A bump, and triple post?
Well,
TURN 6I bend and shape the metal sheet into armour and a melee weapon!
6: While contemplating how to bend the metal, you have a shocking revelation of what to make, unfortunately you will need more metal.
Unfortunately, a mood of some kind has come over you, and you set yourself to this task with extreme determination(2 turns to get the metal, +1 to getting it, +3 to object creation, +6 to self destructive activities if you don't complete it soon)
I summon an ORKZ gunz0r. Those p4zh3rz must meet m3! (no enemies yet). Oh, with power supply, ammo, and gunpowder, etc.
3: You try, but all you get is a small lump of solid metal. It would make a nice projectile, though.
I go down the rope ladder in the most fancy way I can think of, saying "Game on."
5: You slide down to 3 meters off of the ground and then backflip and make a perfect landing. The others are impressed.
I drop down the ladder in an equally extravagant way, while thinking about the best way to search places. (hopefully this will give mes some experiance).
4: You try the same trick, but you don't think you can repeat the same feat, so you slide down slower, to one meter, then simply jump off. It still looks kind of cool, and you take a moment during your slower decent to study the ladder, and dotice that it is made of a strong metal, although not as strong as the walls.
I'll attempt to scare the demon camel. Just to practice.
2: The camel is unfazed.
I steal the most powerful weapon in the room.
1: You mistake Zako's metal for a powerful weapon(anticipation? a bit early either way). Zako glares at you(+2 to taking it back)
I try to blend with the shadows.
5: Your skin darkens slightly, and you stand completely still. You now have a +1 to hiding until you move, and a +1 to hiding in dark areas from your skin.
Hurray, a half-dead battery! I shall now summon a battery-powered bowling ball which will randomly roll into things, except for me!
3+1: You start to summon the bowling ball, but you are having problems gathering the energy! Suddely a flow of energy comes from your staff to assist you!
When the bowling ball appears, it is everything you hoped, except the battery slot is misshaped for the battery you have.
Your staff is noticably depleted, but appears to be slowly drawing in energy(It has 3 charges. It uses a charge when it is used. It gains one full charge every turn that it is not used. It has one charge remaining.)
I split my consciousness in two halves, sending one half to 1 0 -1 and the other to -1 0 -1!
3: You feel some cracks form in your consciousness, almost as if it were shattering, but you pull it together before any permanent damage can be sustained.
I vomit out a big wad of gun powder
6: You are choking! 5: you manage to spew out the huge heap of gunpoder. Wow, that is big. Fortunately it is dampened on the outside(-2 to {the pile} accidental exploding, -1 to intentional explosions)
NPCs:
The camel:
6: The camel decides that it was an accident, and will listen to IndonesiaWarMinister again.
6: It's leg regrows, but stronger, much stronger.
Status:
IndonesiaWarMinister:
Location:0 0 -1
invisible(+2 to undetectedness, -1 to dodge friendly fire)
small lump of solid metal(fist sized or so), would make a good projectile
camel control: commands the camel, or at least did earlier.
Hiding
|||||||||| summoning
|||||||||| creature summoning
|||||||||| item summoning
|||||||||||Mulch Diggums:
Location:0 0 0
tompson sub machine gun
5 clips of bullets for the gun, but no gunpowder in them.
A thin sharp swordlike hatch half.
lazar firing
|||||||||| strength
|||||||||| consulting the heavens
|||||||||| weaponry construction
|||||||||| unusual substance spewing
||||||||||Zako:
Location:0 0 -1
in a mood, needs metal(2 turns to get the metal, +1 to getting it, +3 to object creation, +6 to self destructive activities if you don't complete it soon)
no useable pockets
+2 to retrieving the metal stolen by penguinofhonor
searching
|||||||||| button pushing
|||||||||| surface removal
|||||||||| entering moods
|||||||||| (this one may be good or bad, since martial trances become easier, but... the resource taking moods can give terrible bonuses if you fail)
Boksi:
Location:0 0 -1
morale boosting activities
|||||||||| landing
|||||||||| searching
|||||||||| energy compression
||||||||||Tylui:
Location:0 0 -1
landing
|||||||||| searching
|||||||||| button pushing
|||||||||| passing gas
|||||||||| consciousness manipulation
||||||||||penguinofhonor:
Location:0 0 -1
one time use instant 6
some wires
Zako's metal(uhoh, he looks mad...)
an ultra long lasting superbattery
stealing
|||||||||| landing
|||||||||| angering Zako
||||||||||Vaiolis:
Location:0 0 0
magic staff(using). +1 to magic when used. 1/3 charges remain. Regains a charge every turn not used.
half dead battery.
battery powered bowling ball that rolls into stuff and other people. Unusually shaped empty battery slot
item summoning
||||||||||Emperor_Jonathan:
Location:0 0 0
Nearly clothesless
Somewhat darker skin(+1 to hiding in dark areas)
hiding(+1 to undetectednss until next revealing action, although newcomers will still be affected if you remain hidden)
landing
|||||||||| item summoning
|||||||||| hiding
|||||||||| skin color changing
||||||||||Kashyyk:
Location:0 0 -1
superlocator(weak battery)
searching
|||||||||| engineering
|||||||||| looking cool
||||||||||Vlynndar:
Location:0 0 -1
ladder use
|||||||||| looking cool
||||||||||IndonesiaWarMinister's level 1 demon camel:
Location:0 0 -1
powerful regrown leg(+1 to damage and strength based actions that use it as the primary source of interactions)
nameless
bodypart regeneration
||||||||||Rooms:
0 0 0:
ladder hanging down to 0 0 -1
damp pile of gunpowder (-2 to accidental exploding, -1 to intentional explosions), only the surface is damp.
half dead battery on floor
hole to 0 0 -1
0 0 -1:
hole in roof to 0 0 0
open door to 1 0 -1
open door to -1 0 -1
2 pressed buttons
1 unpressed button
faint disgusting odour
1 0 -1:
open door to 0 0 -1
-1 0 -1:
open door to 0 0 -1
Locator:
Suggestions:
dont allow suggestions any more.
0Y 7N 6L FAILED
Morale roll if encountered something scary
3Y 1N 6L
RTD is awesome.
3Y 0N 6L
When someone rolls a 6, everyone near gains experience in the action that was just performed.
3Y 0N 3L
Suggestion numbering.
3Y 0N 4L
Limit roll for suggestions is doubled.
1Y 0N 6L