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Author Topic: A Halloween modding competition  (Read 6382 times)

deadlycairn

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Re: A Halloween modding competition
« Reply #45 on: October 01, 2008, 11:44:08 pm »

I guessed that, the problem is I don't know the EXACT values it implies, and when I tried my own home-made values, I ended up with monsters completely impervious to fire, the opposite of what I intended. As a quick fix, i stuck standard flesh back in, but I want to set the monster so that it catches fire and incinerates quickly, as at the moment its damage never goes past red, and the only way it can die is if it falls in lava (not even sure if that would work, cant find any in adventure mode), if it gets atom smashed or if it gets cage trapped and sent to oblivion. The only time one has ever died was when I jumped in a bottomless chasm.

... As a side note, I now have two bodyless heads retired in towns ;D
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i2amroy

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Re: A Halloween modding competition
« Reply #46 on: October 06, 2008, 01:04:00 am »

It is now October, so if anyone new wants to create something they are welcome to.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Boksi

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Re: A Halloween modding competition
« Reply #47 on: October 06, 2008, 03:59:31 pm »

[CREATURE:BLOODWORM]
[NAME:bloodworm:bloodworms:bloodworm]
[TILE:'('][ALTTILE:')'][COLOR:4:0:0]
[EXTRAVISION]
[LARGE_PREDATOR]
[PET_EXOTIC][trAINABLE][EVIL]
[PREFSTRING:horrifying appearance]
[PREFSTRING:terrifying blood-sucking habits]
[BODY:BASIC_1PARTBODY:BASIC_HEAD:2EYES:HEART:GUTS:ORGANS:2LUNGS:SPINE:BRAIN]
[MAXAGE:5:12]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:2:5:GORE][ATTACKFLAG_CANLATCH][ATTACKFLAG_SUCK_BLOOD:50:100]
[CHILD:1][liTTERSIZE:4:[CHILDNAME:bloodgrub:bloodgrubs]
[FAT:1]
[SIZE:5]
[NOCTURNAL]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:50]
[SPEED:600]
[SWIMS_INNATE][SWIM_SPEED:800][AMPHIBIOUS]

[CREATURE:FESTERWORM]
[NAME:festerworm:festerworms:festerworm]
[TILE:'('][ALTTILE:')'][COLOR:5:0:0]
[EXTRAVISION]
[LARGE_PREDATOR]
[PET_EXOTIC][trAINABLE][EVIL]
[PREFSTRING:horrible infections]
[PREFSTRING:disturbing eating habits]
[BODY:BASIC_1PARTBODY:BASIC_HEAD:2EYES:HEART:GUTS:ORGANS:2LUNGS:SPINE:BRAIN]
[EXTRACT:festerworm saliva:1:0:1]
[EXTRACT_PARALYZE_INTERMITTENT]
[EXTRACT_PERMANENT]
[MAXAGE:7:15]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:3:5:GORE][ATTACKFLAG_CANLATCH][ATTACK_INJECT_EXTRACT:50:100]
[CHILD:1][CHILDNAME:festergrub:festergrubs]
[FAT:1]
[SIZE:6]
[NOCTURNAL]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:50]
[SPEED:600]
[SWIMS_INNATE][SWIM_SPEED:800][AMPHIBIOUS]

[CREATURE:DEATHWORM]
[NAME:deathworm:deathworms:deathworm]
[TILE:'('][ALTTILE:')'][COLOR:2:0:1]
[EXTRAVISION]
[LARGE_PREDATOR]
[PET_EXOTIC][trAINABLE][EVIL]
[PREFSTRING:terrifying blood-sucking habits]
[PREFSTRING:horrifying infections]
[BODY:BASIC_1PARTBODY:BASIC_HEAD:2EYES:HEART:GUTS:ORGANS:2LUNGS:SPINE:BRAIN]
[EXTRACT:deathworm saliva:1:0:1]
[EXTRACT_PARALYZE_INTERMITTENT]
[EXTRACT_PERMANENT]
[MAXAGE:8:17]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:3:5:GORE][ATTACKFLAG_CANLATCH][ATTACK_INJECT_EXTRACT:50:100][ATTACK_SUCK_BLOOD:50:100]
[CHILD:1][CHILDNAME:deathgrub:deathgrubs]
[FAT:2]
[SIZE:7]
[NOCTURNAL]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:50]
[SPEED:600]
[SWIMS_INNATE][SWIM_SPEED:800][AMPHIBIOUS]
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

socially_inept_butterfly

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Re: A Halloween modding competition
« Reply #48 on: October 06, 2008, 06:00:43 pm »

Cool, I'll add 'em.
« Last Edit: October 06, 2008, 06:04:34 pm by socially_inept_butterfly »
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Boksi

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Re: A Halloween modding competition
« Reply #49 on: October 06, 2008, 06:06:58 pm »

