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Author Topic: Interesting ways of deal with immigrants.  (Read 9244 times)

ILikePie

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Re: Why pop caps are for people with no imagination.
« Reply #15 on: September 22, 2008, 10:51:46 am »

I think he's Arabian, his name suggests so...
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jplur

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Re: Why pop caps are for people with no imagination.
« Reply #16 on: September 22, 2008, 10:58:21 am »

I had an alligator pit, to drop the migrants in. 

It was fun, but the poor guy couldn't keep up.  I feed him 5 dwarves, 10 show up.  Feed him 10, get 20.  Eventually he passed out from the exhaustion (and excitement), and was killed by a thresher.
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Worldwaker

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Re: Why pop caps are for people with no imagination.
« Reply #17 on: September 22, 2008, 11:00:26 am »

Yeah, no ill effects. Right. So when you get the 'Your fortress has scared away the migrants' message, don't blame me.

Oh and by the way, Toady didn't design the migration as it is now to be there forever. Right now it's just a filler which spawns semi-random Dwarfs instead of actually having some move from other sites across the world map. Plus, it's a game whic is supposed to be fun. If I want 2 dwarfs without dealing with killing off hundreds of dwarfs, it's my coice.
« Last Edit: September 22, 2008, 11:02:43 am by Worldwaker »
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Styrre

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Re: Why pop caps are for people with no imagination.
« Reply #18 on: September 22, 2008, 11:04:24 am »

I just can't kill dwarves.
I can't.
I care for them, and I believe that the only proper way for a dwarf to die is in battle, honorably, taking half a dozen goblins down with him.

I make exceptions for nobles, but purely annoying me is no excuse. They need to cause the death of an innocent dwarf before I'll pull the lever.

God, I'm a pussy. xD
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The path to my fixed purpose is laid with iron rails, whereon my soul is grooved to run. Over unsounded gorges, through the rifled hearts of mountains, under torrents' beds, unerringly I rush! Naught's an obstacle, naught's an angle to the iron way!

Maggarg - Eater of chicke

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Re: Why pop caps are for people with no imagination.
« Reply #19 on: September 22, 2008, 11:24:28 am »

Atom-smashers are the solution to the clothing problem.
Oh, and you must be the same Pie as the PW forums.
Guess who I am :3
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Earthquake Damage

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Re: Why pop caps are for people with no imagination.
« Reply #20 on: September 22, 2008, 11:34:44 am »

Toady designed it so that Immigrants came to your fortress.

Toady also designed it with a pop cap option in the init file.  What's your point?
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Worldwaker

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Re: Why pop caps are for people with no imagination.
« Reply #21 on: September 22, 2008, 12:28:35 pm »

Atom-smashers are the solution to the clothing problem.

Obviously you haven't dealt with owned clothing.
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Brendan

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Re: Why pop caps are for people with no imagination.
« Reply #22 on: September 22, 2008, 12:48:29 pm »

I think he's Arabian, his name suggests so...

I think he said he was dyslexic somewhere, too.
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Drunken

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Re: Why pop caps are for people with no imagination.
« Reply #23 on: September 22, 2008, 01:42:20 pm »

Reasons why I cap pop:

I am overseas and have my girlfriends computer which is crap. more than 20 dwarves and i get 30fps more than 40 and i get 7fps.

It makes it harder. I also never farm.

Knowing the story of each of your dwarves (Toady made the game with a massively detailed history and character detail)
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A working clock on the other hand is almost never ever exactly right.

Spoggerific

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Re: Why pop caps are for people with no imagination.
« Reply #24 on: September 22, 2008, 01:58:12 pm »

I don't know why you guys are being so hard on the OP. I think he was just saying that he, personally, preferred to off his immigrants instead of preventing them from coming, then asked everyone to post their own ideas. Really, if you don't have anything to contribute to the topic, why post?



Anyway, I think lava traps with pressure plates through the entrance would make an interesting way to off any immigrants. (and woodcutters...)
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Pie

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Re: Why pop caps are for people with no imagination.
« Reply #25 on: September 22, 2008, 01:58:59 pm »

Toady designed it so that Immigrants came to your fortress.

