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Author Topic: Training weapons...  (Read 7909 times)

MickEfinn

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Training weapons...
« on: September 21, 2008, 03:43:38 pm »

After watching my umpteenth novice axedwarf lop off yet another limb in a spar I thought to myself "There's got to be a better way!"

Then I watched the first episode of The Legend of Neil, where Neil gets his sword, a sword so dull he beats people to death with the handle whilst holding the blade.
Then I thought, "Where be all the training weapons?".

In theory, all one need do is create wooden "practice" Weapons (Bone in a pinch I suppose, as crossbows can be made in wood metal and bone), that sets the damage extremely low so that only the Ultra-Mighty can do any serious damage with it (though they don't need much more than gravel to do that). Of course, you'd still have to do the song and dance routine to swap the weapons to their shiny sharp steel equivalents (Here's hoping the Army Arc fixes that!), but having dwarves with... y'know...limbs kinda outweighs that (or spleens, if your dwarves are playing with spears).

But I don't think I can make the game accept wooden weapons. So I decided to make additions to the regular weapons, made deliberately bad, that do only one tenth their normal damage.

Thus, I made a bitless axe.
http://upload.wikimedia.org/wikipedia/commons/thumb/6/6b/An_axe_labelled-2edit.svg/213px-An_axe_labelled-2edit.svg.png

Here be bitless axes, doily padded hammers, dull practice swords, pointy sticks, and kitten-headed maces.

Much thanks to those who Helped me!
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_AXE_BITLESS]
[NAME:bitless axe:bitless axes]
[DAMAGE:10:SLASH]
[WEIGHT:80]
[SKILL:AXE]
[TWO_HANDED:5]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:4]

[ITEM_WEAPON:ITEM_WEAPON_HAMMER_DOILY]
[NAME:doily padded hammer:doily padded hammers]
[DAMAGE:12:BLUDGEON]
[WEIGHT:40]
[SKILL:HAMMER]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:3]

[ITEM_WEAPON:ITEM_WEAPON_SWORD_DULL]
[NAME:dull practice sword:dull practice swords]
[DAMAGE:10:SLASH]
[WEIGHT:30]
[SKILL:SWORD]
[CRIT_BOOST:1]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[CAN_STONE]
[MATERIAL_SIZE:3]

[ITEM_WEAPON:ITEM_WEAPON_POINTY]
[NAME:pointy stick:pointy sticks]
[DAMAGE:10:PIERCE]
[WEIGHT:40]
[SKILL:SPEAR]
[CRIT_BOOST:2]
[TWO_HANDED:5]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:3]

[ITEM_WEAPON:ITEM_WEAPON_KHMACE]
[NAME:kitten-headed mace:kitten-headed maces]
[DAMAGE:12:BLUDGEON]
[WEIGHT:40]
[SKILL:MACE]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:3]
« Last Edit: September 21, 2008, 11:04:01 pm by MickEfinn »
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Boksi

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Re: Training weapons...
« Reply #1 on: September 21, 2008, 03:51:11 pm »

The titles. You're essentially using the same names for two items. Which confuses the computer to no end.

Change the [ITEM_WEAPON:ITEM_WEAPON_AXE_BATTLE] to something else.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Jay

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Re: Training weapons...
« Reply #2 on: September 21, 2008, 04:20:54 pm »

[ITEM_WEAPON:X] line must be unique.
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MickEfinn

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Re: Training weapons...
« Reply #3 on: September 21, 2008, 04:45:13 pm »

Ah Danke, I thought they were needed to be the same so that they'll pick the item up in lieu of the good stuff.
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Golgath

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Re: Training weapons...
« Reply #4 on: September 21, 2008, 05:43:08 pm »

Don't forget to put them in the entity file, or your dwarves won't be able to create them.
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MickEfinn

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Re: Training weapons...
« Reply #5 on: September 21, 2008, 11:02:28 pm »

Danke again, I was going to ask about that.

