Yesterday, I e-mailed Toady One this idea.
Silk is pretty hard to obtain, except through trading. But that's not fun at all, is it?
So, here's my idea:
First of all, make trading for silk a little harder. Since it's rare and hard to obtain, the merchants should require a little more. Also, they would bring it only in little quantities.
Then...
Cultivation of silkworms (Sericulture). They would produce medium quality silk, something between the Spider's and Giant Spider's silk.
The silkworm is the larva or caterpillar of Bombyx mori (Latin: "silkworm of the mulberry tree"), the domesticated silkmoth.
Making silk:
The player would have to capture moths and wait for them to breed.
The real world moth's eggs take about ten years to hatch. Obviously this isn't feasible in-game, so I'd suggest 1-2 years. Another silkmoth species, perhaps?
Then, after the larvas hatch, more 2-4 seasons or so, and they would enclose themselves in cocoons. It's here that the player would extract the silk. Many cocoons are required to make a pound of silk. Unfortunately this process kills the larvae, so, to keep the production, a few larvas would have to be allowed to grow into Moths.
The whole process would take much time and effort but silk is valuable, so I think it'd be worth and fun.
For info on silkmoth and silkworm:
http://en.wikipedia.org/wiki/Bombyx_moriIf you like this idea, support it in the
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