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Author Topic: The world gen thread!  (Read 1160 times)

peekama

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The world gen thread!
« on: September 24, 2008, 04:38:56 pm »

This is the thread to show off how awesome your computer is!
Post how long it takes your computer to generate a new world.

Mine can do it in 30 sec exactly!  :D
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It'd be cool if unicorn refuse gives off rainbow miasma.
It should totally bleed the laughter of children, too.

Tormy

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Re: The world gen thread!
« Reply #1 on: September 24, 2008, 04:43:05 pm »

Oh shrugs..theres a similar thread already made by Bien.  ::)
Besides, if you want to compare computers, everyone should use the same datas to create the world. [SEED etc.]
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puke

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Re: The world gen thread!
« Reply #2 on: September 24, 2008, 05:02:49 pm »

yeah, i can create a pocket world in a lot less than 30 seconds.  but a large world with several dozzen discards?  a history of more than 300 years?  those take much longer.  especially the long histories.
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Duke 2.0

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Re: The world gen thread!
« Reply #3 on: September 24, 2008, 07:00:27 pm »


 Small world with no rivers, only enough space for one town of each civ, small in size and no requirements for rejection can generate blazingly fast.

 Now a medium world with a ton of rivers, several hundred towns and wars everywhere would take a while, on the verge of crashing from how much is being generated.
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Untelligent

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Re: The world gen thread!
« Reply #4 on: September 24, 2008, 07:41:34 pm »

I'm not entirely sure. My favorite setting, the largest, probably doesn't take more than 15, maybe 20 minutes.

Oddly enough, due to the extra races I put in, the pocket worlds get so many rejects (not infinite, but a lot) that the small and smaller world sizes actually seem to generate slightly faster than the pocket worlds. >_>
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.