Tell me if there are any errors, this is the last turn before I lose all forms of internet untill Saturday.
I attempt to crush the sleeping dwarves' minds through their dreams and mold them into creatures of darkness, obeying my every command.
(6+2=6) in an amazing opening move to shock the red team, you dominate both dwarves! There is now a residue of darkness. (-1 to light in green baracks)(-1 to being spotted this turn)
Dwarven survival (3) & (6):
Dwarf 1: survives the mind crush, but only just. His body is slightly less suited to fighting (-1 to attacks)
Dwarf 2: He is made stronger by your actions (+1 to attack)
Spot check! (3-1) "Thief! protect the hoard from the skulking filth!"
I attempt to bring my upper body into oneness with the light as well.
(5) You are in complete oneness with the light. (no internal organs)
Ouch. Somebody please heal my nose.
Since my charge didnt work, I attempt to summon myself so as to appear next to inaluct. If somebody else on my team wants to go into the arena, I bring them with me.
(5) you are now next to inaluct.
To help with the team I atempt to concentrate, reaaalll hard. Like two turns worth of it.
What I am atempting to concentrate, on is the lost, forbidden, slightly erotic arts of healing; in a revealing reflective tape suit. For 1d6(-4) turns. Because I've never seen a two sided dice before.
1: you knock yourself into a coma for the next turn. -2 to dodge.
Sorry. I've been really busy with school.
I look in the bin for a war axe and armor.
4: You find a cheap wooden ax (+1 to attack damage, but will have to roll for making sure it is in one piece)
and some elven plate mail. (+1 defence, -1 dodge, flamable)
I look in the in fo a health potion of some sort
3: You find a potion labeled "Don't drink! Or else (the rest is garbled)"
I hop on the bear's back and attempt to calm him down while
The bear runs out of the starting area.
4: you manage to calm him down a bit.
4-1: He runs to the gate and stops.
Damn nature! It will pay for its insolence! But later im busy now...
well Im going to... uhh *scratches head*
Im going to summon a awsome sword out of the ground
as for my slime
have the slime trys to evoke its warrior spirit.
1: You get sucked into a dimensional hole! Dodge!!!
5: You manage to pull yourself out before it closes.
3: The slime has false confidence.
I'm going to try and hit someone on blue team in the head with my club. Whoever's closer. I'll try and stay in the same general area in case Dark's teleport works. Strength in numbers.
Also, maybe we should make a coherent strategy, guys. Anyone have ideas?
4: You at strike little's head!
Little's dodge!
2: no use, inaluct is too fast.
Major damage avoidence!
6: It phased through little's head...
If there is still a spot left I'll join, preferably the red team.
I try to turn myself into an indestructible master of war
6: (Aww crap) You open yourself to the memories of all of the fallen soldiers, ever!
1: You can remember what happened, or can you? Who are you anyway? What are you? (-2 for getting use to new form)
Status: later