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Author Topic: Back to the dwarf game...  (Read 197044 times)

Ancient_Sleeping_Dude_Rei

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Re: Back to the dwarf game...
« Reply #750 on: July 21, 2006, 12:41:00 pm »

I have ordered a new computer from dell, just to be able to play. And yet another first post on the page goes to me, GLEE!

It's a shame really when most of the post goes "I got first comment, yay" or such things, or pointing out what a shame it is to do so.

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Eagleon

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Re: Back to the dwarf game...
« Reply #751 on: July 21, 2006, 01:12:00 pm »

*groans* Don't joke about that. :P

I had an idea for miners. You could have a tool to mark an unknown area for surveying, with walls that connect to the area marked as a clue. A miner would then spend a moment per known wall to consider what might be behind where you're planning to dig next, with his experience level and the range from the wall determining its accuracy per section.

The disadvantage, of course, being that they might decide that something you don't want to dig into is there, but it actually isn't. Useful for digging out areas that have a good chance of intersecting rivers, and such.

You could also have a small chance when a skilled miner passes a wall that he figures out what's behind it, one section adjacent.

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ussdefiant

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Re: Back to the dwarf game...
« Reply #752 on: July 21, 2006, 03:39:00 pm »

Is there any effects on the fortress that comes from these meetings, or is it just stuff like those parties in the demos?
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Toady One

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Re: Back to the dwarf game...
« Reply #753 on: July 21, 2006, 03:50:00 pm »

These were all meaningful, at least somewhat meaningful...  people can complain to the mayor, or to their guild, and this can lead to new work orders and regulations from the mayor.  You can also meet with a few diplomats from outside, but that part is very weak and will be until world map armies are in.
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ussdefiant

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Re: Back to the dwarf game...
« Reply #754 on: July 21, 2006, 05:30:00 pm »

Dwarves have guilds? Are they anything like unions? Can they go on strike for benefits?

*begins composing the Internationale for Dwarvern Miner's Guild Local 351*

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Toady One

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Re: Back to the dwarf game...
« Reply #755 on: July 21, 2006, 05:48:00 pm »

They can organize work slow downs, but it usual just involves prison time...
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The_Hawk

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Re: Back to the dwarf game...
« Reply #756 on: July 21, 2006, 06:12:00 pm »

Clearly, we need goblin and kobold slaves.  They're not going to organize on you.  (Well, maybe for a slave revolt.  But you don't need jails to deal with that problem.  ;))
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Toady One

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Re: Back to the dwarf game...
« Reply #757 on: July 21, 2006, 06:30:00 pm »

Why have the dwarves become so evil...  whistle while they work....  dum dee dum dum dum dee dum...  whistle while the kobolds work...
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The_Hawk

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Re: Back to the dwarf game...
« Reply #758 on: July 21, 2006, 07:31:00 pm »

Let's not forget, these are the same dwarves that locked poor Daralez in his room to starve to death rather than to allow him to disrupt the good function of the fortress.  They are, above all, pragmatists.  :D
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Captain_Action

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Re: Back to the dwarf game...
« Reply #759 on: July 22, 2006, 02:45:00 pm »

I do wonder, can a dwarf that has gone crazy be brought back?
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Toady One

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Re: Back to the dwarf game...
« Reply #760 on: July 22, 2006, 02:49:00 pm »

You can't fix them right now, though I think there's a req/bloat to make the states of mind more fluid.  For the time being, you just have to be mindful of the warning signs and try to keep everybody happy if you don't want them to be lost.
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Aristharus

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Re: Back to the dwarf game...
« Reply #761 on: July 23, 2006, 11:12:00 am »

Bloat: Frontal lobotomy, dwarven style (ie. including a pick-axe?)
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I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.

The_Hawk

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Re: Back to the dwarf game...
« Reply #762 on: July 23, 2006, 11:39:00 am »

Wow.  That's quite a lot of stuff you knocked out there, Toad.
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Toady One

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Re: Back to the dwarf game...
« Reply #763 on: July 23, 2006, 02:32:00 pm »

He he he, that's what you get when you throw away your career for art.  16 hours of bug fixing.

We had something written down about brain damage effects, though that might have been for Armok.  You really need to have better personalities coded before you can start having lots of fun with it.

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Gezol

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Re: Back to the dwarf game...
« Reply #764 on: July 23, 2006, 04:21:00 pm »

fixed an erroneous prison freedom thought from being carried to a bed

Um... did a couple things get jumbled together there, or is that an actual bug description?

Anyway, impressive list. About the lag thing you mentioned before, I've been a little worried about how well it will run on my antiquated laptop, so that was good to hear. Do you have an idea of what the general system requirements are?

(The antiquated laptop is running Windows 98, has 256MB of RAM, and I can't remember the exact speed of it off hand but it's in the 500-700 GHz range.)

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