TURN 5I search the room to the right on the X axis.
1: On your way over, you trip over a newly half summoned battery that proceeds to fade out of existance. You don't expore the room.
I shall attempt to become a specialized item summoner! Or in other words, get better at it!
4+1: You try, and actually manage to form a ghost of a battery, but it fades quickly. Still, you are getting better. You make a second effort and fully succeed at creating a half dead battery. Your staff seems slightly depleted, although only faintly.
I try to steal someone's +1 morale bonus and use my +1 bonus to cancel out the -1 this turn.
5+1: You steal everyone's bonuses, even your own, including yours from an alternate future. They merge into a single use insta-6. Better be careful with this one. Also, you somehow stole your -1 before it affeted you.
Now that I'm down the hatch, I try to summon weapons and armor.
3: You try but all you get is a passing feeling of the approaching presence of some stuff. All of it fades, except a tiny bit. Just as you were giving up, a single toe from a toe-sock appears. Needs practice?
I pry stones from the walls and make amour from them!
4: Although the walls are actually some sort of metal, you still try to pry some of it away. You find a very thin weakly bolted plate and manage to get it off, revealing a small button. The material is nearly as strong as the walls themselves.
I attempt to summoning a 3 metre spear of doom and a steel tower-shield by using the energy around me.
3: There doesn't seem to be very much energy to summon it from, and some of it was used by Vaiolis.
On the other hand, you got practice from both watching Emperor_Jonathan and your own attempt.
I try to push that last button, using the elements around me. Namely the wind.
1: There is no wind, so you make some. It proves too weak to push the button, but it sure smells strong.
I turn the not sharp peice of hatch cover I have into a tompson sub machine gun complete with 5 clips full of bullets.
5: You tear the larger section to shreds that you somehow manage to assemble into a fully working tompson machine gun, and you even managed to make 5 full clips of bullets. The only downside is the lack of gunpowder, although it shouln't be
impossible to fix, just unlikely. Maybe one of your buddies could summon some, or some other room has good materials for making some.
I search the floor of the room for things I could use
2: There is nothing visible, except the hole where the hatch was. Stumblng near it, you trip but catch yourself on the edge, inadvertantly triggering some hidden catch that causes a rope ladder to uncurl from inside the floor. It is firmly attached and reaches all the way from the roof to the floor of 0 0 -1. You quickly shift your grip to it.
The camel will scout to the new room.
6: The camel rushes into one of the new rooms(-1 0 -1) but suddenly a giant serrated disk flys at it! 1: The camel's momentum puts it in the path of the disk. 3: it lost a leg, and got badly hurt, but it isn't bleeding(it's a demon camel) and it should be able to regenerate. It flees back to 0 0 -1.
1:The camel doesn't like you anymore and has stopped listening, but it isn't fully hostile yet, so you are safe for now..
Status:
IndonesiaWarMinister:
Location:0 0 -1
invisible(+2 to undetectedness, -1 to dodge friendly fire)
camel control: commands the camel, or at least did earlier.
Hiding
|||||||||| summoning
|||||||||| creature summoning
|||||||||| item summoning
|||||||||||Mulch Diggums:
Location:0 0 0
tompson sub machine gun
5 clips of bullets for the gun, but no gunpowder in them.
A thin sharp swordlike hatch half.
lazar firing
|||||||||| strength
|||||||||| consulting the heavens
|||||||||| weaponry construction
||||||||||Zako:
Location:0 0 -1
no useable pockets
searching
|||||||||| button pushing
|||||||||| surface removal
||||||||||Boksi:
Location:0 0 -1
morale boosting activities
|||||||||| landing
|||||||||| searching
|||||||||| energy compression
||||||||||Tylui:
Location:0 0 -1
landing
|||||||||| searching
|||||||||| button pushing
|||||||||| passing gas
||||||||||penguinofhonor:
Location:0 0 -1
one time use instant 6
some wires
an ultra long lasting superbattery
stealing
|||||||||| landing
||||||||||Vaiolis:
Location:0 0 0
magic staff(using). +1 to magic when used.
item summoning
||||||||||Emperor_Jonathan:
Location:0 0 0
Nearly clothesless
landing
|||||||||| item summoning
||||||||||Kashyyk:
Location:hanging between 0 0 0 and 0 0 -1
superlocator(weak battery)
searching
|||||||||| engineering
||||||||||IndonesiaWarMinister's level 1 demon camel:
Location:0 0 -1
disloyal but nonhostile
missing a leg
nameless
Rooms:
0 0 0:
ladder hanging down to 0 0 -1
half dead battery on floor
hole to 0 0 -1
0 0 -1:
hole in roof to 0 0 0
open door to 1 0 -1
open door to -1 0 -1
2 pressed buttons
1 unpressed button
faint disgusting odour
1 0 -1:
open door to 0 0 -1
-1 0 -1:
open door to 0 0 -1
Locator:
Suggestions:
dont allow suggestions any more.
0Y 7N 6L FAILED
Morale roll if encountered something scary
2Y 0N 6L
RTD is awesome.
1Y 0N 6L
When someone rolls a 6, everyone near gains experience in the action that was just performed.
0Y 0N 3L
Suggestion numbering.
0Y 0N 4L
Limit roll for suggestions is doubled.
0Y 0N 6L