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Author Topic: Back to the dwarf game...  (Read 197159 times)

Toady One

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Re: Back to the dwarf game...
« Reply #195 on: January 11, 2005, 07:25:00 pm »

It should be fun.  The number is going to be stuck for a few days while I set up support for open gl text, 256 characters curses and 128 character curses.  That way, if things like ww1 medic run fine on your computer, you'll be able to see the upper 128 ascii characters (because there are lots of fonts, they don't display the way I see them on some computers, so it looks like unintended crap).  On the other hand, if for whatever video card/etc. reason, my open gl version doesn't work, you can use curses.  And if neither the 256 character or open gl version works, you can use the 128 character 1970s ass mode, which should work almost everywhere.  It might be harder to play, because of some ambiguous characters, although you can probably get used to it.

So, that'll be 3 or 4 days.  Then more interface/file/text type things.  That should take me to ~941.  Once I hit 941, well, back to business as usual.  Combat improvements, etc.

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Silleh Boy

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Re: Back to the dwarf game...
« Reply #196 on: January 14, 2005, 08:37:00 pm »

will there be any easter eggs that give things such as 'silly' weapons?
and i mean silly like, the dwarven battle bread that a certain mr pratchett created?

Toady One

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Re: Back to the dwarf game...
« Reply #197 on: January 14, 2005, 10:17:00 pm »

I guess there are lots of silly bits to the game...  and some stuff that's just kinda stupid.

Still getting game ready for OGLage...

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Silleh Boy

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Re: Back to the dwarf game...
« Reply #198 on: January 15, 2005, 01:12:00 am »

humour is good, though. it's little touches that make something stand.

i'm sure you'll be glad to get the current stage out of the way, however. it sounds like it's an annoyance.

Toady One

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Re: Back to the dwarf game...
« Reply #199 on: January 17, 2005, 02:28:00 am »

I've finally finished all the grunt work leading up to OGLage.  I should be able to get that running tomorrow.  I've spent the last few days loading up scripts and interpreting them and getting nested ifs to work and things like that.
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Toady One

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Re: Back to the dwarf game...
« Reply #200 on: January 17, 2005, 11:59:00 am »

OpenGL is on the top:

   

I've since matched up the grays properly.

[ January 17, 2005: Message edited by: Toady One ]

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Re: Back to the dwarf game...
« Reply #201 on: January 17, 2005, 10:00:00 pm »

Speed?

X

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Toady One

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Re: Back to the dwarf game...
« Reply #202 on: January 18, 2005, 02:26:00 am »

They go the same speed...  the timer is still doing work slowing it down, although the OGL one can't be sped up beyond game speed like the curses one can because screen refreshes are way more expensive.  I can get around that by not refreshing every phase in the OGL one if it is accelerated I guess, but at least in normal mode it is pretty much indistinguishable (except for the border with my XP settings).
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Ancient_Sleeping_Dude_Rei

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Re: Back to the dwarf game...
« Reply #203 on: January 19, 2005, 05:11:00 pm »

Hiya, haven't said much lately. Stupid internet problems. Although being offline for 2 days helped me win LCS, it gave me Dwarf-Info-Update-Withdrawals (DIUW). It's a really serious condition. Please, each of you donate 5$ to pay for my medical bills.

Btw, how's everything going with the Dwarves, I'd like a 10 page essay on how it's going, and the font must be no less than 72 in size. Or aboutish 2 rows in the normal font size  :)

[ January 19, 2005: Message edited by: Ancient_Sleeping_Dude_Reinc ]

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Toady One

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Re: Back to the dwarf game...
« Reply #204 on: January 22, 2005, 03:49:00 am »

Should still be at 941 by Monday.  There are a few more slow bits coming up, since 938 is something like "combat changes" and has ~80 subgoals.  After that it really starts to thin out again.  I just added an interface file and screen that lets you set up the key bindings for anything however you want -- tomorrow will be spent making the other interface screens use them.  This should alleviate most of the paging/etc. problems that arose in LCS.
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Toady One

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Re: Back to the dwarf game...
« Reply #205 on: January 24, 2005, 02:59:00 am »

Got to 941.  That marks 62 assignments left in 15 sections, rather than 63 assignments left in 16 sections.
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Ancient_Sleeping_Dude_Rei

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Re: Back to the dwarf game...
« Reply #206 on: January 24, 2005, 05:32:00 am »

I've made a list like that myself for an rpg im making with rpgmaker... Im like at, 5 various main parts with 50 or so subsections... I deem the list 10% done...

The game itself is well... I've made a room, then japanese/standard font issues kicked in and you cant select a name  :(

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Toady One

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Re: Back to the dwarf game...
« Reply #207 on: February 01, 2005, 08:35:00 pm »

Still chugging along on 927...  I've been there for a while.  This involves putting a lot of things from the code into files, so I can extend them easier.  Most of my projects get popped off too quickly and in too much of a haze for me to bother with pretty or even ethical programming.  I've been making up for it a bit with this one, but it takes time to make the changes...  especially to the bits of the code that were written 3 years ago.
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Ancient_Sleeping_Dude_Rei

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Re: Back to the dwarf game...
« Reply #208 on: February 02, 2005, 03:13:00 pm »

Go Coder, Code Like You've Never Coded Before!
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Aquillion

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Re: Back to the dwarf game...
« Reply #209 on: February 04, 2005, 01:40:00 am »

quote:
Originally posted by Ancient_Sleeping_Dude_Reinc:
<STRONG>Go Coder, Code Like You've Never Coded Before!</STRONG>
How about 'code like you have decades and decades of long, painful experience at it?'  That sounds better to me.
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We don't want another cheap fantasy universe, we want a cheap fantasy universe generator. --Toady One
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