This mod changes the playable races a bit, hopefully inspiring a bit more conflict. My main goal is to focus more on humans, proving that we have more to fear from each other than anything else in this world, or any others.
The secondary goal is to make all races playable in fortress mode. Note that the limited professions are mostly intentional, so the Drunks are never gonna mine for stone, work with stone, and a host of other things. All civilizations are currently active, I'd advise using the Vikings or the Dvergar for a more "normal" experience.
The trinary goal has evolved into: get kinky, without crossing the line. Two skantily clad civs, and a civilization that likes using S&M items as weapons. Also, new critical hit locations are sure to offend!
The deluxe version is compatable with Mike Mayday's graphic and tile sets. It's also the most up to date. If you don't like graphics and tile sets, you can just use the objects file.
NEW VERSION! BETA VERSION 0.80!
For those who can't figure out how to mesh the Mike Mayday's stuff and my own, I've included a old, full version of the mod. Will be pulled if asked by Mike Mayday, as it's essentially his version with my mod added. Unfortunately, my internet connection is too slow these days to upload the new version.
Kinda obsolete, version 0.75 installedThis Link leads to an antiquated, non-compatable w/graphic and tile set version, but it's also more conservative:
Old, but simpleWhat's New in Version Deluxe Beta 0.80:
Honestly, I'm not quite sure.
See, I did some work on the mod, forgot about it for a couple months, then came back to it. But, here's what I do know:
-New, more "intimate" hit locations were added, but I'm not sure if they're working. Let me know if you see them!
-Kobolds have been changed to Kraven, and they're now set to use the Kobold's tile/graphic set (I can never remember which it is). They can also be used in Fortress Mode. Don't worry, they're intelligent.
-Orcs can now trade! Yay! But, not with you, probably...
-I fiddled with the religious spheres. War is more likely. The races are generally balanced so war can be maintained.
-Valkyries can fly!
-And other stuff I can't remember due to sleepiness or time...
Description of Mod:
The
Amazons are here, and they don't like you! These scantily clad vixens steal the young from other races to raise in
their way of thinking! Survive their attacks, and you won't need to visit Victoria's Secret for intimate apparel!
Dwarfs have grown up into
Vikings, and now live in cities since they no longer can be picked on for being short. I'll admit, the military jobs can be confusing. Just try to think like a Viking.
Hint:
In Norse mythology, Odin is the god of wisdom, and used a spear. Thor was the god of thunder, and used a hammer.
Valkyries are here, with a vengence! These ladies are under the impression that everyone thinks the
Amazons are more attractive. So, these ladies of battle will take you away to Valhalla NOW, whether you're ready or not.
Goblins have been kicked out by their bigger cousins, the
Orcs. If you survive their onslaught, you'll be rewarded with gear you can actually use! Especially useful if you can't make metal armor yourself for one reason or other.
Koboods are GONE, replaced by the
Kraven. They live in ruins, stealing to survive.
The
Elves are gone! Hurray! The
Sages take their place, and are even more zealous, strictly forbidding most ethical breaches. They are also better armed. They use wands instead of bows, which are more powerful.
The
Humans have been perverted to a greater degree, and have changed from the
Ungoods, into the
Freaks! These guys use kinky weapons, more designed for humiliation than battle.
Having problems recruiting teammates in Adventure mode? Miss the days of the drunks at the tavern? No more! This mod returns them as their own race! The
Drunks have so few jobs, they'll die for almost ANYONE, just so they can escape the boredom! They have middle of the road beliefs, shunning most ethical failing, but not willing to take a stand on anything. They're much to busy drinking, you know.
Dvergar just added, who are essentially dark dwarves. Good trade partners to get underground stuff. They're human sized, and a tad weaker than average humans, due to unfamiliarity with sunlight (just be lucky I can't make them catch on fire in sunlight, cool as that might be, unless you're trading during daylight!).
Still gladly accepting item suggestions, along with any other suggestions.
Basically I'm using the [BABYSNATCHER] tag to divide the world in two. Civs may need to be moved from one side to the other, for flavor.