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Author Topic: Roll To Dodge -- Histories of Rooms Upon Rooms  (Read 14248 times)

Jay

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Roll To Dodge -- Histories of Rooms Upon Rooms
« on: September 23, 2008, 07:49:31 pm »

Keep up with it here
Or you can see the action by scrolling down.  But the rules and stuff (and a formatted history) are all there.
« Last Edit: September 25, 2008, 08:05:02 pm by jaybud4 »
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qwertyuiopas

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Re: Roll To Dodge -- Histories of Rooms Upon Rooms
« Reply #1 on: September 23, 2008, 07:55:26 pm »

Will you be using my "excessively detailed stat system"?
If so, I will play, and my action would be to gain th ability to pass through aluminum at will...
Otherwise I will wait a while to see what it is like and then make a decision to play or not.
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inaluct

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Re: Roll To Dodge -- Histories of Rooms Upon Rooms
« Reply #2 on: September 23, 2008, 07:57:11 pm »

I'd like to join this. It's at least semicooperative, right?

Anyway, aluminum is valuable, and I like value, so I try and pull my chains out of the wall.
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Jay

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Re: Roll To Dodge -- Histories of Rooms Upon Rooms
« Reply #3 on: September 23, 2008, 07:58:34 pm »

Will you be using my "excessively detailed stat system"?
Perhaps..  If I knew what it was.
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Frelock

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Re: Roll To Dodge -- Histories of Rooms Upon Rooms
« Reply #4 on: September 23, 2008, 08:01:57 pm »

I'll join up, another RTD sounds like fun!

I use the sheer force of my will to transform the chains into an awesome sword (which doesn't attach me to the wall).
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qwertyuiopas

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Re: Roll To Dodge -- Histories of Rooms Upon Rooms
« Reply #5 on: September 23, 2008, 08:02:47 pm »

In my thread, "Roll to Dodge - Another one?" I started a method of stat exp.
A stat could be anything.
Any related action would improve the stat.
A stat would be displayed like this:
Sleeping||||||||||
With the green bars representing experience, and the red showing experienced remaining for some bonus.

It is surprisingly good at making people specialize in certain actions.

Also, my RTD is a 3D maze :).
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Jay

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Re: Roll To Dodge -- Histories of Rooms Upon Rooms
« Reply #6 on: September 23, 2008, 08:06:33 pm »

In my thread, "Roll to Dodge - Another one?" I started a method of stat exp.
A stat could be anything.
Any related action would improve the stat.
A stat would be displayed like this:
Sleeping||||||||||
With the green bars representing experience, and the red showing experienced remaining for some bonus.

It is surprisingly good at making people specialize in certain actions.

Also, my RTD is a 3D maze :).
That sounds nifty.  Adopted.
For simplicity's sake, I'll only put in a bar for those who actually have any experience in whatever stat is involved.
For bonuses:
In the case of a 6+x, a special "Multiple Overshot" occurs.  Specifics for that will come when it is required.
As for the actual playing field: We haven't explored any of it yet.
There could be all sorts of hidden traps, puzzles, fun stuff...
(My way of saying: I don't design the areas until we reach them)
« Last Edit: September 23, 2008, 08:20:00 pm by jaybud4 »
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penguinofhonor

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Re: Roll To Dodge -- Histories of Rooms Upon Rooms
« Reply #7 on: September 23, 2008, 08:22:24 pm »

I explode violently.
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Jay

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Re: Roll To Dodge -- Histories of Rooms Upon Rooms
« Reply #8 on: September 23, 2008, 08:35:10 pm »

