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Author Topic: Roll to Dodge - Another one? need Mulch Diggums and IndonesiaWarMinister  (Read 26722 times)

qwertyuiopas

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Re: Roll to Dodge - Another one?
« Reply #75 on: October 14, 2008, 03:54:28 pm »

TURN 5
I search the room to the right on the X axis.
1: On your way over, you trip over a newly half summoned battery that proceeds to fade out of existance. You don't expore the room.

I shall attempt to become a specialized item summoner! Or in other words, get better at it!
4+1: You try, and actually manage to form a ghost of a battery, but it fades quickly. Still, you are getting better. You make a second effort and fully succeed at creating a half dead battery. Your staff seems slightly depleted, although only faintly.

I try to steal someone's +1 morale bonus and use my +1 bonus to cancel out the -1 this turn.
5+1: You steal everyone's bonuses, even your own, including yours from an alternate future. They merge into a single use insta-6. Better be careful with this one. Also, you somehow stole your -1 before it affeted you.

Now that I'm down the hatch, I try to summon weapons and armor.
3: You try but all you get is a passing feeling of the approaching presence of some stuff. All of it fades, except a tiny bit. Just as you were giving up, a single toe from a toe-sock appears. Needs practice?

I pry stones from the walls and make amour from them!
4: Although the walls are actually some sort of metal, you still try to pry some of it away. You find a very thin weakly bolted plate and manage to get it off, revealing a small button. The material is nearly as strong as the walls themselves.

I attempt to summoning a 3 metre spear of doom and a steel tower-shield by using the energy around me.
3: There doesn't seem to be very much energy to summon it from, and some of it was used by Vaiolis.
On the other hand, you got practice from both watching Emperor_Jonathan and your own attempt.

I try to push that last button, using the elements around me.  Namely the wind.
1: There is no wind, so you make some. It proves too weak to push the button, but it sure smells strong.

I turn the not sharp peice of hatch cover I have into a tompson sub machine gun complete with 5 clips full of bullets.
5: You tear the larger section to shreds that you somehow manage to assemble into a fully working tompson machine gun, and you even managed to make 5 full clips of bullets. The only downside is the lack of gunpowder, although it shouln't be impossible to fix, just unlikely. Maybe one of your buddies could summon some, or some other room has good materials for making some.

I search the floor of the room for things I could use
2: There is nothing visible, except the hole where the hatch was. Stumblng near it, you trip but catch yourself on the edge, inadvertantly triggering some hidden catch that causes a rope ladder to uncurl from inside the floor. It is firmly attached and reaches all the way from the roof to the floor of 0 0 -1. You quickly shift your grip to it.

The camel will scout to the new room.
6: The camel rushes into one of the new rooms(-1 0 -1) but suddenly a giant serrated disk flys at it! 1: The camel's momentum puts it in the path of the disk. 3: it lost a leg, and got badly hurt, but it isn't bleeding(it's a demon camel) and it should be able to regenerate. It flees back to 0 0 -1.
1:The camel doesn't like you anymore and has stopped listening, but it isn't fully hostile yet, so you are safe for now..

Status:

IndonesiaWarMinister:
  Location:0 0 -1
  invisible(+2 to undetectedness, -1 to dodge friendly fire)
  camel control: commands the camel, or at least did earlier.
  Hiding||||||||||
  summoning||||||||||
    creature summoning||||||||||
    item summoning|||||||||||
Mulch Diggums:
  Location:0 0 0
  tompson sub machine gun
  5 clips of bullets for the gun, but no gunpowder in them.
  A thin sharp swordlike hatch half.
  lazar firing||||||||||
  strength||||||||||
  consulting the heavens||||||||||
  weaponry construction||||||||||
Zako:
  Location:0 0 -1
  no useable pockets
  searching||||||||||
  button pushing||||||||||
  surface removal||||||||||
Boksi:
  Location:0 0 -1
  morale boosting activities||||||||||
  landing||||||||||
  searching||||||||||
  energy compression||||||||||
Tylui:
  Location:0 0 -1
  landing||||||||||
  searching||||||||||
  button pushing||||||||||
  passing gas||||||||||
penguinofhonor:
  Location:0 0 -1
  one time use instant 6
  some wires
  an ultra long lasting superbattery
  stealing||||||||||
  landing||||||||||
Vaiolis:
  Location:0 0 0
  magic staff(using). +1 to magic when used.
  item summoning||||||||||
Emperor_Jonathan:
  Location:0 0 0
  Nearly clothesless
  landing||||||||||
  item summoning||||||||||
Kashyyk:
  Location:hanging between 0 0 0 and 0 0 -1
  superlocator(weak battery)
  searching||||||||||
  engineering||||||||||
IndonesiaWarMinister's level 1 demon camel:
  Location:0 0 -1
  disloyal but nonhostile
  missing a leg
  nameless

Rooms:
 0 0 0:
   ladder hanging down to 0 0 -1
   half dead battery on floor
   hole to 0 0 -1
 0 0 -1:
   hole in roof to 0 0 0
   open door to 1 0 -1
   open door to -1 0 -1
   2 pressed buttons
   1 unpressed button
   faint disgusting odour
 1 0 -1:
   open door to 0 0 -1
 -1 0 -1:
   open door to 0 0 -1


Locator:



Suggestions:

dont allow suggestions any more.
0Y 7N 6L  FAILED

Morale roll if encountered something scary
2Y 0N 6L

RTD is awesome.
1Y 0N 6L

When someone rolls a 6, everyone near gains experience in the action that was just performed.
0Y 0N 3L

Suggestion numbering.
0Y 0N 4L

Limit roll for suggestions is doubled.
0Y 0N 6L
Logged
Eh?
Eh!

