So.
Working on re-doing a lot of code, and junk, etc etc.
So, just finished putting organizations in.
It's not really ready for a release, but there are a lot of new back end things. I am hoping to get rid of what is there and slowly move to the new system.
So far, I have...
Made a system for the reading in of configuration files. It should be very easy to move this system to work with things other then organizations.
Made a muuuuuch more manageable system for handling the saving and loading of complex objects. I am very proud of it, and so far it has proven to be quite robust and easy to implement for anything new added. Very easy.
Put in -basic- organization AI... Right now they can only publicize things (change public opinion) and siege you. They will choose based on a priority system; if a topic is doing badly, they will start to publicize about it. If you attack them a lot, they will siege you. Very basic at the moment.
No inter-organization communication is in yet, but the back system for that is all in, it just has to be implemented.
Currently the old sieging system still exists, PLUS the new one, in the code. In fact, for a lot of stuff that is the case, there is definitely a duality type thing going on.
Big things that still need to get done...
1. Move creatures and locations to the new system (Going to be painful).
2. Finish implementation of all the little odds and ends.
3. Remove as much of the old system as possible and move to the new system; not too much front-end change, but it would make everything work off of config files and be much more manageable code-wise.
4. Move everything else to the new system, like guns, armor, etc.
If you would like, you can get the latest version off of subversion and try it out, to get a sneak peak; feel free to mess with the config files and post any bugs/balance issues/other observations.