Hopefully something like a dev log announcement and an announcement here will catch most people once the release comes up. Since the releases after this one are going to figure in the top 10 suggestions and so on, I think the added emphasis should bring enough attention back here to get people to revote if their votes were dropped.
May I ask why the top ten specifically?
I definitely understand going for what's been oft-suggested, but I've always thought that using the democratic votes of the general public has been sort of a sketchy idea when it comes to game design decisions, and a lot of good suggestions get overlooked for various reasons.
I've been using short-hand lately I guess, but I originally said and continued to mean that I would look at the top 10 suggestions seriously, think about the underlying problems/desires that many players have associated to those suggestions, and then think about how they might be addressed. I don't intend to cede design or design priorities to a popular vote, but I think the suggestion vote is a good way to see what matters most to people playing the game. If some internet meme had topped the vote or something, I would ignore it entirely, and if something like electricity or steam power or rifles had topped the vote, I'd probably have put up a note much earlier on about why I didn't think I'd be going there. As it stands, I think the top 10 are pretty good, although they do maybe highlight the problem with the voting system in terms of broader objects having a bit of an advantage, and I don't think I'm going to do everything exactly as stated in the voting item/associated threads.
I'm looking at the top 10 specifically because these are the suggestions with the most votes, and determining the overall desires of people playing the game is the function of the voting system that the regular suggestions forum can't provide. I still read all of the suggestions that are made here, and I'm not denying them before I look at the top 10, but the top 10 are popular and therefore merit a look. I'm sure I've overlooked things, but I feel I've been very thorough in my reading and categorization of the suggestions made here.
The next set of releases (hopefully I never have a single release wait remotely as long as this for a long, long time) are going to cover several things, as far as we've decided so far, in no particular order:
1) Improved sieges in dwarf mode
2) Adventurer skill use, adv entities and some town dynamics
3) Improved adv cave exploration
4) Whatever comes out of looking at the top 10 suggestions
I'm sure the suggestions made here in their entirety, as well as our own ideas, are going to impact 1-3 as well as whatever comes out of 4.
In addition, back to the issue of letting a popular vote decide priorities, sometimes I just don't have strong priorities when it comes to certain issues. For instance, say I wanted to work on dwarf mode a bit, and I wanted to pick between better mechanics and putting guilds back in. Sometimes I'm really into working on something, and sometimes there's a natural order, and sometimes it just doesn't matter that much. In the case I just mentioned, where I don't have a strong preference and there isn't a strong natural order, a popular vote works as well as anything, so as it stands, mechanics improvements before guild improvements would be fine. And they'd both end up done anyway.