NEW Version 0.8Changes:
-Changed incendiary rifles into multi rifles
-Added standard multi rifle rounds
-Added explosive multi rifle rounds
-Added nuclear reactors
-Added reactor parts
-Added uranium
-Added Gobber special zombie
-Added giant versions of special zombies as Megabeasts
-Added Zombiephants (infected elephants)
-Fixed Bloater explosions
-Fixed problem with zombies not attacking in the wild
-Removed most animal men and magical creatures
Well, I figured that if I was going to break save compatibility I should do it big. This will require a fresh install due to me moving files around, meaning you can't just install it over a previous version of Zombie Mod, you have to install it over vanilla DF (or modded DF if you have your own things in their own text files).
I decided that incendiary rifles don't pack enough kick to justify putting up with the corporate civ's tree embargoes, so I gave them Multi Rifles, which can fire three types of rounds. Standard rounds are essentially SMG rounds, incendiary rounds are the same, and explosive rounds... Do I need to say it?
In addition, I thought, just because I can, I'd add reactors. These are expensive to make (ten reactor parts, each of which costs as much as a weapon, not to mention fuel cost(five pieces of pitchblende to make one of Uranium)), but can produce a
lot of fuel. They can also explode violently so, you know, careful about that. Oh, and the nuclear waste, it doesn't do anything yet but I plan on messing with temperature values for it until prolonged exposure causes damage. That'll be fun.
Gobbers are a new type of zombie that L4D inspired. There's no way to get the Smoker's tongue thing to come across properly, but the Gobbers work fine as a workaround. Technically, they shoot web, but I'd like to think that they vomit across the screen and that it's sticky enough to hold humans for awhile. Ha.
I couldn't be bothered to write up new body structures for this, so I decided to just make giant versions of the other zombies, plus a zombified elephant.
Bloaters work just fine now, as do the rest of the wild zombies. As it turns out the special file I put them in was formatted wrong, but I put them back into Standard anyway since the animal man clean out freed up plenty of space anyway.