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Author Topic: War against the Elves, Community Adventuring Party  (Read 9848 times)

CaveBacon

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War against the Elves, Community Adventuring Party
« on: September 16, 2008, 06:42:24 pm »

So, I had an idea for a new type of Community game:  The Community Adventuring Party!

People can post the name, skill choices, and RP background/personality details that they want for a starting-level adventurer, which I will build and then retire in a specific town.

Then, once enough people have their adventurers built, I will come along with one of my previous adventurers (one strong enough to convince starting-level adventurers to join him), and recruit all of the adventurers people have built, forming a warband to go fight the elves.  I'll then post here with screenshots, etc. letting everyone know how badly we got slaughtered.


When my adventurer dies, I'll use megaupload.com to pass the save on to someone else, if there's anyone else who would like to run this.

I would pass the save around to let people build their own adventuers, but I'm using a series of mods, and building the adventurers myself is just more practical for everyone involved.

The mods I am using are:
This modpack:
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000640
The Lizardman mod:
http://dffd.wimbli.com/file.php?id=209

The races available to play are: Lizardmen, Goblins, Humans, and Dwarves.
Lizardmen are by far the most practical of the races for me to set up mostly because A: they start in the area where I will be retiring the adventurers, and  B: two of their civilizations are already hostile to the elves from my previous battles.
here's the creature data for lizardmen:
Spoiler (click to show/hide)

As you can see, Lizardmen are pretty buff, they are size 8, faster than humans/dwarves, and thier bites have canlatch and are venimous.
Elves with bows still snipe the hell out of them though.

Lizardmen have access to the following skills:
Spoiler (click to show/hide)



If enough people would rather do this without the mods, and just build an army of dwarves and/or humans to go kill the elves, then I'll run it that way.

We can also do other types of adventures (providing I can actually manage to find a quest), and if there's enough interest, I'll create an adventurer fort for us to run through (does anyone know what factors govern whether or not monsters take over abandoned forts?)
« Last Edit: September 21, 2008, 03:35:20 pm by CaveBacon »
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WorkerDrone

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Re: War against the Elves, Community Adventuring Party
« Reply #1 on: September 16, 2008, 06:47:00 pm »

I'll take part. A Human if you will. Swordsmen, Armour user, and Shield user. More into the Shield, a skilled or competant in armour, and the rest into sword use.

Though I find it would have been more to my taste in going to war against the Goblins. But that would mean depriveing you of your mods. Wouldn't it?
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CaveBacon

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Re: War against the Elves, Community Adventuring Party
« Reply #2 on: September 16, 2008, 06:49:26 pm »

Cool,  We have goblins on the map, we could go to war with them.  I just found elves to be a more fun thing to to go war with.

If more people would rather go to war with Goblins, that's fine, too.
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WorkerDrone

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Re: War against the Elves, Community Adventuring Party
« Reply #3 on: September 16, 2008, 06:56:00 pm »

Due to the fact that everyone but me loves attacking elves(Not that I use them...crappy wooden...tree huggin.) its likely I'll have to settle with the likely hood of a arrow up the arse by the...well likely the moment we start the first battle. How many can you fit into the warband by the way? 11? 17? 20 or so? I forget. Haven't tried fitting a whole lot of meat sacks into one party in a while. A few of them get picked off easy. But a dozen or so end up nearly clearing caves before I get a chance to get my third kill in.

Though I suppose haveing 12 'adventurerers' also means theres a acceptable exhange rate. Meaning for my character, undertakeing the mission would have a acceptable loss of
11. :D

EDIT: Also, Name my guy Stryke.

EDIT2: And yes, the y was intended.
« Last Edit: September 16, 2008, 06:58:50 pm by WorkerDrone »
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CaveBacon

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Re: War against the Elves, Community Adventuring Party
« Reply #4 on: September 16, 2008, 07:07:26 pm »

I think 8 is the max, We have some NPC's in the warband already, so I might have to go let them all get killed off.

