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Author Topic: Back to the dwarf game...  (Read 197016 times)

Re: Back to the dwarf game...
« Reply #90 on: November 21, 2004, 03:35:00 pm »

but are there a Coder Dwarf class in dwarf fortress? And why assign 4 when we can assign 20?
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here is no good or evil, there is only power and those to weak... Who the hell wrote this script! BAH! I''m going to my trailer. *walks off*

Captain_Action

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Re: Back to the dwarf game...
« Reply #91 on: November 22, 2004, 09:02:00 am »

Coder dwarves have poor combat values vs software bugs. The value gets lower with each additional dwarf and hour worked.
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Re: Back to the dwarf game...
« Reply #92 on: November 22, 2004, 12:38:00 pm »

ummmm... throw in some red dragons to team up with the dwarves? I'd like to see any software bugs survive that, low combat rolls for the dwarves or not...
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here is no good or evil, there is only power and those to weak... Who the hell wrote this script! BAH! I''m going to my trailer. *walks off*

Captain_Action

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Re: Back to the dwarf game...
« Reply #93 on: November 22, 2004, 04:07:00 pm »

The dragons have that flame weapon from Corin's Mystery Massacre. That makes for some very interesting friendly fire.
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Demon

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Re: Back to the dwarf game...
« Reply #94 on: November 23, 2004, 01:00:00 am »

Perhaps the Toad will do best without their dubious assistance...
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Toady One

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Re: Back to the dwarf game...
« Reply #95 on: November 27, 2004, 12:39:00 am »

1207...  doobedo dum de doobedo...  slow...  drip...  sroppy drip drop...
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The Toad, a Natural Resource:  Preserve yours today!
Re: Back to the dwarf game...
« Reply #96 on: November 27, 2004, 03:03:00 am »

160ish days... my god it's worse than emule!
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here is no good or evil, there is only power and those to weak... Who the hell wrote this script! BAH! I''m going to my trailer. *walks off*

Toady One

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Re: Back to the dwarf game...
« Reply #97 on: November 27, 2004, 04:30:00 am »

1184.  A good little run there!
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Re: Back to the dwarf game...
« Reply #98 on: November 27, 2004, 04:46:00 am »

wow, 51 days! Just like emule  :)
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here is no good or evil, there is only power and those to weak... Who the hell wrote this script! BAH! I''m going to my trailer. *walks off*

Toady One

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Re: Back to the dwarf game...
« Reply #99 on: November 29, 2004, 03:40:00 am »

1157...  dumdedumdeumdmmdm...
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X

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Re: Back to the dwarf game...
« Reply #100 on: November 29, 2004, 08:26:00 pm »

It's amazing what achivements can be made with Ozanari Dungeon being dangled in front of your nose.

X (Level 57 btw peeps)

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SkeleTony

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Re: Back to the dwarf game...
« Reply #101 on: November 30, 2004, 02:08:00 am »

What the Hell is "Ozanari Dungeon"?


(So help me, if you tell me it is some console styled romp to help some farm boy rescue some princess named "Miyoko" or something, I am going to videotape myself and four friends beheading one of those Final Fantasy Characters and post it to YOUR web site!)

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Toady One

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Re: Back to the dwarf game...
« Reply #102 on: November 30, 2004, 04:03:00 am »

It's a degenerate 80s fantasy cartoon.  Although it was really Azumanga Daioh that pulled me to 1137...  too much anime lately...

So, 1137.  The continuing effort, etc.  On December 21st I'm leaving for Christmas for ~12 days.  I'd like to get to the mid 900s by then.

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Silleh Boy

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Re: Back to the dwarf game...
« Reply #103 on: November 30, 2004, 09:40:00 am »

care to give an estimate on how many lines of code the finished game may have?

it'd be interesting to see how far you are from your estimate when it's finished.

[ November 30, 2004: Message edited by: Silleh Boy ]

Demon

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Re: Back to the dwarf game...
« Reply #104 on: November 30, 2004, 09:58:00 am »

Only the mid 900's?  By tASD's last estimate it should be half done by then!     :p

The first post mentioned that there were just 79 tasks.  Would you mind posting the tasks that are remaining?


Demon (Level 41)

[ November 30, 2004: Message edited by: Demon ]

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