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Author Topic: DF Eternal Suggestion Voting  (Read 473443 times)

Zemat

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Re: DF Eternal Suggestion Voting
« Reply #60 on: September 15, 2008, 02:32:37 pm »

This tool rocks my socks! I didn't bother to vote on the other suggestion poll threads because I'm too lazy but this fixes that.

Thanks zagibu!
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Nethras

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Re: DF Eternal Suggestion Voting
« Reply #61 on: September 15, 2008, 03:52:59 pm »

If a particular suggestion gets removed from the list, will you get your vote back if that was one for which you voted? If so, perhaps it would be useful to have a counter of how many votes you have remaining.

You can change your votes at any time, so yes, you can get the vote back :)

It may not be as obvious as a counter would be, but this version does highlight your name in the lists of supporters, so you can scan through to see if they're still there.  Most of the voting items seem unlikely to disappear outside of being fully complete (the small suggestions) or a major release though, so noticing new DF features you've always wanted may be your best indicator to go vote again.

What if you're not allowed to edit the title of a suggestion, just the description? That would allow people to add in details without changing the nature of the suggestion.

Sounds good to me, other than spelling/grammar corrections a change of the title seems likely to indicate a significant enough change to warrant a vote wipe.  If people were to actually do something as stupid as change a suggestion to "add dwarf porn" or to put that in as a new suggestion, the required number of posts to create a suggestion could be made higher than that to vote, and trouble makers banned.
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Hyndis

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Re: DF Eternal Suggestion Voting
« Reply #62 on: September 15, 2008, 03:59:01 pm »

This tool rocks my socks!


OMG MUST GET SOCK!

*runs out into the field of battle*
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FuIru

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Re: DF Eternal Suggestion Voting
« Reply #63 on: September 15, 2008, 06:38:36 pm »

Post on the "-" thread in adventure mode forum.

Sure, AFTER I do this, I find out that I can now view as an EL. And of course, this post I think gets me out of that level, too, so meh.
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FuIru

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Re: DF Eternal Suggestion Voting
« Reply #64 on: September 15, 2008, 06:57:23 pm »

If a particular suggestion gets removed from the list, will you get your vote back if that was one for which you voted? If so, perhaps it would be useful to have a counter of how many votes you have remaining.

You can change your votes at any time, so yes, you can get the vote back :)

It may not be as obvious as a counter would be, but this version does highlight your name in the lists of supporters, so you can scan through to see if they're still there.  Most of the voting items seem unlikely to disappear outside of being fully complete (the small suggestions) or a major release though, so noticing new DF features you've always wanted may be your best indicator to go vote again.

Hmm, I'd suggest sending an email to people who have a vote cast for an item that TO marks complete, but really that'd just be me trying to be lazy about regularly checking updates to EV or DF releases.
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Neoskel

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Re: DF Eternal Suggestion Voting
« Reply #65 on: September 16, 2008, 01:04:46 am »

I added in my suggestion for rope ladders. Do vote for it, it'll lead to all sorts of interesting uses.
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BatCountry

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Re: DF Eternal Suggestion Voting
« Reply #66 on: September 16, 2008, 01:11:49 am »

How about a "doability" score on these suggestions, based on how easy the suggestion would be to implement?

For instance, the suggestions seem to run the gamut from the crazily complicated (Kingdom mode) to the probably fairly easy (Owned barracks, Improved fish processing, Auto center).

I wonder would people still vote as heavily in favor of some of these suggestions if they know it would take months as opposed to a week or two?

(standard disclaimer, I didn't vote for any of the suggestions mentioned, mine run the gamut from stupidly complicated to probably more complicated than it sounds.)
« Last Edit: September 16, 2008, 01:13:23 am by BatCountry »
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i2amroy

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Re: DF Eternal Suggestion Voting
« Reply #67 on: September 16, 2008, 01:20:40 am »

How about a "doability" score on these suggestions, based on how easy the suggestion would be to implement?

For instance, the suggestions seem to run the gamut from the crazily complicated (Kingdom mode) to the probably fairly easy (Owned barracks, Improved fish processing, Auto center).

I wonder would people still vote as heavily in favor of some of these suggestions if they know it would take months as opposed to a week or two?

