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Author Topic: Family Fort (No immigration)  (Read 1211 times)

Mercanthyr

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Family Fort (No immigration)
« on: September 15, 2008, 09:22:08 pm »

I would like to make a fortress that starts with only the dwarves that you arrive with and only enlarges with the birth of children. It most likely would be a fully enclosed fortress (no exit to the outside.) I would like any suggestions that anyone has for this to be successful. I had the idea when I looked at the immigrants and realized they had no family history (maybe Toady is adding this in.) Even if Toady did add it in, this scenario still has a Swiss Family Robinson feel to it (maybe I'll put them in a massive treehouse thing and collapse the ladder... j/k)Maybe if everyone thinks this is a good idea, we could do a succession fort based around it. The set up would probably include putting a pop cap on but not putting a baby cap. I'd like people's input and technical information on accomplishing this.
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Derakon

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Re: Family Fort (No immigration)
« Reply #1 on: September 15, 2008, 10:02:20 pm »

The big problem with such forts is that it takes a long time for children to grow up; basically you're working with 7 dwarves for at least 13 years before you get any useful new workers. I don't know about you, but most of my forts don't last more than five or six years before I get bored with them.
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Khosan

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Re: Family Fort (No immigration)
« Reply #2 on: September 15, 2008, 10:20:20 pm »

There's also some issues with actually getting your Dwarves to mate.  If your fortress is in any way busy with some kind of project, your Dwarves will never ever talk to one another.  It takes a while.
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cecilkorik

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Re: Family Fort (No immigration)
« Reply #3 on: September 15, 2008, 10:31:33 pm »

If you're not opposed to editing the raws (aka cheating), a potential change that would ease the annoying 13 year wait problem would be to change the adulthood age of dwarves to be some smaller number (yay child labor!) You could set the kids to work hauling stuff when they reach age 4 if you want, and then start assigning them real jobs when they get a bit older, or whatever you like.
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Blacken

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Re: Family Fort (No immigration)
« Reply #4 on: September 15, 2008, 10:48:02 pm »

Another potentially useful raw edit would be to increase the number of children born per "litter". I had a fort where the litter was 5-8 baby dorfs. It was...interesting.
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Greymane

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Re: Family Fort (No immigration)
« Reply #5 on: September 15, 2008, 10:52:55 pm »

http://www.bay12games.com/forum/index.php?topic=24863.0

If you're interested in that sort of game, then nab the either the seeds or just the whole world from the link in this thread. Entirely by accident, I ended up generating a world where you literally have no option BUT to play this way, as there is no dwarven civilization left for migrants to come from.

There are a couple of disadvantages that go along with it though. Such as no dwarven caravans either. There are also no goblins left alive (both the dwarves and goblins were wiped out by elves), so you'll never be sieged or ambushed by them. That may or may not influence if you'd wanna play in that world, but if nothing else it's a way to do the style of game you're talking about without editing anything.
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KaelGotDwarves

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Re: Family Fort (No immigration)
« Reply #6 on: September 15, 2008, 10:55:44 pm »

Family fort aka Incest fort?

i2amroy

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Re: Family Fort (No immigration)
« Reply #7 on: September 16, 2008, 01:03:38 am »

Another potentially useful raw edit would be to increase the number of children born per "litter". I had a fort where the litter was 5-8 baby dorfs. It was...interesting.
With that many dwarves, no construction project would be beyond your reach. So what if you need to seal six dwarves in a chamber to complete the construction project, that's only one birth.
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Yanlin

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Re: Family Fort (No immigration)
« Reply #8 on: September 16, 2008, 08:03:33 am »

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