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Author Topic: Zombie Mod: version 0.91 Now With WORKING Graphics!  (Read 80715 times)

Braingnawer

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Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #390 on: November 25, 2009, 05:08:52 am »

Like the undead corpses that this mod contains i revive thee!!!!
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PTTG??

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Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #391 on: November 30, 2009, 09:38:46 pm »

I'm working on Liberal Crime Fortress. Would anyone mind if I used much of the items here for the modern portions?
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Shintaro Fago

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Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #392 on: December 01, 2009, 11:35:00 am »


Also, I'm thinking about doing a revamp of the mod adding more improvised weapons, making the zombies harder and changing the military with their superior weapons into "final boss" of the mod (killing the immune carriers and that stuff).
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Bloogonis

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Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #393 on: December 02, 2009, 01:13:45 am »

Love this mod and hope neoadept comes back and finishes it. seeing the thread up I decidded to run a new camp, and its doing fairly well, except that my sending my millitary out to eliminate a solitary Brute and instead of shooting it they bum rush it, I lost my two strongest marksmen and am now hoping against hope that I dont get my first seige for a while.
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NRN_R_Sumo1

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Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #394 on: December 02, 2009, 01:24:24 am »

I have the problem of all of my guys grabbing air rifles or worse opposed to grabbing good guns.. -_-'
It's not so bad though, as I have a master wood crafter to make decent ammo for them, but its still highly ineffective against zombies.
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Deon

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Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #395 on: December 02, 2009, 01:32:05 am »

Just forbid the ones you don't want your guys to equip.
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Bloogonis

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Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #396 on: December 03, 2009, 04:03:40 pm »

well, my village has fallen to the ravages of the plague!
Spoiler (click to show/hide)
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Shintaro Fago

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Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #397 on: December 04, 2009, 12:26:17 pm »

Play as survivors with no useful skills nor food and enjoy your first winter ;)
« Last Edit: December 04, 2009, 12:34:33 pm by Shintaro Fago »
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Keita

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Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #398 on: December 04, 2009, 03:18:35 pm »

Play as survivors with no useful skills nor food and enjoy your first winter ;)

You have unlocked 'ZOMGHowamIsupposedtoplaythisgameRRRRRRAAAAGGGGGEEEE' difficulty.
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Shintaro Fago

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Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #399 on: December 05, 2009, 09:03:45 am »


The first spring. They said it would be safer in the north. Our old truck's fuel pump went out on the edge of the taiga and yeah, there are no zombies so far but we have no food nor drink and the only river is frozen. Embarking with shovel, frying pan, baseball bat and hatchet was a bad, bad idea. Our team consist of nurse, barber, florist, detective, banker vet and me, lumberjack. My name is Barry Nemenkamca and this is the worst day of my life.

EDIT: 17 infected appeared the next day. Life is fun.
« Last Edit: December 05, 2009, 09:07:16 am by Shintaro Fago »
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Keita

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Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #400 on: December 05, 2009, 11:11:05 am »

hahaha lols, I killed off 3 of my guys and named the rest louis, francis, bill and zoey =P
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Shintaro Fago

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Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #401 on: December 05, 2009, 12:36:30 pm »

My veteran Bill was killed by the bloater's explosion. He was the only one who knew how to shoot and my chances of surviving the winter  decreased a lot.

EDIT: He was vomiting while burning.
« Last Edit: December 05, 2009, 12:38:23 pm by Shintaro Fago »
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Keita

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Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #402 on: December 05, 2009, 01:32:32 pm »

EDIT: He was vomiting while burning.

HAHAHA!

That is rather epic.
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major_sephiroth

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Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #403 on: December 05, 2009, 05:37:30 pm »

AHHHHHHHHH BILL IS A BOOMER!

On another note, you are awesome. Someone needs to do Ellis, Nick, Coach and Rochelle. And medkits.
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Shintaro Fago

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Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« Reply #404 on: December 06, 2009, 07:43:20 am »

Spoiler (click to show/hide)
Second spring here. The first siege was fun. We had no real moat nor walls. Six survivors barricaded the building and had to deconstruct the floor in order to get wood for the air rifle pellets. 17 infected less.
Spoiler (click to show/hide)

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