Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 28 29 [30] 31

Author Topic: Zombie Mod: version 0.91 Now With WORKING Graphics!  (Read 80718 times)

kilakan

  • Bay Watcher
    • View Profile
Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #435 on: March 20, 2010, 01:22:19 pm »

remove air rifles, and all parts from the raws, then you embark with normal guns... I think.
Logged
Nom nom nom

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #436 on: March 20, 2010, 03:31:34 pm »

I just downloaded it and figured out there are no anvils effectively screwing you.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

kilakan

  • Bay Watcher
    • View Profile
Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #437 on: March 20, 2010, 05:36:59 pm »

I get anvils, whatcha talking about?
Logged
Nom nom nom

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #438 on: March 20, 2010, 05:44:39 pm »

I get anvils, whatcha talking about?

Nver mind I changed the raws to make all metals to make anvils.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

DeMasked

  • Bay Watcher
    • View Profile
Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #439 on: June 01, 2010, 02:39:00 pm »

What versions of DF does this work with...?
Logged
DF's initial learning curve is more like a learning cliff, essentially the game shoves you off and expects you learn how to fly before you hit the ground.
Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #440 on: June 02, 2010, 10:46:24 pm »

What versions of DF does this work with...?

This! And can someone update it for 0.31.04? :D
Logged
Hey, look what I did!
Dr. Melon cancels read post: spelling incredibly poor.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #441 on: June 03, 2010, 03:30:00 am »

It won't be an update, it will be a new mod :). Too many raws were changed.

If you want a mod with guns, I can shamelessly advertise my own wasteland mod. If you really want zombies, I can make an addon to it with different Zeds.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

DeMasked

  • Bay Watcher
    • View Profile
Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #442 on: June 03, 2010, 01:24:42 pm »

This works.

Umm, link to wasteland mod?
« Last Edit: June 03, 2010, 05:51:19 pm by DeMasked »
Logged
DF's initial learning curve is more like a learning cliff, essentially the game shoves you off and expects you learn how to fly before you hit the ground.

DeMasked

  • Bay Watcher
    • View Profile
Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #443 on: June 03, 2010, 07:43:52 pm »

It won't be an update, it will be a new mod :). Too many raws were changed.

If you want a mod with guns, I can shamelessly advertise my own wasteland mod. If you really want zombies, I can make an addon to it with different Zeds.
Well, I'm still hoping someone will explain what DF version it currently works with.
Logged
DF's initial learning curve is more like a learning cliff, essentially the game shoves you off and expects you learn how to fly before you hit the ground.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #444 on: June 03, 2010, 08:04:20 pm »

Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

DeMasked

  • Bay Watcher
    • View Profile
Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #445 on: June 04, 2010, 12:47:41 pm »

40d.

This works.

Umm, link to wasteland mod?
It's on the first page and in the community mods and utilities list

But why not :).
http://www.bay12forums.com/smf/index.php?topic=54561.0
As far as a new version of this is concerned though, I think that kind of project should definitely wait, seeing as the primary mode of defense is ranged weapons, the training and use of which are currently broken.
Logged
DF's initial learning curve is more like a learning cliff, essentially the game shoves you off and expects you learn how to fly before you hit the ground.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #446 on: June 04, 2010, 02:35:54 pm »

Yeah but I still have a lot of fun in adventure mode and in dwarf mode with my guys in security armor with batons and chainsaws :).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

DeMasked

  • Bay Watcher
    • View Profile
Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #447 on: June 13, 2010, 03:29:47 pm »

This mod seriously needs balancing.

I just lost two settlements in the first year. The first saw a few lost to roving zombies, but immigrants evened out the numbers. However, as a large number of survivors were out of the compound, a siege arrived and tore the semi-bustling settlement to bits.

Next, I started out in what seemed to be a good location. I could see a chasm, but didn't pay it any mind. However, before I could even finish out the first season TWO GCS AMBUSHES HAPPENED. I CANNOT CONTAIN MY RAGE.
Logged
DF's initial learning curve is more like a learning cliff, essentially the game shoves you off and expects you learn how to fly before you hit the ground.

DizzyCrash

  • Bay Watcher
    • View Profile
Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #448 on: September 25, 2010, 04:36:46 pm »

.... when is this gunna be updated to the new version of DF seriously i cant play this outdated crap.
Logged

Naes Draw

  • Bay Watcher
  • She likes modding for their customizability.
    • View Profile
Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #449 on: September 25, 2010, 04:55:25 pm »

.... when is this gunna be updated to the new version of DF seriously i cant play this outdated crap.

 :o
This "outdated crap" is someone's hard work and time. The newest version of DF came out... two days ago?

Can you mod? I had a smallish civ mod I made several versions back and just looking at the new features and RAW stuff I'll have to do to get it back up to speed is intimidating. I don't want to think of the work something like this will take.

Be patient, ok? I'm sure they are busy.
Logged
[CREATURE:CAT]
   [NAME:sena cat:sena cat:sena cat]
   [INTELLIGENT] [MISCHIEVOUS] [FEMALE]
   [PREFSTRING:craziness]
   [SHOES:ITEM_SHOES_SHOES:UNCOMMON]
   [PERMITTED_JOB:MODDER]
Pages: 1 ... 28 29 [30] 31