There's a lot of discussion about some tactics being unbalanced, unfair, cheesy or otherwise downright exploitive. I wanted to open up a bit of a discussion to try to reach some form of consensus on what constitutes legitamate play strategies, what constitutes cheesy or exploitive tactics, and what represents out and out cheating.
I'll refrain from stating my opinions at this point, but some of the hotly contested items are:
Traps : Number of them, placement of them, using them at all
Player Traps : Harder to make, but also harder for NPCs to avoid
Atom Smashers :
Quantum Stockpiles : (Using dumps to stack more items on one square than normal with the intention of un-dumping them)
Quantum Dumps : (Just dumping all the stone on one square)
Crossbows : High Portion of your army
Modded Races : Using excessively powerful races, using boosted races
Modded World : Adding in extra weapons or more powerful metals.
Perpetual Motion : Using the holes in the mechanics scheme to avoid the need to use external power (one waterfall provides way more power than it takes to pump the water back up)
Pathfinding : Exploiting the pathfinding AI with moats or blocking off passages that a truly intelligent entity could figure out.
Nobles : Killing off nobles because of their demands
Sheriff/Hammerer : There are a number of ways to short circuit the judicial system by crippling the hammerer, not appointing a sheriff, or generally breaking the law enforcement system.
Feel free to add to this list.
A few points: Please refrain from 'I think people should play how they want' type comments. Of course people should play how they want. The point here is to establish a baseline. If you didn't care about the other players you wouldn't be reading the forum.
I'm curious about whether people think a strategy is cheating, is cheesy, or is perfectly acceptable.