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Author Topic: Planning for my next community game.  (Read 1312 times)

Tibbles

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  • Kobold Mechanic
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Planning for my next community game.
« on: September 15, 2008, 03:06:41 am »

Will not start till the next release, but planning starts now.

DIFFERENCES
-One Thing only, can be any race.
-Want to incorporate as many mods as possible.
-Looking for untils that alter the number of starting dwarves
-Will be using the maximum area possible, an entire square.
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GODAMMIT KOBOLDS

Flintus10

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Re: Planning for my next community game.
« Reply #1 on: September 15, 2008, 03:58:51 am »

I'd like to see a goblin or even *Shudder* an elven community fortress something a little different

And if i post here do i get a free reserve spot for a member?  ;D

Oh and good luck with the thread :D
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sneakey pete

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Re: Planning for my next community game.
« Reply #2 on: September 15, 2008, 05:15:34 am »

-Will be using the maximum area possible, an entire square.

I predict that this fort won't make it to year 1. No offense intended, but dam, that's going to be slow.
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Flintus10

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Re: Planning for my next community game.
« Reply #3 on: September 15, 2008, 06:21:36 am »

-Will be using the maximum area possible, an entire square.

I predict that this fort won't make it to year 1. No offense intended, but dam, that's going to be slow.
Yeah actually didn't u learn your'e lesson from your last fort or isn't there any cat's this time  :P
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Paulus Fahlstrom

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Re: Planning for my next community game.
« Reply #4 on: September 15, 2008, 12:03:08 pm »

Oh, you mean modded, sentient, trainable, glowing cats that provide you with all the security you'll ever need?

Did they have wings?

If you want to make this quick and interesting try Legendary Lands mod by Capt'n Mayday and the Better goblin mod with Ender goblins.
« Last Edit: September 15, 2008, 12:05:37 pm by Paulus Fahlstrom »
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Owie

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Re: Planning for my next community game.
« Reply #5 on: September 15, 2008, 05:36:46 pm »

Mod Camels into a playable race.
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userpay

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Re: Planning for my next community game.
« Reply #6 on: September 15, 2008, 08:16:52 pm »

Mod Camels into a playable race.
Or better yet wagons.
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Slinkyfest

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Re: Planning for my next community game.
« Reply #7 on: September 16, 2008, 02:46:30 am »

One word...





Demons...
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Tibbles

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Re: Planning for my next community game.
« Reply #8 on: September 16, 2008, 04:51:43 am »

Remember, theres only going to be ONE member. No pets, no animals, no other members, just one guy, and a huge amount of area for him to play around with.
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A_Fey_Dwarf

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Re: Planning for my next community game.
« Reply #9 on: September 16, 2008, 05:03:38 am »

Oh sounds interesting. A mod I suggest you use that would be fun is that zombie one. Play as the last uninfected guy alive in the world against a constant horde of one touch your dead zombies. You would probably need to build a tower out from which you could safely raise the drawbridge and shoot at the zombies from.
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Neoskel

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Re: Planning for my next community game.
« Reply #10 on: September 16, 2008, 05:18:35 am »

Mod Camels into a playable race.
Or better yet wagons.

No no no, that's just silly.


It should be walruses.
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Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

Tibbles

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Re: Planning for my next community game.
« Reply #11 on: September 16, 2008, 05:59:25 am »

Your ideas are booooorringgg.

I WANT OUTLANDISH AND BIG.
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Owie

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Re: Planning for my next community game.
« Reply #12 on: September 16, 2008, 05:14:16 pm »

Man is made of fire. All creatures are giant cave spiders and skeletal carp. 1 piece of meat. No pressing the K key. Some trees explode. Wrestlers only.

Final destination
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Yaha!