Toady also designed it with a pop cap option in the init file.  What's your point?
My point is that in terms of the world which Toady created, immigrants coming to a wealthy fortress are SUPPOSED to be a feature. There is currently no way to stop immigrants from coming IN WORLD (other than killing loads of dwarves and nobles). Until there is an option to construct a sign saying "Fuck off we're full" IN WORLD, there is no logical reason why there would be a pop cap. Perhaps the pop-cap was just designed for his use, so that he could see how different sized pops affect fps?

Additionally, my MAIN point was that pop caps are unnecessary in virtually all cases (the exceptions being if your computer or fort simply cannot handle an extra 20 dwarves, or if you want an uninterrupted story). Everyone else seems to be doing it out of sheer laziness. IT IS FUN TO KILL DWARVES IN INVENTIVE WAYS. Apart from mega-constructions, the damage simulation is the only major thing that keeps me coming back to DF. In theory, everyone goes for the hardest option (or at least the hard option). If you were just interested in this thing being EASY, you would be setting up a fort in an area with some soil and stone and just sit there with a farm and maybe some craftsdwarves workshops, making fucktons of money out of crafts and engravings, behind a fuckton of weapon traps. But you don't. And you shouldn't. So why make it easier artificially?

Blacken

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Re: Why pop caps are for people with no imagination.
« Reply #26 on: September 22, 2008, 02:34:17 pm »

Quote
IT IS FUN TO KILL DWARVES IN INVENTIVE WAYS.
Not for everyone, so stuff it.
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"There's vermin fish, which fisherdwarves catch, and animal fish, which catch fisherdwarves." - Flame11235

Spoggerific

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Re: Why pop caps are for people with no imagination.
« Reply #27 on: September 22, 2008, 02:42:29 pm »

Not for everyone, so stuff it.

Excuse me, there's no reason for personal attacks - in fact, they are against policy. (See [[WP:NPA]]) They do nothing to aid the building of the project, and only harm the other person. Insulting someone is only likely to make them defensive, and possibly devolve into a disruptive edit war. Remember to [[WP:AGF|assume good faith]], as most people really are trying to help the project. In the future, please try to be more [[WP:CIVIL|civil]]. Thank you for your time, and I hope you understand! ~~~~
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Wang Commander

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Re: Why pop caps are for people with no imagination.
« Reply #28 on: September 22, 2008, 03:32:15 pm »

I think he's Arabian, his name suggests so...

I think he said he was dyslexic somewhere, too.

I think he's Hungarian.
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John Johnston

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Re: Why pop caps are for people with no imagination.
« Reply #29 on: September 22, 2008, 03:32:50 pm »

IT IS FUN TO KILL DWARVES IN INVENTIVE WAYS.

I think what you're trying to say is "I, personally, think it is fun to kill dwarves in inventive ways."  As you have no doubt noticed, some people disagree with that sentiment, and you will have no luck attempting to change their minds, especially if you persist in saying they have no imagination etc.

Personally, I don't kill (random) dwarfs in deathtraps for giggles, because it just doesn't seem to me to be the right thing to do, and I suspect I don't find it as funny as you clearly do; there's plenty of goblins, kittens, and so on in the world to disintegrate without resorting to dwarfs, anyway, and if you absolutely have to kill dwarfs, kill the ones who cause problems by mandating wierd stuff.  A migrant dwarf can eventually become anything you like.  A noble can't.  My fortresses are population capped at whatever level gives me a reasonably consistent 30fps, which is roughly somewhere between 100 and 150 dwarfs.

I do not have a problem catering for any number of immigrants at any stage in building a fortress these days, really, the whole "problem" is a bit of a non-issue so far as I'm concerned.

What do I mean by that?  There is no "immigrant problem" that needs to be "solved" by random slaughter.  If you want to randomly slaughter dwarfs, go right ahead and do it, have fun, DF is for certain partly about blood and gore, but you're not "solving" a "problem" cause there ain't no problem to solve.
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Oh
God it's been a lovely day
Everything's been going my way
I had so much fun today
And I'm on fire
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