Stryke is now his nickname.  I had created him named WorkerDrone, sorry.

I'm having a ton of trouble getting your character to the lizardman town. Stupid giant lions.

I'll get his stats/ starting equipment up in a second.
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Zako

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Re: War against the Elves, Community Adventuring Party
« Reply #5 on: September 16, 2008, 07:14:06 pm »

I'll join as a dwarf called Zak.

He will be a axedwarf that has armour, shield and wrestling skill!

Bring it!
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CaveBacon

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Re: War against the Elves, Community Adventuring Party
« Reply #6 on: September 16, 2008, 07:30:18 pm »

Alright, Here's Zak and Stryke,  I retired Stryke in a human town, and have recruited him as Zak, this should make those giant lions easier to manage

Stryke:



Zak:


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CaveBacon

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Re: War against the Elves, Community Adventuring Party
« Reply #7 on: September 16, 2008, 07:42:47 pm »

Alright, I've got Zak and Stryke to the Lizardman town  (I'm still not sure if we're fighting gobbos or elves, but the lizardmen are near both)

Zak's Crucible steel battelaxe is amazing:
here's the data on crucible steel:
Spoiler (click to show/hide)
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Duke 2.0

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Re: War against the Elves, Community Adventuring Party
« Reply #8 on: September 16, 2008, 07:45:48 pm »


 Make me a macelizard. Name him Ko.
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CaveBacon

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Re: War against the Elves, Community Adventuring Party
« Reply #9 on: September 16, 2008, 08:13:13 pm »

Alright, Ko is built.





Ko is pretty tough, he was ambushed by 5 Jaguars on the way to the town where the adventurers are rallying.  Ko entered a martial trance and killed 4 of them (the 5th ran way)

Also, this is an interesting thing that happened as I was getting all of the adventurers set up,

By way of clarification, it was in a lizardman town that this happened, which explains the shopkeeper being quite so hardcore.

I'm going to give all of the adventurers custom professions, too, so I can tell who's doing what in the combat logs. (because "The Ko does such-and-such" is much more distinctive than "The Mace Lizard does such-and-such")
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Vactor

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Re: War against the Elves, Community Adventuring Party
« Reply #10 on: September 16, 2008, 08:44:22 pm »

I'll take a human pikeman named Vactor.  if you can, give him a bit of wrestling and armor
« Last Edit: September 16, 2008, 08:50:28 pm by Vactor »
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Rafal99

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Re: War against the Elves, Community Adventuring Party
« Reply #11 on: September 16, 2008, 08:59:56 pm »

Make me a human hammerman. Name him Rafal, give most points in hammer, the rest in armor and wresting. :)
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Tafferling

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Re: War against the Elves, Community Adventuring Party
« Reply #12 on: September 16, 2008, 09:12:56 pm »

OI! Me too!
I choose to be Ee'Nutcase, an elven lasher who seeks to inflict PAIN on his former friends!

Maybe it would be better to chose him from a different elven community than the one we will be attacking, or else he may turn on you.

Whoops, I noticed that elves don't use leashes! If you can't manage to give him one without too much hassle just make him a human named Nutcase.
« Last Edit: September 16, 2008, 09:21:41 pm by Tafferling »
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CaveBacon

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Re: War against the Elves, Community Adventuring Party
« Reply #13 on: September 16, 2008, 09:39:30 pm »

Wow, humies are popular.  I'll get your three humans set up, and to the appropriate site tomorrow, then we can start the battle against the elves.
For sake of ease, I'll just start a new adventurer to lead them (as I figured out that you can, in fact recruit retired adventurers of the same strength as you are).
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Shoruke

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Re: War against the Elves, Community Adventuring Party
« Reply #14 on: September 16, 2008, 10:12:53 pm »

Name: Shoruke
Profession: Markslizard, with maybe a little of shield/armor user

I hate elves! They corrupt my save files and trade me crappy stuffs!
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