Four players in, so I'll start it (Still four spots open, late joiners are free to do so, there may be a late bonus or there may not)
Quote
1. inaluct
  "aluminum is valuable, and I like value, so I try and pull my chains out of the wall. "
  Location: Start
  Status: Chained, Naked
[5]You pull the chains out of the wall, and by some chance, they fall off your wrists too.
  Location: Start
  Status: Naked
  Exp Gained: Strength||||||||||
Quote
2. qwertyuipas
  "my action would be to gain th ability to pass through aluminum at will..."
  Location: Start
  Status: Chained, Naked
[6]You gain the ability to pass through aluminum and the lead used in most bullets (-1 to all attack rolls made by lead bullets and -6 to anything aluminum-based) Your chains pass through you and bang into the wall.
  Location: Start
  Status: Naked
  Modifiers: -1 roll from lead bullets; -6 roll from aluminum
  EXP Gained: Metalphasing|||||||||| Leveled Up!
Quote
3. Frelock
  "I use the sheer force of my will to transform the chains into an awesome sword"
  Location: Start
  Status: Chained, Naked
[1]You strain and strain, but manage only to cut your wrists.  Emo.  -1 to roll next turn
  Location: Start
  Status: Chained, Naked
  Modifiers: -1 roll next turn
Quote
4. penguinofhonor
  "I explode violently."
  Location: Start
  Status: Chained, Naked
[2]You emit a small puff of smoke that goes into your nostrils.  You cough.
  Location: Start
  Status: Chained, Naked
  Exp Gained: Smokin'||||||||||
« Last Edit: September 23, 2008, 08:43:08 pm by jaybud4 »
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penguinofhonor

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Re: Roll To Dodge -- Histories of Rooms Upon Rooms
« Reply #9 on: September 23, 2008, 08:45:34 pm »

I pull out a cigarette and smoke it.
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Jay

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Re: Roll To Dodge -- Histories of Rooms Upon Rooms
« Reply #10 on: September 23, 2008, 08:46:33 pm »

Turn 2 Logged Actions:  (These posts will be basically what you're going to do next turn, once it's here, it's unchangeable)
1. inaluct
"Clutching my precious aluminum chains in my left hand, I walk over and root through the equipment boxes for some heavy metal armor or a sharp weapon or something."
2. qwertyuipas
"I go find some good adamantine undergarments."
3. Frelock

4. penguinofhonor
"I pull out a cigarette and smoke it."
« Last Edit: September 23, 2008, 09:02:47 pm by jaybud4 »
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inaluct

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Re: Roll To Dodge -- Histories of Rooms Upon Rooms
« Reply #11 on: September 23, 2008, 08:47:36 pm »

Clutching my precious aluminum chains in my left hand, I walk over and root through the equipment boxes for some heavy metal armor or a sharp weapon or something.

Also, I'm not chained any more.  :P
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Jay

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Re: Roll To Dodge -- Histories of Rooms Upon Rooms
« Reply #12 on: September 23, 2008, 08:50:10 pm »

Also, I'm not chained any more.  :P
Quote
[5]You pull the chains out of the wall, and by some chance, they fall off your wrists too.
Nope.
Also keep in mind: Updates will not be this fast later -- I have work just like anybody else, and so, even if all turns are placed, it may be some time before I update, depending on the time of day.  Only your first post will count, so if you decide to change, stealthily edit that post before I can see it :P
These stat bars are quite frustrating to make with any speed.
I think I'm going to migrate to a more traditional "Statname: EXP/10; Level LVL" system (of course, it'd still be your system, just an easier way of showing it)
« Last Edit: September 23, 2008, 08:55:41 pm by jaybud4 »
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inaluct

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Re: Roll To Dodge -- Histories of Rooms Upon Rooms
« Reply #13 on: September 23, 2008, 08:56:27 pm »

I understand. I won't be going so fast either. It's just the first few hours where everyone is frequently checking the topic.
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Jay

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Re: Roll To Dodge -- Histories of Rooms Upon Rooms
« Reply #14 on: September 23, 2008, 08:58:38 pm »

I understand. I won't be going so fast either. It's just the first few hours where everyone is frequently checking the topic.
That was more meant to the others, who'd be checking this topic and seeing all this thinking it's going to be some really fast game that's over before you even knew what happened...
In any case, uh...
FOUR PLAYER SLOTS STILL OPEN!
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