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Author Topic: DF Eternal Suggestion Voting  (Read 475280 times)

Granite26

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Re: DF Eternal Suggestion Voting
« Reply #225 on: July 22, 2009, 10:14:53 am »

Toady: 

Have you considered wiping the items you have on the list that you are working on and listing them at the top of the vote page (or a link to the FotF thread)?

Have you considered wiping the over-broad suggestions (Improved Hauling, I'm looking at you) and creating a list of more specific issues?  Alternatively, do you think you have a good grasp of what people are REALLY asking for, and where the middle ground is between that and what you want to do?

Neonivek

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Re: DF Eternal Suggestion Voting
« Reply #226 on: July 23, 2009, 05:53:44 am »

Yeah I realise it is called the "Eternal" suggestion voting but items that already exist (and possibly already added) should be wiped from Eternal suggestion somehow.

Quote
Have you considered wiping the over-broad suggestions

Hmmm Ill have to come up with an oppinion. One problem with over-generalised suggestions is that they will effectively be on the list forever or be reborn constantly.
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Granite26

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Re: DF Eternal Suggestion Voting
« Reply #227 on: July 23, 2009, 07:47:05 am »

Hmmm Ill have to come up with an oppinion. One problem with over-generalised suggestions is that they will effectively be on the list forever or be reborn constantly.

Yeah, I'd be the last person to suggest someone saying 'I want more stuff underground' or 'I want to fix medical care' was being overbroad, but some of the suggestions are lumping different problems together (Improved hauling has wheelbarrows and arrow stacks for cryin' out loud) and while they may be related in that they both solve one perceived problem, they are more generally totally different areas of development, and solve completely different ancilliary problems.  I have trouble believing that a supermajority of the people voting for improved hauling would be happy with a single, small subset of the proposed items. (explicitly unlike UD or medical care)

Silverionmox

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Re: DF Eternal Suggestion Voting
« Reply #228 on: July 23, 2009, 10:48:50 am »

There actually should two lists: one of all the problems, and one with all the solutions and new features. Sometimes people are annoyed by a certain particularity of the game, but don't care how it's solved; improved <whatever> threads usually fall into that category. They have the advantage to draw attention to a problem, but not how to solve it precisely.
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Draco18s

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Re: DF Eternal Suggestion Voting
« Reply #229 on: July 23, 2009, 06:59:16 pm »

Improved Hauling, I'm looking at you

Improved hauling is a generalist topic, not a topic like "more underground diversity."  Improved hauling happens to be many suggestions trying to address the same problem, only one or two of them need to be done in order for the request to be marked as "completed forever" (at least until something crops up that means we need even more efficient methods of moving stuff around).

Underground diversity on the other hand is a giant list of suggestions that all have to be done (or at least, a very large subset).  The more items completed the better.
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Granite26

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Re: DF Eternal Suggestion Voting
« Reply #230 on: July 24, 2009, 08:50:41 am »

Improved Hauling, I'm looking at you

Improved hauling is a generalist topic, not a topic like "more underground diversity."  Improved hauling happens to be many suggestions trying to address the same problem, only one or two of them need to be done in order for the request to be marked as "completed forever" (at least until something crops up that means we need even more efficient methods of moving stuff around).

Your "completed forever" is what worries me.  There are people voting for improved hauling because they think it'll let them restack their bolts or because it'll let them use mining carts to haul all the rocks out to pretty their mine.  Either of these two suggestions would justify clearing improved hauling, but a person who voted based on wanting one fixed would not be happy with the other solution and, in fact, would be extremely upset with an indication that their concern had been fixed and marked completed forever, with authoritative forumgoers telling them they were wasting their time trying to bring it back up.

Your idea of what improved hauling means may be solved by either, but I don't think you are in a position to tell other people that what they mean by improved hauling is fixed, even if BOTH solutions get added.

Christes

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Re: DF Eternal Suggestion Voting
« Reply #231 on: July 24, 2009, 11:02:36 am »

In that case, clear improved hauling and make new suggestions for bolt stacking and such.
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Toady One

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Re: DF Eternal Suggestion Voting
« Reply #232 on: July 25, 2009, 04:38:18 am »

Have you considered wiping the items you have on the list that you are working on and listing them at the top of the vote page (or a link to the FotF thread)?

