Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 [12] 13 14 ... 17

Author Topic: Megaprojects  (Read 29096 times)

Dogman

  • Bay Watcher
    • View Profile
Re: Megaprojects
« Reply #165 on: October 22, 2008, 02:41:26 pm »

Aren't Dark Fortresses made of native Obsidinan (Carved out, Not constructed)

This is true. I was just doing some testing. Natural walls to are not destroyed when dropped, but constructed ones are.

All the better.  That just means that instead of merely constructing a shell, he has to construct a double shell with both lava and water pumps to create a "natural" obsidian shell between them, that he would then drop.

It's ten times as complicated, and thus ten times as Dwarfy!

Since I want the below water levels to be made out of glass, I'll have to construct this shell merely as a retaining wall to keep the water of the lake at bay while I build the real walls. Make that twenty times as complicated.
Logged

Random832

  • Bay Watcher
    • View Profile
Re: Megaprojects
« Reply #166 on: October 22, 2008, 03:03:06 pm »

Aren't Dark Fortresses made of native Obsidinan (Carved out, Not constructed)

This is true. I was just doing some testing. Natural walls to are not destroyed when dropped, but constructed ones are.

All the better.  That just means that instead of merely constructing a shell, he has to construct a double shell with both lava and water pumps to create a "natural" obsidian shell between them, that he would then drop.

It's ten times as complicated, and thus ten times as Dwarfy!

Since I want the below water levels to be made out of glass, I'll have to construct this shell merely as a retaining wall to keep the water of the lake at bay while I build the real walls. Make that twenty times as complicated.

How are you going to dig out the obsidian shell once you're done? I think you shall need many pumps, which will have to keep being removed and rebuilt as you do each layer.

So make that fifty times as complicated. At least.
Logged

Zorgn

  • Bay Watcher
    • View Profile
Re: Megaprojects
« Reply #167 on: October 22, 2008, 03:07:01 pm »

How are you going to dig out the obsidian shell once you're done? I think you shall need many pumps, which will have to keep being removed and rebuilt as you do each layer.

So make that fifty times as complicated. At least.

...

This is getting to be the most dwarven idea I've seen in a long time.
Logged

Random832

  • Bay Watcher
    • View Profile
Re: Megaprojects
« Reply #168 on: October 22, 2008, 03:21:04 pm »

I think really the best you can do is replace the obsidian shell, block-by-block, with a constructed wall, which can be caved in when you're done - you'll need the wall to protect you from an unmanageable amount of water.

Or you could replace it with outward-facing _pumps_.
Logged

Maggarg - Eater of chicke

  • Bay Watcher
  • His Maleficent Magnificence of Nur
    • View Profile
Re: Megaprojects
« Reply #169 on: October 22, 2008, 03:23:08 pm »

I have to admit something now.
I have never made a megaproject, or so much as dabbled in mechanics more complex than a floodgate or bridge.
I can dream all day though.
I have plans for cathedrals, aqueducts, and even a giant prison tower.
Logged
...I keep searching for my family's raw files, for modding them.

Archaeologist

  • Bay Watcher
  • Predator Angrinator
    • View Profile
Re: Megaprojects
« Reply #170 on: October 22, 2008, 03:27:45 pm »

I made a prison tower that at the flick of a switch plunged into the heart of a volcano, incinerating all inside.

It was fun for the first 2-3 sacrifices.  A Gladiatorial pit is much better.
Logged

Sunday

  • Bay Watcher
    • View Profile
Re: Megaprojects
« Reply #171 on: October 22, 2008, 04:07:24 pm »

I'm trying out my first megaproject.  It's going to be a massive clear glass tower that rises out of the side of a cliff.  It's one of those cliffs that rises at about a 45 degree angle, so I'm seven or so z-levels up and I just have a big (gradually thinning) block jutting out of the cliff.

