The last two days were mega-days.
As far as what absolutely has to go in, TT and I have basically worked out the proper path up to the release, and of course, it goes through Core31, Core38 and Core32. Nuthin, nuthin and nuthin. The other definite thing is Req292. "Get names to associate properly with connotations." For example, one of my masons had a name that translated to "Gutterpants". No matter how elusive dwarven women are, the mother could not escape the child's wrath. The connotation lists are already done, they just need to be applied. That's coming soon. Then dwarves can be called "Orrin
Stoutboulder" and so on. Dwarfly names.
That said, there will be time left over. I'll probably do Core36 (burrows) if I get a chance, since large fortresses are hard to manage. Req129 (the cooking stuff) was slated somewhere in there, since I hate having seeds as the main substrate for a meal.
I could do Req39 sometime. I just have to do it the same way I require picks for mining, and wood-chopping and mining are both designation jobs, so it's easy.
Drowning was toned down a bit. When I looked at Req87 it turned out to be more related to drowning vs. suffocation kill cause notifications, although it also had a note about allowing them to spit out some water and survive easier.
Bloat128 is totally a bloat, so it's not up on the list, although it'll be amusing no doubt.
Core11 is high on my list, but with the amount of time left I might not get there, and I should probably do magic before I flesh the leaders out. And magic requires fire... Fire was after burrows, if I get there.