(Lurker having his say)
I'd like to either use the manager priority system on the job screen or combine the two (Move stone to stockpile 45 87x). That way I wouldn't have to draft my leader to make her trade. I could also move neglected jobs higher than, say, moving the spare beds around.
I'd also like to second the pause options if we can expand it to allowing pause on/off for each category of notice, that way I could set it up and go make a sandwich, assured that everyone won't ignore something important or stop for something stupid. For gods' sakes I don't need to know you've found yet more alunite! Half the damn level is alunite! Oh good, you've found loam, thank goodness my guards are kept awake by a cook two floors up but can't hear the F#$+!&@ kobald fighting the war dogs in the hallway!
Oh...Sorry, I'm back.
I am, however willing to change my vote to an arc-skipping small touches release with things like this and having miners check around them before leaving, etc. i.e, anything where he can duplicate code or call subroutines, maybe a good chance to clean up some code?
As for the metal loss, I could see goblin iron being inferior, and smelting it reducing it's mass by removing impurities. It would also make the armor weaker, or it could have worse covering from scavenging or bad design. I think Toady said he was going to make a shoddy quality system for dabblers and such.
Also, I can see items made from native gold or whatever as having value, a nice stone chair with veins of gold running through it...