A question though, with the damage but a tenth of what it was, I have not altered the crit rating of any of them, and thus I can ask this with a straight face:

Will a pointy stick be able to put out an eye? :p

As in, with the crit pierce unchanged, will even a low damage pointy stick be dangerous in the hands of a novice? I recall it's not the damage, it's the piercing that drops dragons and the like.
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MickEfinn

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Re: Training weapons...
« Reply #6 on: September 21, 2008, 11:15:19 pm »

Hmm, Dull Practice Sword is too long... Won't show up fully on the list, which may confuse people.

Dull Sword? Practice Sword? I'll ponder that...
Kitten headed mace is also too long. This is not the era of nerf, so no nerf maces...

The pointy stick and bitless axe are perfect though...
I guess spar Hammer, spar mace et al will have to do, unless you fellas are better with names that have to fit such a small tab window.

Any suggestions?
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Neoskel

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Re: Training weapons...
« Reply #7 on: September 22, 2008, 12:55:56 am »

Just trade for wooden weapons from the elves.
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Demonic Gophers

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Re: Training weapons...
« Reply #8 on: September 22, 2008, 01:15:25 am »

I made practice weapons called practice/training sword, club, mallet, etc.  I also gave them all bludgeon damage, figuring: with a weapon designed not to cause serious injuries, why sharpen it?
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MickEfinn

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Re: Training weapons...
« Reply #9 on: September 22, 2008, 08:45:26 am »

Neoskel: A question to you then, if I recall rightly, wooden weapons are worth half damage if unmodified. Assuming I don't get nothing but * or higher, is it any different than plain iron?

Demonic Gophers: what goods a pointy stick that won't put an eye out? In a more serious note, if they get plain bludgeon damage, does it affect their overall training speed?
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Kagus

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Re: Training weapons...
« Reply #10 on: September 22, 2008, 08:54:59 am »

Nope.  Critical chance and damage type have no effect on training speed.  Bludgeon with null critical chance is generally the way to go.

Neoskel

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Re: Training weapons...
« Reply #11 on: September 22, 2008, 09:24:09 am »

Neoskel: A question to you then, if I recall rightly, wooden weapons are worth half damage if unmodified. Assuming I don't get nothing but * or higher, is it any different than plain iron?

Then don't buy the quality ones. They'll bring plenty of plain no-quality weapons. But there's only swords and spears that you can use, so i guess you'll still need modded practice axes and hammers.
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Kidiri

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Re: Training weapons...
« Reply #12 on: September 22, 2008, 02:31:41 pm »

I haven't tried this yet, but wouldn't it also work if you have your weapons zero damage? but otherwise, it would be a good idea to make them all bludgeon damage and a very low damage with a crit rate of nought.
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Demonic Gophers

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Re: Training weapons...
« Reply #13 on: September 22, 2008, 11:26:40 pm »

Demonic Gophers: what goods a pointy stick that won't put an eye out?
*Laughs.*
Not much, but what good's a speardwarf with no eyes?
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kiffer.geo

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Re: Training weapons...
« Reply #14 on: September 24, 2008, 11:36:24 am »

I made a metal that had a damage multiplier of Zero, and called it Nerf
I gave it the [deep] tag so that it wouldn't be traded and civs wouldn't use it normally or what ever... (i think but I'm not sure, it was a while ago)

It also wasn't found in an rock layers so you had to make it in the smelter... (in my case out of cloth and wood IIRC)


Because it was just iron with a new name and did no damage you could basically make any weapon out of it for training with out any further modding...
I never tested spears though so I don't know what high crit, 0 damage attacks do.

Code: [Select]
[MATGLOSS_METAL:NERF]
[NAME:nerf][ADJ:nerf][COLOR:0:7:1]
[VALUE:5]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[WEAPON][WEAPON_RANGED][AMMO]
[DAMAGE_PERC:0]
[BLOCK_PERC:100]
[SOLID_DENSITY:7850]
« Last Edit: September 24, 2008, 11:42:17 am by kiffer.geo »
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