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Author Topic: Back to the dwarf game...  (Read 197014 times)

Aristharus

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Re: Back to the dwarf game...
« Reply #480 on: November 29, 2005, 10:35:00 am »

I like the "rather shimmering" item names. Usually in fantasy settings everything's big, glorious and extreme. "The mighty, blessed bastard sword of doom!" etc. But that amulet's merely "rather shimmering"..

Genius.

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I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.

Prospero

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Re: Back to the dwarf game...
« Reply #481 on: November 29, 2005, 11:15:00 am »

Sig test... hopefully got the sloppy code sorted.

The graphics in your roguelike seem quite detailed as well. Having played Angband with graphics I must say yours look a lot clearer   :)

If you need a hand with proofreading any spelling/grammar, I could try to give you a hand with that. I'm English (though some would say my native language is gibberish :P)

[ November 29, 2005: Message edited by: Prospero ]

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 Prospero - a mostly harmless mage of Dejenol
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DungeonHunter

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Re: Back to the dwarf game...
« Reply #482 on: November 29, 2005, 12:18:00 pm »

Wow this would be great, I'll contact you (over email? just send it to me per PM).

What makes the graphics clearer is that chars are represented as heads. That's a mixture between symbols (eg ASCII) and Angbandish graphics.

Back to the dwarf game: Toady, you said, you accelerated the speed of the movies, how long did you play then up to movie 25? And how long will one game take in general (well, probably infinite...)?

Toady One

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Re: Back to the dwarf game...
« Reply #483 on: November 29, 2005, 12:29:00 pm »

Are they accelerated?  I don't remember if I cut frames or not.  I probably played for...  I dunno, five hours?  Assuming you don't get wiped out, a game can last a long time.  But as your fortress grows, you are pressured to dig deeper.  For instance, your nobles will want objects made of gold, and if you haven't found gold you'll need to start looking harder.  And we all know what happens to dwarves that go to deep into the mountain...  You can keep it going for a long time though.  Many weeks probably.  Then you can start another game and continue the history where it left off.
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The Toad, a Natural Resource:  Preserve yours today!

Captain_Action

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Re: Back to the dwarf game...
« Reply #484 on: December 05, 2005, 03:11:00 pm »

What would happen if a section of the dwarf fortress became sealed from the rest. Would the air go bad? Cannibalism?
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Toady One

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Re: Back to the dwarf game...
« Reply #485 on: December 05, 2005, 05:21:00 pm »

Right now if a section becomes sealed off, nothing particular happens -- in general, if dwarves are starving to death, a number of things happen, some quite compromising, morally.  I had thought a bit about bad air, but had dismissed it as difficult...  come to think of it, it is probably easy.  I already have the connected components numbers, and it would just need to assign an air number to each one, and make the units slowly decrease that.  If the connected component borders the inside features (river, etc.) or the outside, then it would get air.  He he h ehe.. . yet more ways for the dwarves to suffocate.
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Captain_Action

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Re: Back to the dwarf game...
« Reply #486 on: December 05, 2005, 10:45:00 pm »

Good! I'm glad the air "system" won't be such a bloat. Fires deplete fresh air quite rapidly, perhaps forges need to have vents?
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Captain_Action

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Re: Back to the dwarf game...
« Reply #487 on: December 07, 2005, 12:52:00 am »

Damn, I'm just full questions....

Do dwarves get sick?(flu,colds,plauge)

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Toady One

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Re: Back to the dwarf game...
« Reply #488 on: December 07, 2005, 10:11:00 am »

There were some bloats about that, but they shold probably be very hearty with regard to that kind of thing.
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Captain_Action

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Re: Back to the dwarf game...
« Reply #489 on: December 08, 2005, 09:30:00 pm »

Here's a request for some future date.

After the dwarf fortress falls, could the map be saved in a printer friendly format. That way my pen & paper gamers can have fresh maps to hack and slash through.

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Toady One

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Re: Back to the dwarf game...
« Reply #490 on: December 08, 2005, 11:06:00 pm »

Using the functions I wrote for doing all those world map screenshots, I can export whatever to BMP.  I imagine that would work.
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ussdefiant

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Re: Back to the dwarf game...
« Reply #491 on: December 09, 2005, 02:19:00 pm »

I don't suppose you could post how many tasks are left on the List?

Or possibly give us a hint for a release date?

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Toady One

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Re: Back to the dwarf game...
« Reply #492 on: December 09, 2005, 03:09:00 pm »

Yeah, I've been doing that regularly in this thread.  Right now I'm at 35 core things left to do (and have been for a while...) and 191 bugs/required alterations.  I said I'd put something out at the end of August, regardless of where it is at.
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Demon

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Re: Back to the dwarf game...
« Reply #493 on: December 09, 2005, 06:03:00 pm »

Will there be saunas made from channels where dwarves can go to relax in the steam?
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X

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Re: Back to the dwarf game...
« Reply #494 on: December 09, 2005, 06:31:00 pm »

What, where the water and lava join, a sauna is made?

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