shape and needs a medium to be fully realized...
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Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

Roundabout Lout

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Re: Combined project - The world of traps and attractions
« Reply #113 on: October 06, 2008, 11:08:39 am »

It's been tough with school, but the delay is my faulty design causing dwarves to require hauling metal bars several miles. The hard part is almost over, and I finally got immigrants, so progress should speed tenfold.
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Roundabout Lout

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Re: Combined project - The world of traps and attractions
« Reply #114 on: October 07, 2008, 12:12:05 am »

Well, it's as done as it's getting. I forgot to turn off invasion, so progress was halted by hammergoblins. There's plenty there if someone wants to build upon Clashedpalace, but I'm letting it go.
Link to the save.        http://dffd.wimbli.com/file.php?id=596
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MC Dirty

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Re: Combined project - The world of traps and attractions
« Reply #115 on: October 07, 2008, 09:31:54 am »

Hi, guys! I'm here in some kind of internet cafe and I didn't know that traps are that complicated in adventure mode. Changing the init should make traps work, so this seems to be a bug. I have only 10 minutes left, but I'll be at home in approximately 7 to 8 hours.
How did you, yougiedeggs, avoid the problem with the traps?
I already changed the link in my first post, so maybe some of you could try it out. I'd like to know if and how it works.
It's your turn, Neoskel!
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Roundabout Lout

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Re: Combined project - The world of traps and attractions
« Reply #116 on: October 07, 2008, 02:16:43 pm »

Traps are not at all workable, at least not in this version. The only thing adventurers can manipulate are levers.
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Warlord255

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Re: Combined project - The world of traps and attractions
« Reply #117 on: October 08, 2008, 10:35:30 pm »

Duuuuuude. I was JUST thinking this; I have a great plan for a fort with some insane bridge architecture.

Sign me up!

...though I'd need help with the cheating.
« Last Edit: October 08, 2008, 10:37:58 pm by Warlord255 »
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DF Vanilla-Spice Revised: Better balance, more !!fun!!
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Neoskel

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Re: Combined project - The world of traps and attractions
« Reply #118 on: October 09, 2008, 02:39:34 am »

Ok, i got' the save.

Sorry about that, my pre-ordered Spore Galactic edition finally arrived in the mail a couple days ago. I think i'll fork over the cash for the better shipping option next time.  :P

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Urist Mcsurvivalist has been accosted by edible vermin lately.

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Tibbles

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Re: Combined project - The world of traps and attractions
« Reply #119 on: October 09, 2008, 02:53:25 am »

I WOULD ALSO LIKE A GO AT THIS.

DWARVEN ORBITAL CANNON GO GO GO.
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GODAMMIT KOBOLDS
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