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Author Topic: "Fear"less dwarves?  (Read 1445 times)

ChocoHearts

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"Fear"less dwarves?
« on: September 23, 2008, 07:59:31 pm »

I want dwarves that don't run away everytime they smell a groundhog, deer, or cute little bunny rabbit. I checked the wiki, and [NOTHOUGHT] is my best guess, but I just wondered if anyone knew for sure if that'd work - or, if anyone has a better idea.
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socially_inept_butterfly

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Re: "Fear"less dwarves?
« Reply #1 on: September 23, 2008, 08:14:52 pm »

[NOFEAR] will work
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Jay

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Re: "Fear"less dwarves?
« Reply #2 on: September 23, 2008, 08:15:18 pm »

Deer are actually taller then dwarfs.
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ChocoHearts

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Re: "Fear"less dwarves?
« Reply #3 on: September 23, 2008, 08:59:52 pm »

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Feeling dumb is just nature's way of telling you you're still learning.
Elfy McElf: We are here to hug trees and kill dwarves. And it's your fault we are all out of trees.

Shurikane

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Re: "Fear"less dwarves?
« Reply #4 on: September 26, 2008, 09:59:48 am »

Everything ever are actually taller then dwarfs.

Fixed.  Come on, they're dwarves.  :D
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Jay

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Re: "Fear"less dwarves?
« Reply #5 on: September 26, 2008, 08:13:09 pm »

Everything ever are actually taller then dwarfs.

Fixed.  Come on, they're dwarves.  :D
Come on, they're bigger then a damn RAT.
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Mishimanriz: Histories of Pegasi and Dictionaries

ChocoHearts

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Re: "Fear"less dwarves?
« Reply #6 on: September 29, 2008, 08:36:42 pm »

[NOFEAR] will work
Sweet, thanks. :D
Yes, it actually took me this long to test it and get back here. >.> But it didn't work; it's not one of those tags I've gotta regen for, is it?
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Feeling dumb is just nature's way of telling you you're still learning.
Elfy McElf: We are here to hug trees and kill dwarves. And it's your fault we are all out of trees.

Jamini

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Re: "Fear"less dwarves?
« Reply #7 on: September 29, 2008, 09:56:26 pm »

Shouldn't need too, it's in the creature_default file that you would put it so it shouldn't require a new world gen.

Now if you need to edit the entity_default tile or plan to add a reaction to the smelter, those DO require a fresh world.
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