The attackflags don't work though, for some reason. Can't be bothered to fix them, but you get the idea.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

i2amroy

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Re: A Halloween modding competition
« Reply #50 on: October 06, 2008, 10:16:28 pm »

currently your creatures have no mouths to bite with. Add :MOUTH to the end of your body tags. Basic head does not include a mouth. This should fix the attack problem.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

roguester

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Re: A Halloween modding competition
« Reply #51 on: October 12, 2008, 08:25:30 am »

The Raven:
Code: [Select]
[CREATURE:BIRD_RAVEN]
[NAME:raven:ravens:raven]
[TILE:'R'][COLOR:0:0:1]
[MODVALUE:3]
[LARGE_ROAMING]
[FLIER][TRAPAVOID][TRAINABLE][LARGE_PREDATOR]
[GENPOWER:3][PET][NATURAL]
[CURIOUSBEAST_EATER][CURIOUSBEAST_ITEM]
[PETVALUE:50]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:1:4]
[PREFSTRING:scintilating conversation]
[BODY:HUMANOID_ARMLESS:2WINGS:2EYES:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4TOES:BEAK]
[SIZE:4]
[MAXAGE:10:20]
[ATTACK:MAIN:BYTOKEN:BEAK:bite:bites:1:3:GORE][ATTACKFLAG_CANLATCH]
[ATTACK:SECOND:BYTYPE:GRASP:gash:gashes:2:5:GORE][ATTACKFLAG_CANLATCH]
[CHILD:1][CHILDNAME:raven hatchling:raven hatchlings]
[FAT:3]
[ALL_ACTIVE]
[BIOME:MOUNTAIN]
[BIOME:ANY_TEMPERATE]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:100]
[SWIMS_INNATE][SWIM_SPEED:2500]
And his slightly more dangerous cousin, the Blood Raven
Code: [Select]
[CREATURE:BIRD_BLOOD_RAVEN]
[NAME:blood raven:blood ravens:blood raven]
[TILE:'R'][COLOR:4:0:0]
[MODVALUE:3]
[LARGE_ROAMING]
[FLIER][TRAPAVOID][LARGE_PREDATOR][EVIL]
[CURIOUSBEAST_EATER][CURIOUSBEAST_ITEM]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:8]
[GENPOWER:3][NATURAL]
[PREFSTRING:glowing red eyes]
[BODY:HUMANOID_ARMLESS:2WINGS:2EYES:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4TOES:BEAK]
[SIZE:5]
[MAXAGE:10:20]
[ATTACK:MAIN:BYTOKEN:BEAK:bite:bites:1:4:GORE][ATTACKFLAG_CANLATCH]
[ATTACK:SECOND:BYTYPE:GRASP:gash:gashes:2:6:GORE][ATTACKFLAG_CANLATCH]
[SPECIALATTACK_SUCK_BLOOD:50:100]
[CHILD:1][CHILDNAME:blood raven hatchling:blood raven hatchlings]
[FAT:3]
[ALL_ACTIVE]
[BIOME:MOUNTAIN]
[BIOME:ANY_TEMPERATE]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:100]
[SWIMS_INNATE][SWIM_SPEED:2500]
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socially_inept_butterfly

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Re: A Halloween modding competition
« Reply #52 on: October 12, 2008, 11:10:37 am »

Cool, I'll add them.
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inaluct

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Re: A Halloween modding competition
« Reply #53 on: October 13, 2008, 01:27:01 am »

I'm tempted to make a Mayan-myth inspired worldshatterer.

I think I will actually, even though it'll be my first modded creature, and an ill conceived one at that.

At least I can't possibly be disappointed, no matter how the contest turns out.  :P
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Micr0

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Re: A Halloween modding competition
« Reply #54 on: October 13, 2008, 03:13:09 pm »

Alrighty, well I have two:

Here's the first one, the almighty Dracula!

Code: [Select]
[CREATURE:DRACULA]
[NAME:dracula:draculi:dracula]
[TILE:'D'][COLOR:112:128:144]
[LARGE_ROAMING][EVIL][FREQUENCY:1][DIFFICULTY:3]
[EXTRACT:dracula spit:7:0:0]
[EXTRACT_VALUE:100]
[EXTRACT_PARALYZE]
[GENPOWER:3]
[INTELLIGENT]
[CANOPENDOORS]
[BENIGN]
[NOFEAR]
[PREFSTRING:pointy teeth]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[SIZE:7]
[MAXAGE:60:120]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:4:GORE][ATTACKFLAG_CANLATCH]
  [SPECIALATTACK_SUCK_BLOOD:50:100]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[FAT:3]
[EQUIPS]
[NOCTURNAL]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SHRUBLAND_TROPICAL]
[BIOME:SAVANNA_TROPICAL]
[BIOME:GRASSLAND_TROPICAL]
[SPEECH_MALE:human_male.txt]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:10]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[MUNDANE]

And the second one is merely an evil pumpkin, but don't underestimate it, it has a pretty nasty bite!

