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Poll

Which Civilization from SvS is your favorite?

Freaks
- 6 (19.4%)
Valkyries
- 2 (6.5%)
Amazons
- 4 (12.9%)
Vikings
- 2 (6.5%)
Orcs
- 2 (6.5%)
Drunks
- 5 (16.1%)
Elders
- 1 (3.2%)
Dvergars
- 0 (0%)
Eh, whatever
- 9 (29%)

Total Members Voted: 31


Pages: 1 ... 3 4 [5]

Author Topic: Sage Vs. Sodom, New Version Beta 0.80!  (Read 19686 times)

Org

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  • Daring Hero
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Re: Sage Vs. Sodom Mod, now with Valkyries and Fiends!
« Reply #60 on: April 10, 2009, 08:23:07 pm »

I suggest making a hammer called Mjolnir(Spelling?).
Strong, but takes lots of materials.
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EuchreJack

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  • Lord of Norderland - Lv 20 SKOOKUM ROC
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Re: Sage Vs. Sodom Mod ---- HELP NEEDED!
« Reply #61 on: June 18, 2009, 12:47:40 pm »

Well, I finally did it, I created Orcs that can't trade...but they still do, just without the benefits.

Anyways, I want the Orcs to be fully playable, with trade enabled.  Also, I want the other babysnatcher groups to be able to trade with the Orcs.  So, hopefully someone can tell me how to fix them.

