NEW Version 0.7Changes:
-Zombie paralysis is no long permanent.
-Zombie torsos now sneak up on prey and are invisible until spotted.
-Added Carbon fiber material and production process.
-Added reinforced plastic.
-Added Nylon material and production process.
-Added new silk.
-Implemented new ammo production.
-Disabled old ammo production.
-Increased bludgeon damage from ranged melee.
-Added Feral cats and dogs.
-Added silk worms and moths.
-Tweaked world gen values to encourage survivor civs.
New Materials:
Carbon Fiber: A sturdy material made using heat treated resin (abstracted by burning logs). Can be made into cloth and used to reinforce plastic. After producing a carbon fiber lump in the smelter, strands must be extracted at the craft workshop. A weaving workshop is required to make it into cloth and a forge is required for clothing manufacture (I'll see if I can't find a workaround for the last one).
Reinforced Plastic: Plastic strengthened by carbon fiber.
Nylon: Cloth, made out of plastic? Amazing! Similar production method to carbon fiber.
Silk Worm Silk: Silk that
isn't from a spider? Madness!
New production:
Ammo Molds: Ammo is now produced at the smelter through the use of molds. Molds may be created at the forge (filed under weapons and ammo) and are not destroyed in the production process. Ammo is made by taking the mold and a metal bar to the smelter, and produces the same mold and roughly four times as much ammo as previous methods (though it does this in multiple stacks). (bug: Though you can make the mold out of any metal you can make weapons out of, it will be registered as "metallic" instead of what is was originally made of after one pass through the smelter.)
New Animals:
Feral cats and dogs: Cats and dogs who escaped during the spread of the infection and have gone feral. Due to scarcity of food they are quite willing to attack their former masters.
Silk Worms: Inhabit various forests in the spring and produce silk.
Moths: Inhabit various forests in the fall.
So I couldn't get ceramic to work, probably something to do with the smelter not recognizing glass. I didn't have time to clean it from the raws, so you'll still be able to get it from traders and at embark, but you can't make it yourself.
And please, keep the stories coming! It tells me what I'm doing right and what should be changed. And they're fun to read.