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Author Topic: Zombie Mod: version 0.91 Now With WORKING Graphics!  (Read 80804 times)

Fleeb

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Re: Zombie Mod: version 0.85
« Reply #225 on: January 27, 2009, 07:27:06 am »

No worries. School first.
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woose1

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Re: Zombie Mod: version 0.85
« Reply #226 on: January 27, 2009, 07:54:57 pm »

Totally in 100% agreement with Fleeb.

BUUUUT THATS NOT WHY IM POSTING LULZ.

Can someone tell me what this fancy schmancy "Nuclear Reactor" stuff is about?
All I need is my shotty, my plastic armour, and my modded wooden bullets (OH GOD THE SPLINTERS!)
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LegoLord

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Re: Zombie Mod: version 0.85
« Reply #227 on: January 27, 2009, 09:19:04 pm »

Totally in 100% agreement with Fleeb.

BUUUUT THATS NOT WHY IM POSTING LULZ.

Can someone tell me what this fancy schmancy "Nuclear Reactor" stuff is about?
All I need is my shotty, my plastic armour, and my modded wooden bullets (OH GOD THE SPLINTERS!)
It's pitchblende as a coke source.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Neoadept

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Re: Zombie Mod: version 0.85
« Reply #228 on: January 27, 2009, 11:41:32 pm »

Which can explode.  Basically you build a reactor, then you run a reaction with it and a piece of uranium (smelted from five pitchblende), which puts out the reactor, a piece of coke, nuclear waste, and usually the same uranium again.  The odds are set so that there's a one in a hundred chance that the reactor will explode.
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jester

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Re: Zombie Mod: version 0.85
« Reply #229 on: January 28, 2009, 01:33:49 am »

hmmm, mine didnt explode, it just made a buttload of coke (50-60 bits) then suddenly I had no uranium.  I used the nuclear waste to build a kitten execution tower that I think is rather sharp.
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Neoadept

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Re: Zombie Mod: version 0.85
« Reply #230 on: January 28, 2009, 08:47:37 am »

At the moment there's also a larger chance that it just runs out.  I'm debating whether or not to switch it to explode only.
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LegoLord

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Re: Zombie Mod: version 0.85
« Reply #231 on: January 28, 2009, 07:49:40 pm »

Fifty % percent sounds good too.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

woose1

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Re: Zombie Mod: version 0.85
« Reply #232 on: January 28, 2009, 08:34:16 pm »

Where on earth would I find this mythical Lead+Hydrogen+Uranium ore?
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jester

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Re: Zombie Mod: version 0.85
« Reply #233 on: January 28, 2009, 10:24:24 pm »

pitchblende (its a purple rock): you can mine it, request it from some liasons and take it with you on the embark screen.  At least I could when I played the corprates.
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trav

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Re: Zombie Mod: version 0.85
« Reply #234 on: January 28, 2009, 10:46:43 pm »

played a bit of zombie mod, looks pretty cool.  Wondering if the plague ridden societies are zombie civ's... If so, how come they show up on the civ screen as P(eacefull) I'm playing survivours?
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DJ_Muffinman

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Re: Zombie Mod: version 0.85
« Reply #235 on: February 01, 2009, 08:19:15 pm »

played a bit of zombie mod, looks pretty cool.  Wondering if the plague ridden societies are zombie civ's... If so, how come they show up on the civ screen as P(eacefull) I'm playing survivours?

That's just the nature of the game. You know how Goblins can be peaceful at times? It's just one of those random things where overyone decided to stop destroying each other and made peace.
The best thing to do is start a new world. It's easier than trying to instigate war (assuming they send traders or something)
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TheCze

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Re: Zombie Mod: version 0.85
« Reply #236 on: February 02, 2009, 12:54:20 pm »

First: I love this mod.
I already played many games and failed horribly (sometimes zombies, sometimes carp) and now I've finally got a great above ground Town running.

I am using the lates Mike Mayday Set from here:
http://mayday.w.staszic.waw.pl/df.htm

I also downloaded the fixed *.txt posted earlier in this thread to the zombies use the corret icons.
The only problem is that the zombie armies (> "Infected Wrestler") shows up all black and so do my champions.

Is there a way to fix that?
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MathijsBuster

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Re: Zombie Mod: version 0.85
« Reply #237 on: February 02, 2009, 08:11:04 pm »

First: I love this mod.
I already played many games and failed horribly (sometimes zombies, sometimes carp) and now I've finally got a great above ground Town running.

I am using the lates Mike Mayday Set from here:
http://mayday.w.staszic.waw.pl/df.htm

I also downloaded the fixed *.txt posted earlier in this thread to the zombies use the corret icons.
The only problem is that the zombie armies (> "Infected Wrestler") shows up all black and so do my champions.

Is there a way to fix that?

Heh, I haven't updated that *.txt to be compatible with the newest zombie mod version.
I could update it to the newest version, but I think someone else was working on an entire new tileset altogether; so I'm guessing it might be worth the wait for that.
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TheCze

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Re: Zombie Mod: version 0.85
« Reply #238 on: February 03, 2009, 06:34:32 am »

Well who knows how long this will take.

Couldn't you update it? Pretty please?

I would do it myself but I don't know how. It's really annoying because it's hard to make out black enemies (and own units)

(I actually just registered to the forums to ask this)
« Last Edit: February 03, 2009, 11:59:48 am by TheCze »
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LegoLord

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Re: Zombie Mod: version 0.85
« Reply #239 on: February 04, 2009, 05:52:21 pm »

It's really annoying because it's hard to make out black enemies (and own units)
Careful there.  Your wording could be misunderstood. :-\
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember
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