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Author Topic: Interesting ways of deal with immigrants.  (Read 9241 times)

Pie

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Interesting ways of deal with immigrants.
« on: September 22, 2008, 09:56:25 am »

Seriously, guys. I've read a hell of a lot of posts where people state that they "set the pop cap to x". I ALWAYS find a way to lower my pop to what I want it to be. Drowning chambers, magma pits, atom smashers, unbeatable enemies... there are so many ways to kill them, so why stop it? At the moment I have a fort with 9 people in. Approximately 60 immigrants have come overall. So I propose everyone stop setting pop caps unnaturally!
Some ideas:
  • Lock all of you immigrants in a sealed barracks, give one a sword or an axe and give no-one armour. Get them to train for several years. Provide access to a nearby well, so that people can off themselves when they feel like it. If the guy with the axe does not go insane, send him alone as the defence of your fort against a siege.
  • Create a bridge 100 z levels up. Put all of your immigrants on said bridge. Pull the Lever. See who's body part goes the furthest. Maybe even try to funnel the gore out through a hole.
  • Create a big booze party in one large room. Invite all of the immigrants. Bring in a Dragon. Lock the room.
  • Capture a bunch of goblin crossbowmen. Place the cages in a long line across a long room. Put crossbows and ammo in front of them. Place your immigrants as unarmoured wrestlers at the other end of the room. Open the cages.

Anyone else agree/disagree with me? Anyone got any really cool ways to use/abuse immigrants?
« Last Edit: September 28, 2008, 01:48:19 pm by Pie »
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Kagus

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Re: Why pop caps are for people with no imagination.
« Reply #1 on: September 22, 2008, 09:59:26 am »

I've got a couple settings that require a minimal number of dwarves, for story purposes.  I don't want to whip out some cheat utility every damn year so I can fry the latest batch of immigrants, and doing something ingame is utterly out of the question.

Plus, the clothes are a hell of a lot harder to get rid of than the people who wore them.


I will continue to use the popcap when and where I want to.

Spoggerific

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Re: Why pop caps are for people with no imagination.
« Reply #2 on: September 22, 2008, 10:04:05 am »

You could also use your immigrants to dig away the last tile blocking the lava for your epic magma smelting operation.

Make every peasant a wrestler, have them sleep on the ground, never take them off duty, and seal them away from any food. Cheap cannon fodder.

Mod in the ability to make crafts out of dwarves. BONES FOR THE BOLT GOD!
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Pie

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Re: Why pop caps are for people with no imagination.
« Reply #3 on: September 22, 2008, 10:08:39 am »

I've got a couple settings that require a minimal number of dwarves, for story purposes.  I don't want to whip out some cheat utility every damn year so I can fry the latest batch of immigrants, and doing something ingame is utterly out of the question.

Plus, the clothes are a hell of a lot harder to get rid of than the people who wore them.


I will continue to use the popcap when and where I want to.
I never said you couldn't. I said you had no imagination :3. Also, I am intrigued as to why dumping the clothes into some magma is not an option... and why can't you just kill them off in your story? I mean, even if your story is: "These are the last dwarves on the planet", you could have your immigrant killing away from their sight, so they're like:
"Oh god we're all alone!", while in the background there is a constant stream of falling and exploding dwarves. Maybe that only appeals to me.

Tormy

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Re: Why pop caps are for people with no imagination.
« Reply #4 on: September 22, 2008, 10:09:11 am »

You are right, its quite easy to kill the immigrants, but after a period its just annoying. I guess veteran players will just use popcap instead. I myself either use popcap or if not, Im not killing the immigrants at all and playing with a maxed fort pop.
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Earthquake Damage

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Re: Why pop caps are for people with no imagination.
« Reply #5 on: September 22, 2008, 10:09:26 am »

Hay guys, why should you do automatically and hassle-free what you can instead do through tedious and labor-intensive micromanagement?

