Traps : Number of them, placement of them, using them at all
- Lots, all in front of the main entrance, in a long corridor which is required for the gobbo's to follow after I lift the drawbridge.
Player Traps : Harder to make, but also harder for NPCs to avoid
- I do not know what I should expect from this
Atom Smashers :
- None, waste of material.
Quantum Stockpiles : (Using dumps to stack more items on one square than normal with the intention of un-dumping them)
- One, near the masons, on the workshop z-level of my fortress, that way no-one has to walk far as I have everything in my mines dumped there and reclaimed.
Quantum Dumps : (Just dumping all the stone on one square)
- Technically my form of stockpiles ^^
Crossbows : High Portion of your army
- Always one and only one legendary to stand at the end of my (nearly) endless trap corridor, just in case...
Modded Races : Using excessively powerful races, using boosted races
- No new races, although I just speedboosted my dwarves to make the game a bit more quicker.
Modded World : Adding in extra weapons or more powerful metals.
- None added, but kittens drop adamantine when trown off from my death-tower of evil intensions
Perpetual Motion : Using the holes in the mechanics scheme to avoid the need to use external power (one waterfall provides way more power than it takes to pump the water back up)
- Not needed, I rely fully on windmills.
Pathfinding : Exploiting the pathfinding AI with moats or blocking off passages that a truly intelligent entity could figure out.
- Nope, hate it when those idiots wall themselves in though >_<...
Nobles : Killing off nobles because of their demands
- I just ignore them, exept the clerk, he gets a opulent throne room for his counting jobs
Sheriff/Hammerer : There are a number of ways to short circuit the judicial system by crippling the hammerer, not appointing a sheriff, or generally breaking the law enforcement system.
- I do have a sherff, but only because I like the fact that I have the need to fill that spot up, I hate the hammerer and thus exclude him from my fortress