[ENTITY:EVIL]
   [CREATURE:ORC]
   [trANSLATION:GOBLIN]
   [CIV_CONTROLLABLE]
   [DIGGER:ITEM_WEAPON_PICK]
   [WEAPON:ITEM_WEAPON_WHIP]
   [WEAPON:ITEM_WEAPON_AXE_BATTLE]
   [WEAPON:ITEM_WEAPON_HAMMER_WAR]
   [WEAPON:ITEM_WEAPON_SWORD_SHORT]
   [WEAPON:ITEM_WEAPON_SPEAR]
   [WEAPON:ITEM_WEAPON_MACE]
   [WEAPON:ITEM_WEAPON_CROSSBOW]
      [AMMO:ITEM_AMMO_BOLTS]
   [WEAPON:ITEM_WEAPON_BOW]
      [AMMO:ITEM_AMMO_ARROWS]
   [WEAPON:ITEM_WEAPON_PIKE]
   [WEAPON:ITEM_WEAPON_HALBERD]
   [WEAPON:ITEM_WEAPON_SWORD_2H]
   [WEAPON:ITEM_WEAPON_SWORD_LONG]
   [WEAPON:ITEM_WEAPON_MAUL]
   [WEAPON:ITEM_WEAPON_AXE_GREAT]
   [WEAPON:ITEM_WEAPON_DAGGER_LARGE]
   [WEAPON:ITEM_WEAPON_SCOURGE]
   [WEAPON:ITEM_WEAPON_FLAIL]
   [WEAPON:ITEM_WEAPON_MORNINGSTAR]
   [WEAPON:ITEM_WEAPON_SCIMITAR]
   [ARMOR:ITEM_ARMOR_PLATEMAIL:UNCOMMON]
   [ARMOR:ITEM_ARMOR_CHAINMAIL:UNCOMMON]
   [ARMOR:ITEM_ARMOR_LEATHER:COMMON]
   [ARMOR:ITEM_ARMOR_CLOAK:COMMON]
   [ARMOR:ITEM_ARMOR_TUNIC:COMMON]
   [ARMOR:ITEM_ARMOR_ROBE:COMMON]
   [HELM:ITEM_HELM_HELM:UNCOMMON]
   [HELM:ITEM_HELM_CAP:UNCOMMON]
   [HELM:ITEM_HELM_HOOD:COMMON]
   [HELM:ITEM_HELM_MASK:UNCOMMON]
   [GLOVES:ITEM_GLOVES_GAUNTLETS:UNCOMMON]
   [GLOVES:ITEM_GLOVES_GLOVES:COMMON]
   [SHOES:ITEM_SHOES_SHOES:COMMON]
   [SHOES:ITEM_SHOES_BOOTS:UNCOMMON]
   [SHOES:ITEM_SHOES_BOOTS_LOW:UNCOMMON]
   [SHOES:ITEM_SHOES_SANDAL:COMMON]
   [SHOES:ITEM_SHOES_SOCKS:COMMON]
   [PANTS:ITEM_PANTS_PANTS:COMMON]
   [PANTS:ITEM_PANTS_GREAVES:UNCOMMON]
   [PANTS:ITEM_PANTS_LEGGINGS:UNCOMMON]
   [PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
   [SHIELD:ITEM_SHIELD_SHIELD]
   [SHIELD:ITEM_SHIELD_BUCKLER]
   [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
   [TOY:ITEM_TOY_AXE]
   [TOY:ITEM_TOY_THUMBSCREW]
   [trAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
   [trAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
   [trAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
   [trAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
   [trAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
   [INSTRUMENT:ITEM_INSTRUMENT_DRUM]
   [INSTRUMENT:ITEM_INSTRUMENT_HORN]
   [CLOTHING]
   [SUBTERRANEAN_CLOTHING]
   [MINOR_METAL]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:5]
   [CURRENCY:GOLD:15]
   [SELECT_SYMBOL:WAR:NAME_WAR]
   [SUBSELECT_SYMBOL:WAR:VIOLENT]
   [SELECT_SYMBOL:BATTLE:NAME_BATTLE]
   [SUBSELECT_SYMBOL:BATTLE:VIOLENT]
   [SELECT_SYMBOL:SIEGE:NAME_SIEGE]
   [SUBSELECT_SYMBOL:SIEGE:VIOLENT]
   [SELECT_SYMBOL:ROAD:NAME_ROAD]
   [SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
   [SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
   [SELECT_SYMBOL:WALL:NAME_WALL]
   [SELECT_SYMBOL:REMAINING:EVIL]
   [CULL_SYMBOL:ALL:DOMESTIC]
   [CULL_SYMBOL:ALL:FLOWERY]
   [CULL_SYMBOL:ALL:HOLY]
   [CULL_SYMBOL:ALL:PEACE]
   [CULL_SYMBOL:ALL:NEGATOR]
   [CULL_SYMBOL:ALL:GOOD]
   [STONE_PREF]
   [USE_CAVE_ANIMALS]
   [USE_EVIL_ANIMALS]
   [USE_EVIL_PLANTS]
   [USE_EVIL_WOOD]
   [USE_ANIMAL_PRODUCTS]
   [USE_MISC_PROCESSED_WOOD_PRODUCTS]
   [EQUIPMENT_IMPROVEMENTS]
   [ABUSE_BODIES]
   [SPHERE_ALIGNMENT:WAR:512]
   [ART_FACET_MODIFIER:GOOD:0]
   [ART_FACET_MODIFIER:EVIL:512]
   [FRIENDLY_COLOR:5:0:1]
   [ADVENTURE_TIER:6]
   [DEFAULT_SITE_TYPE:DARK_FORTRESS]
   [liKES_SITE:DARK_FORTRESS]