That is all.
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Pie

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Re: Why pop caps are for people with no imagination.
« Reply #6 on: September 22, 2008, 10:12:02 am »

Because it is funny, more akin to playing the game rather than cheating it, and does not involve much micromanagement at all. Just set up your death trap and draft the immigrants as they come.
Also, it is hardly a dwarven attitude to do something because it is easy, you do something because it is AWESOME.
« Last Edit: September 22, 2008, 10:15:55 am by Pie »
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ILikePie

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Re: Why pop caps are for people with no imagination.
« Reply #7 on: September 22, 2008, 10:15:22 am »

Hi Pie, fancy meeting you here.

I'd make a huge execution booth, stick the new guys in and flood it.
Putting em in a huge arena and having them fight a titan is always fun to watch.
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Pie

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Re: Why pop caps are for people with no imagination.
« Reply #8 on: September 22, 2008, 10:17:02 am »

Hi Pie, fancy meeting you here.

I'd make a huge execution booth, stick the new guys in and flood it.
Putting em in a huge arena and having them fight a titan is always fun to watch.
Hahaha! I like your attitude :3. Also, that is a bit of a coincidence...

Worldwaker

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Re: Why pop caps are for people with no imagination.
« Reply #9 on: September 22, 2008, 10:30:18 am »

Well, some people have laggy computers and others get tired of killing the annual wave of soap makers every season.
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ILikePie

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Re: Why pop caps are for people with no imagination.
« Reply #10 on: September 22, 2008, 10:31:29 am »

I don't think you understand what I mean, are you the same pie from PW?
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Pie

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Re: Why pop caps are for people with no imagination.
« Reply #11 on: September 22, 2008, 10:33:42 am »

I don't think you understand what I mean, are you the same pie from PW?
Yes, indeed I am. I meant what a coincidence that we both chose the same name :3

HungryHobo

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Re: Why pop caps are for people with no imagination.
« Reply #12 on: September 22, 2008, 10:35:12 am »

Whenever there's a wave of cannon fodder I pick out the few useful ones like armoursmiths and draft the rest. These others live in an outside baracks and their food and drink is thrown out to them.
They live outside sparring and patrolling and battling anything dangerous.
If one of them raises himself up by a show of particular valor like beating a colosus to death with it's own arm then he is accepted into the fort proper.

None of the dwarfs who matter meet the migrants until they earn entry to the fort so they can all die and none will care.
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Mohreb el Yasim

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Re: Why pop caps are for people with no imagination.
« Reply #13 on: September 22, 2008, 10:37:14 am »

Because it is funny, more akin to playing the game rather than cheating it, and does not involve much micromanagement at all. Just set up your death trap and draft the immigrants as they come.
Also, it is hardly a dwarven attitude to do something because it is easy, you do something because it is AWESOME.
and you speak about few imagination, it is as "AwEsOmE" like a mule eating grass on a hill ... :P
jut don't let migrants in with popcap if don't fit in the storry, that's all, it is not cheating the game, i think if there are features in the game that are cheating it is not the popcap, the price of food or the site finder are more cheaty then the popcap option in the init ...
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Mohreb el Yasim


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Pie

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Re: Why pop caps are for people with no imagination.
« Reply #14 on: September 22, 2008, 10:45:35 am »

Because it is funny, more akin to playing the game rather than cheating it, and does not involve much micromanagement at all. Just set up your death trap and draft the immigrants as they come.
Also, it is hardly a dwarven attitude to do something because it is easy, you do something because it is AWESOME.
and you speak about few imagination, it is as "AwEsOmE" like a mule eating grass on a hill ... :P
jut don't let migrants in with popcap if don't fit in the storry, that's all, it is not cheating the game, i think if there are features in the game that are cheating it is not the popcap, the price of food or the site finder are more cheaty then the popcap option in the init ...
The reason I said it was like cheating the game was because Toady designed it so that Immigrants came to your fortress. I accept for a story it may be preferred, but for normal play, in my view it is like changing it so that dwarves are automatically legendary in everything. Sure, it saves time, thought, and overall effort, but you aren't playing the game as it was designed to be played.
Also, if your first language is English, I would be extremely worried...
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