Code: [Select]
[CREATURE:EVIL_PUMPKIN]
[NAME:evil pumpkin:evil pumpkins:evil pumpkin]
[TILE:'p'][COLOR:255:165:0]
[LARGE_ROAMING][EVIL]
[FREQUENCY:100]
[GENPOWER:5]
[CAN_LEARN][PET_EXOTIC]
[BONECARN]
[CARNIVORE]
[PREFSTRING:amusing faces]
[BODY:BASIC_HEAD:2EYES:NOSE:GUTS:STOMACH:MOUTH]
[SIZE:4]
[MAXAGE:800:1000]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[FAT:1]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SHRUBLAND_TROPICAL]
[BIOME:SAVANNA_TROPICAL]
[BIOME:GRASSLAND_TROPICAL]
[ALL_ACTIVE]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]

And there we have it. I hope they're okay!  ;D
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1138

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Re: A Halloween modding competition
« Reply #55 on: October 14, 2008, 02:06:47 am »

Hmm. I'm trying to get these guys to show up, and either they're not spawning properly or they're too fast to see, I'm not sure. So, if anyone can figure out what's wrong, kudos to you and you get all the credit, if you want it.  :P
Anyway, has anyone read John Dies at the End? These are the shadow men.
Code: [Select]
[CREATURE:SHADOW_MAN]
[NAME:shadow man:shadow men:shadow man]
[TILE:0][COLOR:0:0:0]
[MODVALUE:1]
[VERMIN_NOTRAP][NOT_BUTCHERABLE]
[EXTRACT:soy sauce:7:0:0]
[EXTRACT_VALUE:100][NATURAL]
[EXTRACT_STUN_INTERMITTENT][EXTRACT_PERMANENT]
[EXTRACT_ANTIDOTE:holy water:7:0:0:50]
[VERMIN_BITE:100:frozen with fear:USE_EXTRACT]
[SPEED:1]
[WEBIMMUNE][PARALYZEIMMUNE]
[GENPOWER:2][FLIER]
[NOT_BUTCHERABLE]
[NO_EAT][NO_DRINK]
[NOPAIN][EXTRAVISION][NOSTUN][NOSKULL][NOBONES][NOMEAT][NOSMELLYROT][NOSKIN]
[NOFEAR][NOBREATHE][NOBLEED]
[PREFSTRING:...wait, what was I saying?]
[NO_SLEEP][FIREIMMUNE_SUPER]
[NOCTURNAL]
[BIOME:ALL_MAIN]
[HOMEOTHERM:10000][COLDDAM_POINT:9508][HEATDAM_POINT:25000]
[POPULATION_NUMBER:250:500][BUILDINGDESTROYER:1]
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i2amroy

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Re: A Halloween modding competition
« Reply #56 on: October 14, 2008, 10:02:56 am »

Lets see.
1. Vermin are already immune to webs and paralyzation, so I don't think that you need [WEB_IMMUNE] and [PARALYZE_IMMUNE]

2. I don't think that vermin need to eat or drink, so you don't need [NO_DRINK] and [NO_EAT]

3. Other tags that are not needed would be [NOPAIN], [NOFEAR], [NOSTUN], and  [NOBREATHE] as vermin don't do these things

4. the [NOSKULL], [NOBONES], and [NOMEAT] will mean that they have a corpse like other creatures except without a skull, bones, and meat. I am pretty sure that vermin need the [SMALL_REMAINS] tag instead, which makes their corpse act like other vermin corpses.

5?. I am not sure if [BUILDINGDESTROYER:1] works on vermin
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

1138

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Re: A Halloween modding competition
« Reply #57 on: October 14, 2008, 03:22:21 pm »

Hmm, as for 1 through 3, most of them or their equivalents were already on the original (I used the cave spider tokens as a base). I don't want it to have a corpse at all, so I guess I could give it an itemcorpse and make it a rock or something. I also wondered in buildingdestroyer was the problem, but I took it off and I'm still not seeing any of these guys. Vermin are hard to test.
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socially_inept_butterfly

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Re: A Halloween modding competition
« Reply #58 on: October 14, 2008, 06:15:51 pm »

Alright, I'll add all of those.
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inaluct

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Re: A Halloween modding competition
« Reply #59 on: October 14, 2008, 10:46:01 pm »

Hey, how could I make something that shoots lasers? I'm thinking of making Seven Macaw, from everyone's favorite book, the Popol Vuh! He'll be like a giant eagle, except always on fire, fire proof, laser-shooting, huge, have huge sets of redundant organs, and only be generated once per world. Does anyone have any idea how I can do that?

If possible, I'd also like it to be possible to instakill him with a single walrus-bone bolt. Specifically, a bolt made of walrus bone.

Yes, I am an idiot. You guys should help me so you can guarantee not getting last place.  :P If you don't help me, my submission will be an unholy hodgepodge of tags.
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