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Author Topic: A Halloween modding competition  (Read 6384 times)

Neoskel

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Re: A Halloween modding competition
« Reply #30 on: September 27, 2008, 01:02:08 pm »

Sure why not?

One entry per person?
You can enter as many as you want, just make sure that all your entries are the best you can make. You can only win once, anyways.

Huh, now I feel stupid. :P

Ugh, how'd i miss that.  :P
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socially_inept_butterfly

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Re: A Halloween modding competition
« Reply #31 on: September 27, 2008, 01:02:41 pm »

oops, I'll add that rule to the first post.
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i2amroy

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Re: A Halloween modding competition
« Reply #32 on: September 27, 2008, 01:52:53 pm »

Opps! :P I accidentally gave you a Dark Rider creature files version that wasn't the latest. Here is the correct one. Sorry!
Spoiler (click to show/hide)
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socially_inept_butterfly

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Re: A Halloween modding competition
« Reply #33 on: September 27, 2008, 02:09:24 pm »

Ah, alright. I'll fix that then.
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i2amroy

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Re: A Halloween modding competition
« Reply #34 on: September 29, 2008, 11:10:21 pm »

Just wanted to bring this back and remind everyone that it exists.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

LumenPlacidum

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Re: A Halloween modding competition
« Reply #35 on: September 30, 2008, 08:01:54 am »

 :( Well, my first possible creature doesn't want to appear in worlds, and my second has caused massive brushfires and asphyxiated.  Does either fire or heat damage fireimmune creatures?  Also, it would seem that strands of silk shot as webbing don't have the same properties as silk left as webbing when the map starts.

« Last Edit: September 30, 2008, 08:23:13 am by LumenPlacidum »
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The-Moon

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Re: A Halloween modding competition
« Reply #36 on: September 30, 2008, 08:07:36 am »

Quote
Grand Prize: -Need a suggestion-
Runner Up: -Need a suggestion-
Third place: -Need a suggestion- Perhaps a picture or something?

Grand Prize, Toady will add in the winning character to DF, and the winning character only appears in the fall time, in game?

Runner Up, Nice pat on the Ass

Third Place, Nice pat on the Back

? :D
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i2amroy

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Re: A Halloween modding competition
« Reply #37 on: September 30, 2008, 08:47:52 am »

Quote
Grand Prize: -Need a suggestion-
Runner Up: -Need a suggestion-
Third place: -Need a suggestion- Perhaps a picture or something?

Grand Prize, Toady will add in the winning character to DF, and the winning character only appears in the fall time, in game?

This sounds cool until you read the readme in your dwarf fortress file and scroll down to the bottom, where it says this.

We do not accept submissions for the official Dwarf Fortress releases.  Please do not ask for your code, art, sound or raw/objects txt files to be incorporated into the official releases.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

socially_inept_butterfly

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Re: A Halloween modding competition
« Reply #38 on: September 30, 2008, 09:20:13 am »

:( Well, my first possible creature doesn't want to appear in worlds, and my second has caused massive brushfires and asphyxiated.  Does either fire or heat damage fireimmune creatures?  Also, it would seem that strands of silk shot as webbing don't have the same properties as silk left as webbing when the map starts.


Doesn't fire immune just make them think they're immune to fire? Also, if it died of lack of air, [NOBREATHE] could fix that...I think.
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Greiger

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Re: A Halloween modding competition
« Reply #39 on: September 30, 2008, 10:24:04 am »

Setting [HEATDAM_POINT] and [IGNITE_POINT] to high values should make them immune to heat.  If you use those tags though you need to get rid of [STANDARD_FLESH] since standard flesh overwrites thouse values with a generic "fleshy creatures" heat and cold tolerance.

Might wanna add [COLDDAM_POINT] too as without standard flesh it may default to an odd value.
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deadlycairn

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Re: A Halloween modding competition
« Reply #40 on: October 01, 2008, 06:29:19 pm »

Here's mine: An unkillable/undead scarecrow!
Spoiler (click to show/hide)

And his body:
Spoiler (click to show/hide)

The only way to kill it is with fire/magma or to shove it down a bottomless chasm. I prefer chopping everything off but the heads and leaving em for dead meself ;D

EDIT: Anyone know how I stop the RAWs from going funny when I try to stick im in quotes?
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socially_inept_butterfly

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Re: A Halloween modding competition
« Reply #41 on: October 01, 2008, 06:32:16 pm »

Cool, I'll add it.
I don't know how to keep the raws from going goofy, but using code instead of quote tags might do it.
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deadlycairn

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Re: A Halloween modding competition
« Reply #42 on: October 01, 2008, 07:59:19 pm »

Turns out it's harder to kill than I thought. Here's a new and improved version, with less falling, and (I hope) slightly less impervious to fire (before all it did was render him useless, not kill him)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

I like the idea of a bodyless head rolling around screaming at people ;D
Also does anyone know EXACTLY what standard_flesh implies, and any way I can make this completely incinerate when it catches fire ??? At the moment he just gets mangled all over, which would make ambushes a nuisance.

EDIT: Altered some minor mistakes with the attacks that stopped them working properly, and added the sight token to his eyes.

EDIT2:Altered the attacks slightly, and made him a size bigger (for dramatic effect :D) Also upped damblock to four (to simulate wooden/straw body and to increase not-get-reduced-to-a-head-that-can-only-push-ability). I would say survivability, but there's no problem with that ;D
« Last Edit: October 01, 2008, 08:51:45 pm by deadlycairn »
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

socially_inept_butterfly

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Re: A Halloween modding competition
« Reply #43 on: October 01, 2008, 08:00:58 pm »

I'll change it
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i2amroy

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Re: A Halloween modding competition
« Reply #44 on: October 01, 2008, 10:02:15 pm »

Also does anyone know EXACTLY what standard_flesh implies, and any way I can make this completely incinerate when it catches fire ???
[STANDARD_FLESH] implies a flesh creature and give it certain preset values pertaining to temperature (damage, evaporating point, that sort of thing) if other ones are not provided.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.
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