(standard disclaimer, I didn't vote for any of the suggestions mentioned, mine run the gamut from stupidly complicated to probably more complicated than it sounds.)
That would be cool if Toady could just stop by every once and a while and give a very brief estimation of how long something would take. Not taking into effect any errors, unforeseen circumstances, or other crazy things, but just how long he would think something like that would take on average. Then it would give people more understanding of what they were voting for. Heck, even a 1-10 rating of difficulty, with one being a quick and easy fix, and 10 being something that might take months would work fine.
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Toady One

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Re: DF Eternal Suggestion Voting
« Reply #68 on: September 16, 2008, 02:37:20 am »

I'm not against rating them, and I remember people asked me to do that for a previous top ten vote, but I'm not sure about the best way to do it.

The script has been updated again -- Escaped Lunatics can now vote (ie everybody with a forum account).  zagibu wrote up a thing that highlights voters in the list for me based on post count, so it should be easy to see if the vote is really being skewed in an unlikely way.
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Othob Rithol

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Re: DF Eternal Suggestion Voting
« Reply #69 on: September 16, 2008, 04:24:12 am »

Good solution on your/zagibu's part. I was kind of getting tired of reading fluff posts by eager lunatics. But maybe now some of the lurkers will step forward into the community.

I'm always hugely eager to hear any feedback you might have on a suggestion (mine or otherwise). I've been tempted to try to get you to do a yes/no/maybe/hell-no on the UD thread, but I guess we'll just have to see what you like/can do.

I'd avoid a strict 1-10 evaluation method. You might say 3 meaning hard to code, and you might say 3 meaning I really don't like it. Quick 1-4 word impressions is probably better. Hard, long to do, don't know, next release etc. It be really nice if zagibu could write a method for you to put that directly in the entry - everyone could see it, never lost in a thread, easy for you to update, etc.

Muz

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Re: DF Eternal Suggestion Voting
« Reply #70 on: September 16, 2008, 04:39:45 am »

Oooh... I like :). The old 'suggestion voting' modes were too crazy and chaotic.

What I don't like is that nobody voted for the same things as me :P
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BatCountry

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Re: DF Eternal Suggestion Voting
« Reply #71 on: September 16, 2008, 10:11:31 am »

I'd avoid a strict 1-10 evaluation method. You might say 3 meaning hard to code, and you might say 3 meaning I really don't like it.

I actually wouldn't care if the 3 was for "don't like it and don't want to do it" or for "really complicated and not a high priority."  The point would be to indicate which suggestions could likely get done in less time than others. 

The value in making a 1-10 vote would be that you could bubble "easy" suggestions with few votes to the top so that the most popular ones would end up at the bottom - this would save the problem with menu voting - the ones near the top are always the ones with the most votes because people don't scroll down - it all sounds delicious. 

The result is a somewhat more representative and democratic system where people scroll past the suggestions they don't care about to find the ones they do without skewing the bias toward the first few suggestions. 

Of course, that might be rather complicated to code.  ;D Would be a somewhat ugly SQL query.  I run a college paper website, so I'm rather fond of playing with data; I don't mean to make more work for anybody.  :-X
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qwertyuiopas

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Re: DF Eternal Suggestion Voting
« Reply #72 on: September 16, 2008, 08:17:18 pm »

It would probably be easier if there was a reset votes option that would keep a hidden record of what it was, instead of fully deleting and remaking an option.
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Maggarg - Eater of chicke

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Re: DF Eternal Suggestion Voting
« Reply #73 on: September 17, 2008, 01:40:35 pm »

Epic tool is epic.
Oh no! D:
Indecision time!
All the options are so useful!
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Tormy

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Re: DF Eternal Suggestion Voting
« Reply #74 on: September 17, 2008, 07:06:51 pm »

I'd avoid a strict 1-10 evaluation method. You might say 3 meaning hard to code, and you might say 3 meaning I really don't like it. Quick 1-4 word impressions is probably better. Hard, long to do, don't know, next release etc. It be really nice if zagibu could write a method for you to put that directly in the entry - everyone could see it, never lost in a thread, easy for you to update, etc.

Well, I guess we will figure this out from the dev logs later on. Toady probably already knows what to implement in the upcoming weeks/later on, and its not really neccesary that we must know about it.  ;) [..well it wouldnt be bad if we would know a bit more about the plans of course!  ;D]

Actually what I am wondering about is this: Toady will implement the most popular suggestions in the upcoming months [lets say top 3] probably, but whats gonna happen after that? He will code in the next 3 most popular suggestions, or some suggestions will be ignored/postponed?
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