Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Genetic monsters and firebunnies  (Read 2807 times)

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: Genetic monsters and firebunnies
« Reply #15 on: June 15, 2008, 12:30:27 pm »

for your amusement:
a squad with 6 tanks.
http://rapidshare.com/files/122659158/save.dat.html
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Ioric Kittencuddler

  • Bay Watcher
  • Multiclass Bard/Kitten trainer
    • View Profile
Re: Genetic monsters and firebunnies
« Reply #16 on: June 15, 2008, 12:41:32 pm »

Sweet! :D
Logged
Come see the MOST interesting Twitter account on the internet!  Mine!

Don't worry!  Be happy!  It's the law!

E. Albright

  • Bay Watcher
    • View Profile
Re: Genetic monsters and firebunnies
« Reply #17 on: June 15, 2008, 07:28:34 pm »

Eek. Those things should really have some kind of [CANNOTCONVERT] flag. I couldn't get 'em hurt going into massive response situations and just holding down "s" until they were being attacked by as many conservatives as could fit in the square. Nothing could bring them down but counter-conversion, and they did enough damage that even that was a vanishingly small risk.
Logged

beorn080

  • Bay Watcher
    • View Profile
Re: Genetic monsters and firebunnies
« Reply #18 on: June 15, 2008, 10:32:03 pm »

I dont think they should have a no convert tag just set their random wisdom up really high, past CEO level maybe around 20 or even more.  That way it would be really hard to convert them but could still provide fun.  I like the idea of a liberal being so good at the guitar that they can convert anyone.
Logged
Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: Genetic monsters and firebunnies
« Reply #19 on: June 15, 2008, 11:56:37 pm »

I think that tanks should convert (and fight for you during the encounter), however when you recruit them, you should get a tanker (a solider who also has a decent driving skill, but no invulnerability) instead.
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

E. Albright

  • Bay Watcher
    • View Profile
Re: Genetic monsters and firebunnies
« Reply #20 on: June 16, 2008, 12:25:42 am »

Giving you the tanker instead of their death machine would work. I'd be all for that; it'd also let us forgo the oddity of people not noticing you driving a tank up to the 6th floor of an apartment building.

Although... I'd also be fine with them being unconvertible to help add teeth to sieges. After all, the tanker(s) would most likely have hearing protection on, so your wondrous jams might be falling on deaf ear(phone)s...
« Last Edit: June 16, 2008, 12:29:35 am by E. Albright »
Logged

Nonanonymous

  • Bay Watcher
  • A blithering idiot
    • View Profile
Re: Genetic monsters and firebunnies
« Reply #21 on: June 23, 2008, 06:58:39 pm »

There are so many disturbing implications behind seducing a writhing mass...

They turned me down after they found out I had another lover though.
Logged

Brendan

  • Bay Watcher
  • fa/tg/uy
    • View Profile
Re: Genetic monsters and firebunnies
« Reply #22 on: June 24, 2008, 01:54:40 pm »

There are so many disturbing implications behind seducing a writhing mass...

They turned me down after they found out I had another lover though.
Urist McLiberal likes tentacle demons for their corrupt intentions?
Logged

jasonred79

  • Bay Watcher
    • View Profile
Re: Genetic monsters and firebunnies
« Reply #23 on: February 27, 2010, 04:51:54 pm »

Can you still recruit tanks? And how invulnerable are they?
Logged

Jonathan S. Fox

  • Bay Watcher
    • View Profile
    • http://www.jonathansfox.com/
Re: Genetic monsters and firebunnies
« Reply #24 on: February 27, 2010, 04:53:13 pm »

Can you still recruit tanks? And how invulnerable are they?

I don't think so, and very.
Logged
Pages: 1 [2]