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Author Topic: Traveling underground - seriously?  (Read 2531 times)

Bodkin

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Traveling underground - seriously?
« on: September 21, 2008, 09:42:41 pm »

Really?

Finding my way through an underground dwarf city, I located stairs leading downward to a long, winding road.  It was obviously dwarf-made and meant to serve a purpose, so I started following it, imagining that maybe at the end I'd find a city leader, or someone who could give me a quest, something worthwhile anyway. Right?

So after a long (and oh so monotonous) time under there, trending generally westward, I checked the map and realized that I'd moved completely out of the city, and the tunnel was evidently leading to the next dwarven city, which is a pretty good distance away.  Not wanting to spend all night pressing arrow keys just to reach a town, and lacking water, I gave up and went shift-T ... only to be told that I can't travel, because I'm underground.  Wow.  I'm completely boned.

I'm kind of puzzled about why this is even in the game; because unless I'm missing something, there's literally nothing it can add except hours of tedium. Maybe it's stage one of a feature that is yet to come. Does everybody learn this the hard way?

Well, thanks a lot, Armok.  No blood for you.  My meatshields and I plan to die of thirst.
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Neoskel

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Re: Traveling underground - seriously?
« Reply #1 on: September 21, 2008, 11:39:29 pm »

Yeah tunnels aren't all that fun right now, you can hardly travel through them if you don't bring a wagonload of supplies.

Fun when they cross chasms and underground rivers though.
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Torak

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Re: Traveling underground - seriously?
« Reply #2 on: September 22, 2008, 08:46:45 am »

It's a problem with the game that you went into a tunnel and expected to teleport out at any time? Am I reading this right?
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Bodkin

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Re: Traveling underground - seriously?
« Reply #3 on: September 22, 2008, 10:02:53 am »

It's a problem with the game that you went into a tunnel and expected to teleport out at any time? Am I reading this right?

As I indicated, this was a case of my learning something unpleasant the hard way. Okay, shame on me for not guessing that the "travel" function wouldn't work when I'm in a tunnel, if that pleases you. My comment here was motivated only by the fact that I can't see the point of these tunnels in the first place, and you don't undermine that position by making this personal.
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Spoggerific

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Re: Traveling underground - seriously?
« Reply #4 on: September 22, 2008, 10:35:40 am »

I started traveling through an underground tunnel once. I went about... hell, probably 10 map tiles or so, and I was only two away from a goblin fortress. I was really excited to get out of the tunnel.


The tunnel stopped abruptly.


Luckily, about halfway back, I had found a brook that intersected with the tunnel. I started a long trek back about 5 map tiles, and finally found it. It was frozen, but I was lucky enough to be covered in blood from a chasm full of monsters earlier. I left the tunnel near a mountain peak, and proceeded down to the nearest town and retired.

That adventurer rests in that town to this day. I'm playing in the same world on a fortress, and my dwarves have engraved a few tiles about him slaughtering a few human towns. He's my best adventurer yet; maximum attributes, legendary wrestler, ambusher, and swordsman.


anyway, yeah, sadly... tunnels are broken.
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Keiseth

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Re: Traveling underground - seriously?
« Reply #5 on: September 22, 2008, 01:47:04 pm »

All they need (for me) at this point is an auto-walk feature, so we can watch the adventure hurriedly run down the stone halls and not have to press the 4 key fifty times, seven key thirty times... etc.

But they're a fun diversion and I'm happy to see them in the game. Now if adventurers could mine, heheh. Adventurer goblin fortress undermining!
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Spoggerific

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Re: Traveling underground - seriously?
« Reply #6 on: September 22, 2008, 01:52:33 pm »

Now if adventurers could mine, heheh.

I think something cooler would be more like a small, one-man fortress, and you have direct control over the only member.

Say... you dig out a small hovel in the ground somewhere. Build a few workshops, get some furniture going, and build crafts which you can eventually haul to town to sell for weapons and armor. You'd have to protect your site from roaming animals, goblins, thieves, what-have-you, as well. There are many possibilities.

You could also dig out a small fortress at potential fortress site, then embark there and have some stuff already dug out for you. It would be very cool.
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Untelligent

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Re: Traveling underground - seriously?
« Reply #7 on: September 22, 2008, 08:02:08 pm »

stuff

That's not only on the devlist, it's actually going to be one of the next three or so major things Toady's planning on implementing. If we're lucky, we'll be able to do that within a year.
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Hoborobo234

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Re: Traveling underground - seriously?
« Reply #8 on: September 24, 2008, 10:30:25 am »

Could you find these tunnels by digin enough in Fort mode? and can someone post a photo of one on this forum? Also what is the best way to find one in Adventure mode.?
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Neoskel

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Re: Traveling underground - seriously?
« Reply #9 on: September 24, 2008, 12:59:26 pm »

Could you find these tunnels by digin enough in Fort mode? and can someone post a photo of one on this forum? Also what is the best way to find one in Adventure mode.?

Best way is to set the init so that you can 'ALWAYS' see tunnels when selecting a fortress mode site. Then scouting around mountainhomes and dark fortresses with the embark screen.
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Hoborobo234

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Re: Traveling underground - seriously?
« Reply #10 on: September 24, 2008, 01:01:05 pm »

Kwl how do I do that, and also is the tunnels are in the last version before the last relaese?
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Neoskel

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Re: Traveling underground - seriously?
« Reply #11 on: September 24, 2008, 01:02:51 pm »

Kwl how do I do that, and also is the tunnels are in the last version before the last relaese?

They've been in every release since worldgen.
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Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

Niyazov

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Re: Traveling underground - seriously?
« Reply #12 on: September 24, 2008, 01:07:34 pm »

Could you find these tunnels by digin enough in Fort mode? and can someone post a photo of one on this forum? Also what is the best way to find one in Adventure mode.?

Tunnels are visible on the adventurer worldmap and on the embark map; they look like white roads leading between dwarf settlements. You can embark on top of one if you so choose, but you won't find one by digging unless you've specifically selected a site that contains one. To find one in adventure mode, go to a dwarf fortress and look for staircases leading down to the tunnel.
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Hoborobo234

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Re: Traveling underground - seriously?
« Reply #13 on: September 24, 2008, 02:13:39 pm »

Every version since world gen.... what about 2d versions?
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Neoskel

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Re: Traveling underground - seriously?
« Reply #14 on: September 25, 2008, 04:54:25 am »

Every version since world gen.... what about 2d versions?

Um, setting height and width of the map doesn't count as 'worldgen'. I meant since custom worldgen, not the 'standard' df automated world generation that makes the game so very interesting.
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Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.
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