I haven't considered lists or anything like that, and the wiping was going to be done after the release when attention would be brought to the voting again.  I'm open to suggestions, but I don't want something that I need to manage too often, especially as new suggestions can be posted and aren't necessarily easy to pick out immediately.

Quote
Have you considered wiping the over-broad suggestions (Improved Hauling, I'm looking at you) and creating a list of more specific issues?  Alternatively, do you think you have a good grasp of what people are REALLY asking for, and where the middle ground is between that and what you want to do?

I know there's an issue with overbroad suggestions that mean various things to various people, and if I remember, we didn't really have a resolution for that.  I don't want to wipe out the top vote getter without some care, though it would be helpful somehow if each topic had a vaguely similar character in terms of scope and specificity.  I'm not sure that's possible though.

In any case, as I said in my other post, I'm not going to look at the actual content of the suggestion necessarily so much as the underlying problem or issue it's going after.  I think in most cases it's pretty clear what people are after, and in each of the cases up there at the top, I don't think I even need to seek out a middle ground, because a solution that fits in with the project goals should also alleviate the problem.  With ones like "improved hauling" and "full graphics support", it's quite possible that the voters within one suggestion are voting for very, very different things, of course, and all I can do is address a subsection of related problems for a while.  Upon a release, if the votes are reassigned or wiped and a similar topic doesn't rise back up to the top, that'll be that.
« Last Edit: July 25, 2009, 04:39:51 am by Toady One »
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Draco18s

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Re: DF Eternal Suggestion Voting
« Reply #233 on: July 25, 2009, 11:11:41 am »

Improved Hauling, I'm looking at you

Improved hauling is a generalist topic, not a topic like "more underground diversity."  Improved hauling happens to be many suggestions trying to address the same problem, only one or two of them need to be done in order for the request to be marked as "completed forever" (at least until something crops up that means we need even more efficient methods of moving stuff around).

Your "completed forever" is what worries me.

You aren't getting it.
1) "Completed forever" was in quotes to indicate that there's always room for later improvement.  Forever isn't.  Admittedly completed "forever" would have been better.
2) You failed to recognize the difference between the two examples I was showing.  One contains many things, not all of which need to be done, and one thing that is nebulous and wants more and more and more.
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Granite26

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Re: DF Eternal Suggestion Voting
« Reply #234 on: July 25, 2009, 11:29:53 am »

Yes, except you are the one posting suggestions with giant 'don't vote for me' tags.

Draco18s

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Re: DF Eternal Suggestion Voting
« Reply #235 on: July 25, 2009, 04:58:44 pm »

Yes, except you are the one posting suggestions with giant 'don't vote for me' tags.

You still don't get it.  They'd be removed, recreated, marked as "don't vote," then another release happens, then changed back.  It's to have those people vote for other things, once another release happens they can come back.  It's only to shuffle the votes around for ONE release.  After that, if people still think it's an issue, they can vote for it.
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Granite26

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Re: DF Eternal Suggestion Voting
« Reply #236 on: July 25, 2009, 05:25:43 pm »

I understand you perfectly well, I just don't agree with you.

Draco18s

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Re: DF Eternal Suggestion Voting
« Reply #237 on: July 26, 2009, 12:01:56 am »

Sigh.
From page 2:

Yeah, I can delete stuff, but a lot of the things up there aren't finishable so much as they can be done up to the point that votes start to drift off of them.  I imagine some people will camp out on underground diversity forever no matter how much I do, he he he.

You have absolutely no idea ;) I'm gonna update a new category "implemented features" to put all the stuff that was done, and start taking suggestions for new stuff/changes to stuff etc.

but I did slap a big
Quote
Aspects of this suggestion have already been included in the Dev notes. Unless you are just rabid about UD (like I am) go back and cast a vote for something else that deserves the attention!

on the thread to try to dissuade campers. I'll add one to the poll entry if need be.

And when you say "Okay, I'm done with UD for the time being." I'll yank down the poll entry, let the thread simmer in the forums for a while, and reintroduce it as UD Pt. II when it has some actually new content.

So, no, it won't be sitting there hogging space for the next two years. But yes, you will never hear the end of it.
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Granite26

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Re: DF Eternal Suggestion Voting
« Reply #238 on: July 26, 2009, 08:53:28 am »

I understand and dislike that as well

Draco18s

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Re: DF Eternal Suggestion Voting
« Reply #239 on: July 26, 2009, 12:08:12 pm »

The point is to allow Toady to work on something else for while, rather than the same thing for several releases.
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