   [liKES_SITE:CITY]
   [TOLERATES_SITE:DARK_FORTRESS]
   [TOLERATES_SITE:CITY]
   [CAN_HAVE_MILITARY_SITE_LEADER]
   [START_BIOME:MOUNTAIN]
   [BIOME_SUPPORT:ANY_WETLAND:1]
   [BIOME_SUPPORT:ANY_DESERT:1]
   [BIOME_SUPPORT:ANY_FOREST:2]
   [BIOME_SUPPORT:ANY_OCEAN:1]
   [BIOME_SUPPORT:ANY_LAKE:1]
   [BIOME_SUPPORT:MOUNTAIN:3]
   [BIOME_SUPPORT:ANY_GRASSLAND:1]
   [BIOME_SUPPORT:ANY_SAVANNA:1]
   [BIOME_SUPPORT:ANY_SHRUBLAND:1]
   [BIOME_SUPPORT:ANY_RIVER:1]
   [DIPLOMAT]
   [DIPLOMAT_BODYGUARDS]
   [MERCHANT_BODYGUARDS]
   [PROGRESS_TRIGGER_POPULATION:1]
   [PROGRESS_TRIGGER_PRODUCTION:1]
   [PROGRESS_TRIGGER_TRADE:1]
   [ACTIVE_SEASON:SPRING]
   [ACTIVE_SEASON:SUMMER]
   [ACTIVE_SEASON:AUTUMN]
   [ACTIVE_SEASON:WINTER]
   [BABYSNATCHER]
   [MAX_STARTING_CIV_NUMBER:120]
   [START_GROUP_NUMBER:12]
   [MAX_POP_NUMBER:12000]
   [MAX_SITE_POP_NUMBER:140]
   [RELIGION:ANY_APPROPRIATE_POWER]
   [RELIGION_SPHERE:DEFORMITY]
   [RELIGION_SPHERE:CHAOS]
   [MAYOR]
   [BEAST_HUNTER]
   [SCOUT]
   [PERMITTED_JOB:MINER]
   [PERMITTED_JOB:CARPENTER]
   [PERMITTED_JOB:BOWYER]
   [PERMITTED_JOB:WOODCUTTER]
   [PERMITTED_JOB:ENGRAVER]
   [PERMITTED_JOB:MASON]
   [PERMITTED_JOB:ANIMAL_CARETAKER]
   [PERMITTED_JOB:ANIMAL_TRAINER]
   [PERMITTED_JOB:HUNTER]
   [PERMITTED_JOB:TRAPPER]
   [PERMITTED_JOB:ANIMAL_DISSECTOR]
   [PERMITTED_JOB:FURNACE_OPERATOR]
   [PERMITTED_JOB:WEAPONSMITH]
   [PERMITTED_JOB:ARMORER]
   [PERMITTED_JOB:BLACKSMITH]
   [PERMITTED_JOB:METALCRAFTER]
   [PERMITTED_JOB:GEM_CUTTER]
   [PERMITTED_JOB:GEM_SETTER]
   [PERMITTED_JOB:WOODCRAFTER]
   [PERMITTED_JOB:STONECRAFTER]
   [PERMITTED_JOB:LEATHERWORKER]
   [PERMITTED_JOB:BONE_CARVER]
   [PERMITTED_JOB:WEAVER]
   [PERMITTED_JOB:CLOTHIER]
   [PERMITTED_JOB:GLASSMAKER]
   [PERMITTED_JOB:FISHERMAN]
   [PERMITTED_JOB:FISH_DISSECTOR]
   [PERMITTED_JOB:FISH_CLEANER]
   [PERMITTED_JOB:COOK]
   [PERMITTED_JOB:BUTCHER]
   [PERMITTED_JOB:TANNER]
   [PERMITTED_JOB:DYER]
   [PERMITTED_JOB:HERBALIST]
   [PERMITTED_JOB:BREWER]
   [PERMITTED_JOB:LYE_MAKER]
   [PERMITTED_JOB:WOOD_BURNER]
   [PERMITTED_JOB:MECHANIC]
   [PERMITTED_JOB:SIEGE_ENGINEER]
   [PERMITTED_JOB:SIEGE_OPERATOR]
   [PERMITTED_JOB:PUMP_OPERATOR]
   [PERMITTED_JOB:TRADER]
   [PERMITTED_JOB:ARCHITECT]
   [WORLD_CONSTRUCTION:TUNNEL]
   [WORLD_CONSTRUCTION:BRIDGE]
   [ETHIC:KILL_ENTITY_MEMBER:PERSONAL_MATTER]
   [ETHIC:KILL_NEUTRAL:ACCEPTABLE]
   [ETHIC:KILL_ENEMY:ACCEPTABLE]
   [ETHIC:KILL_ANIMAL:ACCEPTABLE]
   [ETHIC:KILL_PLANT:ACCEPTABLE]
   [ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
   [ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
   [ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
   [ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
   [ETHIC:TREASON:PUNISH_CAPITAL]
   [ETHIC:OATH_BREAKING:PERSONAL_MATTER]
   [ETHIC:LYING:PERSONAL_MATTER]
   [ETHIC:VANDALISM:PERSONAL_MATTER]
   [ETHIC:TRESPASSING:PERSONAL_MATTER]
   [ETHIC:THEFT:PUNISH_CAPITAL]
   [ETHIC:ASSAULT:PERSONAL_MATTER]
   [ETHIC:SLAVERY:PERSONAL_MATTER]
   [ETHIC:EAT_SAPIENT_OTHER:PERSONAL_MATTER]
   [ETHIC:EAT_SAPIENT_KILL:PERSONAL_MATTER]
   [ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
   [ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
   [ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]

