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Author Topic: Back to the dwarf game...  (Read 195176 times)

Toady One

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Re: Back to the dwarf game...
« Reply #615 on: May 19, 2006, 11:39:00 pm »

We're roughly at the 80 day mark now.  That's 20% of the time since the 100 day count down started.  Slightly less than 20% for Gezol.

I think I'm going to try to finish off most of the remaining "nuthin" core items, and then sit back and do more cleaning and bug fixes for a while.  The manual is about 1/4th written, but it's easy.  There are still about 400 hotkeys to stick in the interface file as well, but that's also routine.

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Toady One

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Re: Back to the dwarf game...
« Reply #616 on: May 23, 2006, 04:38:00 am »

Triple post?

Here's some of the weather stuff, with and without front markers:

w/ fronts

w/out fronts

These were taken in the morning, so the fog from the valley breeze is still on the hills and mountain slopes, as well as the side effect cumulus clouds (those are the alphas).  There are also a few frontal systems moving around, with associated clouds (the bars are leading cirrus from the warm fronts and occlusion, the betas are more developed cumulus clouds and the paragraph symbols are the anvil shaped thunderstorm clouds).  There are also lots of stratus clouds settled over the ocean on the lower right since some warm air was over the ocean, although the cold front is pushing it off.  There are also a bunch of dry areas from rain shadows if you look around for them.

[ May 23, 2006: Message edited by: Toady One ]

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Aristharus

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Re: Back to the dwarf game...
« Reply #617 on: May 23, 2006, 07:08:00 am »

Do you realize how much useless work you do?  :p No-one's going to realize the mist or rain they're seeing is because of some mountains causing some weird weather effect I don't know the English name for.

Just kidding, very nice work! You're the man, man.. you're the man..

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Toady One

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Re: Back to the dwarf game...
« Reply #618 on: May 23, 2006, 03:07:00 pm »

He he he...  all I wanted to do was make the weather match up with the more extreme start sites, but I got carried away.  Today is the more important stuff, like making a desert start site look like a desert start site.  Only the most hardcore dwarves do this by the way, since you'll have to import wood.  I dunno if it will be possible or not, but it's all about crashing and burning in glory, even if you don't have much fuel to burn.
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Eagleon

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Re: Back to the dwarf game...
« Reply #619 on: May 23, 2006, 07:13:00 pm »

Sweet, weather simulation. Every game should have weather simulation, even Tetris!
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Toady One

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Re: Back to the dwarf game...
« Reply #620 on: May 23, 2006, 07:55:00 pm »

I thought tetris waaaas a weather simulation.  Like, precipitation in legoland or something.
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DungeonHunter

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Re: Back to the dwarf game...
« Reply #621 on: May 24, 2006, 09:44:00 am »

So the overworld stuff is already this far? Is it already linked to the game or are you planning to implement it? Looks very nice BTW, didn't know mist would look like that from above by now... I thought it were... kinda seperated balls flying around having fun and stuff maybe.   :confused:

ussdefiant

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Re: Back to the dwarf game...
« Reply #622 on: May 24, 2006, 09:44:00 am »

Out of curiosity, just what kind of area was all the movies based in?
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Toady One

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Re: Back to the dwarf game...
« Reply #623 on: May 24, 2006, 01:20:00 pm »

There are some tenuous links between the world and your fortress, but nothing major like moving armies.  I'm not even sure I'll make it there by release, but it'll be on the menu around then.  Today I'm planning to link the overland map to the starting location of your fortress, so if you start in the mountains by a desert or a glacier, you'll have to work much harder for fuel.

The movie area was...  I dunno.  The summer was based on the part of California where I grew up, but it only snowed once in ten years, and I'm not sure the grass turns yellow in the parts of California where it snows more.  When I get the fortress location to reflect the overland map, I'm not sure places like that will exist anymore, though from my snow simulations it seems like there might still be places like that -- it depends on how extreme I make the summer/winter variations in the temperate zone.

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Toady One

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Re: Back to the dwarf game...
« Reply #624 on: May 24, 2006, 06:41:00 pm »

My web hosting company is going to migrate everything to a new server starting around May 30th.  It's possible there will be a service interruption, so if we go down at the beginning of June for a few days, don't worry about it.  They told me I might have to fiddle with DNS stuff after the 30th when I get my new IP, and I'm rusty.

Start Summer

Midsummer

Start Autumn

Midautumn

Start Winter

Midwinter

They are a bit horizontal because it's enforcing the cells very strongly.  Rivers should also have a loop-erase algorithm run on them at some point.

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Ancient_Sleeping_Dude_Rei

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Re: Back to the dwarf game...
« Reply #625 on: May 25, 2006, 01:27:00 pm »

I hope that there is some sort of option to select starting location? Im not speaking tile by tile, but just like: Start in temperate forest, Start in Desert, Start next to grasslands, etc etc...

Wouldn't be nice for a first time player to just start in a desert and have it so much more difficult to play.

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Toady One

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Re: Back to the dwarf game...
« Reply #626 on: May 25, 2006, 02:08:00 pm »

Yeah, you can choose your start location from among 50 preselected, and there's always a mix of different types.  It also always chooses a relatively friendly start location as the default.  If there aren't any such locations it rejects the map.
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Toady One

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Re: Back to the dwarf game...
« Reply #627 on: May 25, 2006, 11:30:00 pm »

I couldn't resist doing loop erasure on the rivers...  and it took a long time.  There are still little teeny squares in the final picture, but those look fine.

before

after

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Ancient_Sleeping_Dude_Rei

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Re: Back to the dwarf game...
« Reply #628 on: May 26, 2006, 08:00:00 am »

*hopes he gets to start in a thick forest*
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Re: Back to the dwarf game...
« Reply #629 on: May 26, 2006, 12:33:00 pm »

Toad is wrong and bad, you shouldn't be picking starting location and fiddling other parameters first play...

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