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Author Topic: Back to the dwarf game...  (Read 195173 times)

Toady One

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Re: Back to the dwarf game...
« Reply #705 on: July 08, 2006, 02:59:00 am »

Right now, rats, roaches and lizards can go after your food supply, including the planted crops.  I think the bloat was about having huge food stockpiles occasionally attract swarms of vermin.  I suppose there are a lot of different angles on things like this.

31 days is it?  I guess that's a pretty small number.  I think I'm going to keep adding stuff until around the 17th, then play through it some myself to make sure it's still reasonably stable.  Then August 1-7 will be some finalization steps.

After that, there are a lot of goals, in a somewhat ordered list, but it'll all have to be clarified.  I have a notion of what I'd want a "version 1" to be like, and we aren't there yet and won't be for some time.  Most of it involves armies and other ties of the dwarf fortress to the outside world, as well as finishing every req.  It could be another year, but there shouldn't be any long waits from now on.  For this release, I needed to get enough pulled together to have something like the game I wanted before I shared...  hmm...  I'd rather wait for it to be done, but I'm not going to do that to you.

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DungeonHunter

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Re: Back to the dwarf game...
« Reply #706 on: July 08, 2006, 06:48:00 am »

So you have flatfiles ( because that's exactly what they are. I didn't know the word either until I was asked about flatfiles in an interview for a job  :D ) and though you have that many codelines?

It's so strange, people writing on OOP languages always have so much more code involved and I don't know why... you may laugh but I'm just passing the 25000 lines mark and the engine (it's not a content filled game, maybe that's the difference) is in a near-to-version-1-state (well maybe not but at least there won't be more than 10000 lines of code more).

Anyways, I like the kind of way you started the plans for this game, many games a friend and I created (more wanted to create) were invented like that. I love it when it comes to the part that you talk about real bloated features, because then you always think "Dammit when will I be able to include them, we have to start programming right now!!!"

Toady One

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Re: Back to the dwarf game...
« Reply #707 on: July 08, 2006, 12:35:00 pm »

I'm not sure why I'd laugh -- lots of code is nothing to brag about.  There are plenty of places, especially the older parts from 2002, where I'd love to have things set up a different way.  5000 here, 5000 there...  there are many places where I could do some serious shaving and make the game more versatile at the same time.  The OO stuff does tend to be longer, at least for me, because there's extra layers that come from making the happy little objects appear and go away, and deriving them properly, and keeping their private parts private and so on.  At the same time, the debugging time has dropped significantly and my memleak detector doesn't find problems very often any more.
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Toady One

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Re: Back to the dwarf game...
« Reply #708 on: July 10, 2006, 02:52:00 am »

29?  The number of days left starts with a 2?  Who thought of that?
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DungeonHunter

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Re: Back to the dwarf game...
« Reply #709 on: July 10, 2006, 06:24:00 am »

Wow! The last time it started with a 2 was 171 days ago! Maybe there's some kind of pattern?

Toady One

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Re: Back to the dwarf game...
« Reply #710 on: July 11, 2006, 02:30:00 am »

[rings the little four week bell]

I guess the next one starts with 2 as well...  and the next...

[ July 11, 2006: Message edited by: Toady One ]

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Ancient_Sleeping_Dude_Rei

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Re: Back to the dwarf game...
« Reply #711 on: July 11, 2006, 02:33:00 am »

and hey, the 2 week bell will also start with a 2! But if you ask me I think I prefer the bells with odd numbers... Go ring the 5 week bell  :)
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Toady One

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Re: Back to the dwarf game...
« Reply #712 on: July 11, 2006, 03:01:00 am »

Gezol is ringing the 5 week bell right now.
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Silleh Boy

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Re: Back to the dwarf game...
« Reply #713 on: July 11, 2006, 03:46:00 pm »

It still hasn't been Ten Minutes and Fifty Seven seconds?

Man... someone's "Flawless" math was way off.

I had some question about controlling single dwarves or units and playing as them, but i forgot what the details of it where beyond that.

I need to stop drinking like a dwarf.

Toady One

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Re: Back to the dwarf game...
« Reply #714 on: July 11, 2006, 04:03:00 pm »

Was that Demon's fault?  It's probably that...  physics math.

Oh whiskey, you're the devil!  You're leading me astray!

[wanders away]

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Demon

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Re: Back to the dwarf game...
« Reply #715 on: July 11, 2006, 05:11:00 pm »

Toad codes wrong.  My predictions are right!    :roll:

Dwarves dwarves dwarves...

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Ancient_Sleeping_Dude_Rei

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Re: Back to the dwarf game...
« Reply #716 on: July 11, 2006, 09:59:00 pm »

I would also like a control-single-dwarf-in-the-fortress RPG, but I fear the coding involved to make an AI for the fortress building might take a year, even for the great toady.

Of course, I bet most people would just find some booze, drink, and then go on a rampage.

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Demon

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Re: Back to the dwarf game...
« Reply #717 on: July 11, 2006, 11:10:00 pm »

That's what most peole from my high school have done, at any rate...
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Aristharus

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Re: Back to the dwarf game...
« Reply #718 on: July 12, 2006, 04:37:00 am »

Drinking like a dwarf? Whiskey, booze, drunken rampages?

We're finally getting on topic here..

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Toady One

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Re: Back to the dwarf game...
« Reply #719 on: July 12, 2006, 04:53:00 am »

I think drunken behavior is still a bloat or something floating around...  right now, it just makes them level-headed and able to work at their regular speed.  Not exactly the message to be sending to the livers of tomorrow...
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