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Author Topic: Back to the dwarf game...  (Read 197019 times)

Toady One

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Re: Back to the dwarf game...
« Reply #465 on: November 06, 2005, 06:27:00 pm »

http://en.wikipedia.org/wiki/Potash

It's used to make clear glass (rather than green glass, which sand alone produces).  It isn't used as a fertilizer right now, but I'm looking into that, since you have too much of it as it stands -- having it available as a fertilizer would help a lot, and make farming more interesting.  Then there's the mention of soap.  That's on the table -- coal from the mountain could be used not only to get coal fuel, but coal tar as a biproduct, and the dwarves could use that and some kind of animal product to make medicinal Dwarven Dandruff Shampoo or some such crap.  I think it might cause cancer, like everything else.

[ November 06, 2005: Message edited by: Toady One ]

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Captain_Action

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Re: Back to the dwarf game...
« Reply #466 on: November 19, 2005, 07:49:00 pm »

I was watching the movies yet again, I noticed at one point you had a trench dug and then filled with water. What was that for?
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Toady One

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Re: Back to the dwarf game...
« Reply #467 on: November 19, 2005, 09:01:00 pm »

I was getting the floodgates set up so that I could put fertile mud from the river in a room of my choice, but somebody probably died.
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Captain_Action

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Re: Back to the dwarf game...
« Reply #468 on: November 19, 2005, 11:57:00 pm »

Now that begs another question. Do dwarves do pottery?
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Toady One

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Re: Back to the dwarf game...
« Reply #469 on: November 20, 2005, 12:28:00 am »

Clay is a bloat.  They do glass work, but there are no pots right now.  And nothing to smoke.
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Captain_Action

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Re: Back to the dwarf game...
« Reply #470 on: November 20, 2005, 12:45:00 am »

Awww man, why you have to harsh my dreams of a rastafarian colony of dwarves.
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Toady One

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Re: Back to the dwarf game...
« Reply #471 on: November 20, 2005, 11:03:00 am »

Well, smoking is a bloat.  I think we talked about this a bit before, when we were trying not to say the h word.
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Toady One

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Re: Back to the dwarf game...
« Reply #472 on: November 20, 2005, 04:32:00 pm »

Okay, so I've gotten things past where they were when my computer died.  I'm still moving things over to C++, and then we'll be back on track, or something.
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DungeonHunter

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Re: Back to the dwarf game...
« Reply #473 on: November 27, 2005, 09:25:00 am »

Hi, I finished watching the movies, and, like so many others, I can't wait for the game to be released. It's looking awsome!

While watching the movies I wondered how one controls the camera and cursor... is the mouse envolved or is it just done with the keyboard?

The movies play VERY fast for me... is this normal? Did you include some kind of fps-limit? I ended up pausing the movie every other second...

[ November 27, 2005: Message edited by: DungeonHunter ]

Toady One

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Re: Back to the dwarf game...
« Reply #474 on: November 27, 2005, 12:37:00 pm »

Everything is done with the keyboard.  It will also compile in PDCurses without OpenGL being involved.  For some reason I wanted it to be compatible with regular RLs (you can even set it to 128-char ASCII mode, although this is...  not recommended).  Having the mouse available would definitely be handy -- as would breaking the 80x25 text tile system, but I'm not going to do that until after the first release.  Then I might rush to do it...

I think the timer limits it to 100 FPS.  It's easy to adjust if it ends up being a problem in the actual game.  I'm not sure if you are seeing the regular game speed or not.  I have it set pretty fast because it gets boring to watch them haul if it moves slowly.  It would probably be best just to have some kind of speed setting option that you can change easily in the game.

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Toady One

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Re: Back to the dwarf game...
« Reply #475 on: November 27, 2005, 12:41:00 pm »

Your screenshots rule by the way.  "Wooden Shield From Hell".
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DungeonHunter

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Re: Back to the dwarf game...
« Reply #476 on: November 29, 2005, 07:05:00 am »

Thanks! The names are just for testing purposes... ("You enter testcave level 1"). There even are some german names like "Rather shimering amulet of dei mudda ( =your mother)".

Concerning mouse-control: I love non-mouse controlled games, I don't know why, though... So don't add this feature, will you!?!?   :p

Prospero

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Re: Back to the dwarf game...
« Reply #477 on: November 29, 2005, 07:40:00 am »

Hehe, Blitz rules, look forward to playing your roguelike  ;)

Which reminds me, I really should do some work on my RPG project... (goes off to make cunning sig link :P)

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Harlander

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Re: Back to the dwarf game...
« Reply #478 on: November 29, 2005, 08:37:00 am »

Those item names are great.

I think you should leave the scroll of *TEST* in the final game, if only to come up with the message "You read the scroll. Yup, that seems to be working."

Also: pestulance? Is that a portmanteau of pestilence and petulance? All foes struck with the weapon become peevish and febrile..

Seems to be coming on very well, much better than any project I've started recently.

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DungeonHunter

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Re: Back to the dwarf game...
« Reply #479 on: November 29, 2005, 08:47:00 am »

"pestulance" is one of the 1284638456 spelling errors. I'm german and i never had english lessons at school   :( .

It's ongoing very well, but I won't be finished before Toady (which means that he's got to finish soon), and I need to find a native speaker who is willing to overread every english line in source and mod...

PS: Your Mordor remake looks awsome Prosperus!

[ November 29, 2005: Message edited by: DungeonHunter ]

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