OK, I have been trying to install Guybrush's tileset into the game and keep getting problems.
I have edited the correct Font.bmp stuff with the tileset name and have chagned the resolution to the parameters specified in the tilesets and i get an error when i run the game. It will only work if I return it to its 800x600 default. Anyone know what gives? This is a biggie for me, as the visual interface is a make/break for my game enjoyment.
My monitor is set to 1280x1024, but this should have no effect on fullscreen, which is where i get the error "Modw switch failed. Running in windowed mode."
here is my init file:
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This lets you set the starting windowed/fullscreen setting. Can be YES, NO or PROMPT.
[WINDOWED:NO]
This is the size and font for windowed mode. Changing to 800x600 and the 800x600 font might make you happier.
[WINDOWEDX:640]
[WINDOWEDY:300]
[FONT:curses_640x300.bmp]
Full screen info.
[FULLSCREENX:1280]
[FULLSCREENY:400]
[FULLFONT:Guybrush_square_16x16.bmp]
If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space. Tiles that are too large will always be compressed rather than running off the screen.
[BLACK_SPACE:NO]
Graphics info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of September 2008, the Dwarf Fortress Wiki has graphical tilesets available at
http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets.
[GRAPHICS:YES]
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:400]
[GRAPHICS_FONT:curses_square_16x16.bmp]
[GRAPHICS_FULLSCREENX:1280]
[GRAPHICS_FULLSCREENY:400]
[GRAPHICS_FULLFONT:Guybrush_square_16x16.bmp]
[GRAPHICS_BLACK_SPACE:NO]
This is the dimensions in tiles of the display grid. Minimum x is 80. Minimum y is 25. Maximums are 200. Make sure the window size or full screen resolution matches the grid/tile size if you don't want the display to be squashed or stretched. The default windowed font has tiles that are 8x12 pixels, for instance, so for a 80x25 grid, you use a 640x300 window, and for a 125x50 grid, you'd use a 1000x600 window. FULLGRID is used in full screen mode, whether graphics is on or not.
[GRID:80:25]
[FULLGRID:80:25]
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I am at a loss, since I followed the instructions in at
http://www.dwarffortresswiki.net/index.php/Tilesets to the letter as best as I can tell. I had all this running on the 33c edition, which it seems what all these tilesets were intended for. Is that my problem? I did not use the ezpack style for this as that loads in 33c not 40d. Please help someone.