Also, I created a creature without which this mod wouldn't be complete, and would like to know if I did this right...

[CREATURE:TENTACLE_MONSTER]
   [NAME:tentacle monster:tentacle monsters:tentacle monster]
   [TILE:'&'][COLOR:5:0:1]
   [FANCIFUL][DEFENDER]
   [trAPAVOID][CAN_LEARN][FIREIMMUNE]
   [liKES_FIGHTING]
   [AMPHIBIOUS]
   [MODVALUE:5]
   [GENPOWER:3]
   [BLOODTYPE:0]
   [CANOPENDOORS]
   [EVIL]
   [BUILDINGDESTROYER:1]
   [NOFEAR][NOEXERT]
   [PREFSTRING:corrupt intentions]
   [BODY:HUMANOID_SIMPLE:SIX_TENTACLES:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
   [SIZE:9]
   [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:RUTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:LUTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:RMTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:LMTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:RLTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:LLTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]
   [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
   [NO_DRINK][NO_SLEEP]
   [ALL_ACTIVE]
   [MALE]
   [STANDARD_FLESH]
   [BIOME:SWAMP_TROPICAL_FRESHWATER]
   [BIOME:MARSH_TROPICAL_FRESHWATER]
   [BIOME:SWAMP_TROPICAL_SALTWATER]
   [BIOME:MARSH_TROPICAL_SALTWATER]
   [BIOME:SWAMP_MANGROVE]
   [BIOME:RIVER_TROPICAL_SALTWATER]
   [BIOME:RIVER_TROPICAL_BRACKISHWATER]
   [BIOME:RIVER_TROPICAL_FRESHWATER]
   [FAT:10]
   [HOMEOTHERM:10069]
   [SWIMS_INNATE][SWIM_SPEED:2000]
   [PERSONALITY:IMMODERATION:100:100:100]
   [PERSONALITY:FRIENDLINESS:0:0:0]
   [PERSONALITY:CHEERFULNESS:0:0:0]
   [PERSONALITY:TRUST:0:0:0]
   [PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]
   [PERSONALITY:ALTRUISM:0:0:0]
   [PERSONALITY:COOPERATION:0:0:0]
   [PERSONALITY:SYMPATHY:0:0:0]
   [SPHERE:DEPRAVITY]

Thanks for your help!  Hopefully, the next update will be out soon!

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Sage Vs. Sodom Mod ---- HELP NEEDED!
« Reply #62 on: June 19, 2009, 12:30:58 pm »

I got another question, is it possible for a civilization to be both selectable for DF mode, and live in an unfinished cave?

I'm hoping to transform the kobolds into the kraven, the ultimate squatters.

chinkeeyong

  • Bay Watcher
  • Modder
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Re: Sage Vs. Sodom Mod ---- HELP NEEDED!
« Reply #63 on: June 19, 2009, 06:29:30 pm »

Anyways, I want the Orcs to be fully playable, with trade enabled.  Also, I want the other babysnatcher groups to be able to trade with the Orcs.  So, hopefully someone can tell me how to fix them.
I'm not sure if that's possible.

Also:
   [trANSLATION:GOBLIN]
   ...
   [liKES_SITE:DARK_FORTRESS]
   [liKES_SITE:CITY]
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EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
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Re: Can Kobolds make cities, and Orcs trade? SvS last posts.
« Reply #64 on: June 22, 2009, 01:14:16 am »

From DF: Bug Reports: NO TRADE
Quote from: Hague
I don't know if this is a bug or not, but I noticed that when playing as goblins they have the words "NO TRADE" in red letters next to their neighbor listing. Is this a result of something missing in the entity file?

EDIT: I believe I found the cause of this, maybe... Goblins don't have any pack animals available to them at the start. I added all the domestic animals to their raw and lo and behold the NO TRADE tag disappeared.

Halalluia!  Saints Be Praised!  With this, my Orcs can trade!

Although, perhaps I can give them unusual pack animals...hm...

EDIT: I think I solved the Kobold problem.  SITE:CAVE causes some problems.  Currently tinkering with that.

EDIT2: Yup, you can't play a civ with [START_SITE:CAVE] in DF mode, best as I can tell.  However, [START_SITE:RUIN] seems to work out.  Kravens still need lots of work.

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
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Re: Sage Vs. Sodom, New Version Beta 0.80!
« Reply #65 on: June 23, 2009, 02:31:03 pm »

New version up.

Also, it seems people have again shunned the Valkyries.  If things continue like that, maybe I should upgrade them again?

But they're already near maximum bad-assiness...

The13thRonin

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Re: Sage Vs. Sodom, New Version Beta 0.80!
« Reply #66 on: June 23, 2009, 03:33:46 pm »

More races is always fun  ;).

I love your zainy descriptions in the original post.
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EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
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Re: Sage Vs. Sodom, New Version Beta 0.80!
« Reply #67 on: June 26, 2009, 02:35:03 am »

Thanks, I love writing them. ;D

How's the civilization balance?
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