Dwarf fortress. Probably the best rougelike game ever fabricated. It's pixels and vast detail warmed the heart. Of course, one could not just play Dwarf fortress without following a set of rules; oh no, there were standards and regulations that had to be followed while mining your way to the greatest fort ever made with your dwarfs.
1) You have to choose a noble's profesion for every dwarf, except one. No exceptions.
2) Mine every river in order to save time on building a well. No exceptions.
3) When leaving the home mountains, buy only the bare minimums for everything, except for bolts. Buy as many bolts as possible. This is important.
4) Hunt as often as possible. Kill everything. Nothing is to be left behind alive, not even the groundhogs. Kill them ALL. You are a pioneer. Your JOB is to rape the land as thoroughly as possible. Even though you can only store ten units of meat in a barrel, don't stop killing after one fox. This is an act of weakness, and your fellow dwarfs will generate so much bad thoughts, and eventually sell each other to the goblins as slave labor in exchange for more bolts.
5) Always work at a grueling pace. Your dwarfs can handle it. It's what they do best.
6) Have as little alcohol as possible. Lowest rations at all times. Your dwarfs should have at least half a drop of alcohol at all times, anyway.
7) Never trade with forts. You will never find what you're looking for (which should be more bolts).
8) Whenever someone dies, make fun of them by dumping them into a garbage zone. That way, all the new imigrants will know how much your dwarfs hated their dead friend. You hate them, hate them, hate them. Hate them so much. You would have them all dead if you didn't need them in case you had to resort to cannibalism during hard times.
9) Name your dwarfs after your friends, so that when they inevitably die of starvation, you can turn to them and say "Oh shit, you just died, ha ha", to which they will shake their heads in disapproval and silently curse your name for being so lame.
10) You are not permitted to buy wood. Never. Not even if you chose a dwarf to be the carpenter (which you should never do in the first place). It doesn't matter that if lack of buckets increase the chance of death in your fort. There are two reasons for this- A) Because it is funny to make dwarfs travel from home mountains to fort destination totally unprepared, and B) towercaps cost money.
Now that you know the rules, be ready to lead the adventure of your life!
But not really.
I kinda took this,(plagiarised) from
here, which talks about oregon trail.