Zako

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Re: Roll to Dodge - Another one? FINALLY DONE TURN 5
« Reply #76 on: October 15, 2008, 12:53:42 am »

I bend and shape the metal sheet into armour and a melee weapon!
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IndonesiaWarMinister

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Re: Roll to Dodge - Another one? FINALLY DONE TURN 5
« Reply #77 on: October 15, 2008, 05:12:29 am »

I summon an ORKZ gunz0r. Those p4zh3rz must meet m3! (no enemies yet). Oh, with power supply, ammo, and gunpowder, etc.
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Vlynndar

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Re: Roll to Dodge - Another one? FINALLY DONE TURN 5
« Reply #78 on: October 15, 2008, 10:02:02 am »

First votes: If I can only vote on one thing for some reason, that is 'yes for suggestion numbering'. Other votes, if allowed:
Yes on morale roll.
Yes on the awesomeness of RTD
Yes on the rolling of sixes
With that done, here's what I do.

I go down the rope ladder in the most fancy way I can think of, saying "Game on."
Logged
For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

qwertyuiopas

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Re: Roll to Dodge - Another one? FINALLY DONE TURN 5
« Reply #79 on: October 15, 2008, 03:34:25 pm »

You can vote once on each suggestion each turn.
Good start.
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Kashyyk

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Re: Roll to Dodge - Another one? FINALLY DONE TURN 5
« Reply #80 on: October 15, 2008, 03:45:28 pm »

I drop down the ladder in an equally extravagant way, while thinking about the best way to search places. (hopefully this will give mes some experiance).

BTW: I vote YES for the rolling a 6
« Last Edit: October 15, 2008, 03:56:10 pm by Kashyyk »
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Boksi

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Re: Roll to Dodge - Another one? FINALLY DONE TURN 5
« Reply #81 on: October 15, 2008, 03:48:07 pm »

I'll attempt to scare the demon camel. Just to practice.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

penguinofhonor

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Re: Roll to Dodge - Another one? FINALLY DONE TURN 5
« Reply #82 on: October 15, 2008, 04:12:30 pm »

No to moral roll.
Yes to RTD is awesome.
Yes to sixing.
Yes to suggestion numbering.
Yes on doubling the limit roll thing.

I steal the most powerful weapon in the room.
« Last Edit: October 15, 2008, 04:45:43 pm by penguinofhonor »
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qwertyuiopas

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Re: Roll to Dodge - Another one? FINALLY DONE TURN 5
« Reply #83 on: October 15, 2008, 04:25:52 pm »

The limit roll is simple:

When a suggestion is made, a roll is made for the limit.

If at the end of a turn a suggestion has more NOs than the limit, it fails

If it hasn't failed, and has more YESes than NOs, it passes.

Since people can vote the same way on the same suggestion each turn, I added a suggestion to double it after rolling, to give some of them a chance.
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Emperor_Jonathan

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Re: Roll to Dodge - Another one? FINALLY DONE TURN 5
« Reply #84 on: October 16, 2008, 07:42:50 pm »

I try to blend with the shadows.
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Vaiolis

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Re: Roll to Dodge - Another one? FINALLY DONE TURN 5
« Reply #85 on: October 16, 2008, 09:40:39 pm »

Hurray, a half-dead battery! I shall now summon a battery-powered bowling ball which will randomly roll into things, except for me!
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Vlynndar

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Re: Roll to Dodge - Another one? FINALLY DONE TURN 5
« Reply #86 on: October 19, 2008, 01:24:56 pm »

"Good start", eh? I wonder...
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

qwertyuiopas

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Re: Roll to Dodge - Another one? FINALLY DONE TURN 5
« Reply #87 on: October 19, 2008, 07:38:13 pm »

Players needing to do their turns:
1.penguinofhonor
2.Mulch Diggums
3.Emperor_Jonathan
4.Zako
5.Kashyyk
6.Boksi
7.IndonesiaWarMinister
8.Vaiolis
9.Tylui
10.Vlynndar


Only 2 left.
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Tylui

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Re: Roll to Dodge - Another one? Need Mulch and Tylui for turn 6!
« Reply #88 on: October 22, 2008, 01:20:04 pm »

I split my consciousness in two halves, sending one half to 1 0 -1 and the other to -1 0 -1!

Also, I vote "YES" for "Suggestion Numbering"
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Vlynndar

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Re: Roll to Dodge - Another one? Need Mulch and Tylui for turn 6!
« Reply #89 on: October 22, 2008, 02:15:53 pm »

Ooh, that could turn out to be quite painful... And fun.
Logged
For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.
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