The difficulty is I'm on a low-tree map, so getting all the pearlash is hard.  I've got an underground brook, so my semimegaproject is starting a massive underground tree farm.  The economy just kicked in, but I don't anticipate many problems because of so much available stone hauling.  Plus a lot of my dwarves are legendaries (or near legendaries) in social skills.
Logged

Teh Zip File

  • Bay Watcher
    • View Profile
Re: Megaprojects
« Reply #172 on: October 29, 2008, 09:25:58 pm »

My current megaproject is an underground city.

It's basically an above ground city fortress... only underground. I've mined out and channeled 5 z-levels, dumped all 4,000 + stones, and now my dwarves are smoothing the bottom level.
Logged

Agent_Irons

  • Bay Watcher
    • View Profile
Re: Megaprojects
« Reply #173 on: October 29, 2008, 10:58:25 pm »

" I don't like this ground level, it should be *here*"

 ;D

That's pretty cool, actually. does anyone else get frustrated when dorfs wall themselves in? seems to happen ALL THE TIME. >:( I spend probably one full-time miner saving dorfs from the places they wall themselves into.
Logged

Zeg

  • Bay Watcher
    • View Profile
Re: Megaprojects
« Reply #174 on: November 01, 2008, 09:05:03 pm »

So heres my big plan for my first Megaproject...

My project is underway.

... And heres another update.

Me again. I'm sure I should probably just start a new post or something.

I've added a few more levels to my glass tower, meeting hall, huge dining room, first couple of bedroom floors. I'll spare you the pictures this time round. I've also been fiddling around a bit with putting more than one bed per room to overlap them and see if I can make the resulting rooms low enough quality that the economy might be possible one day.

I've already really run out of things to put in all this space aside from more and more bedrooms. I probably won't be anywhere near the height limit before I have 200 rooms. Clearly I'll have to think of more fun things to do in the highest tower rooms.

In the mean time, I've collected so much iron from goblins that my storage is overflowing. So its time for megaprojects within megaprojects. I've decided to build some big iron statues outside my front entrance. Viperarches will have... Viper arches. Heres what they will look like eventually... represented in Lego:

http://img.photobucket.com/albums/v247/ZBB160885/Extra/Viperarches-Lego.png

Grey represents Iron, brown for Copper, to try and give the Vipers a bit of thier patterning. Theres a little texture clipping going on where I had to overlap bricks in MLCad to represent the way DFs ramps work, but its more or less right. I've built the first 5 layers of these so far, but I can only work in short bursts between the regular goblin ambushes. Since I'm making them just out of bars too, it means it doesn't interfer with my masons building the tower because bars use metalsmithing skills.

All is good...
Logged

THLawrence

  • Bay Watcher
  • Mad Scientest
    • View Profile
Re: Megaprojects
« Reply #175 on: November 01, 2008, 09:14:22 pm »

I'm digging out the largest tree farm known to dwarf. When complete it will cover 3 z-levels on a 4 by 4 map. Possible expansion of this includes digging out the drain level underneath it all. My biggest problem is that I'll have to deal with 110,000 stones.

I have dug out 7/16 of the areas and flooded 6/16 of the areas.
Using this years numbers on towercaps harvested I should expect to produce somewhere in the order of 1500 logs annually. I also have 10 miners going.
Logged

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: Megaprojects
« Reply #176 on: November 01, 2008, 10:56:52 pm »

All the better.  That just means that instead of merely constructing a shell, he has to construct a double shell with both lava and water pumps to create a "natural" obsidian shell between them, that he would then drop.

It's ten times as complicated, and thus ten times as Dwarfy!
Did you see that on the Underwater Fort story thread?  I forgot the actual name (started with an "R") but I posted this idea there.  I don't think I was the first to come up with it, it's just that the post was somewhat recent . . .

Basically I'm asking if you came up with that or what.
« Last Edit: November 01, 2008, 10:58:32 pm by LegoLord »
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

winner

  • Bay Watcher
    • View Profile
Re: Megaprojects
« Reply #177 on: November 02, 2008, 12:23:45 am »

I'm digging out the largest tree farm known to dwarf. When complete it will cover 3 z-levels on a 4 by 4 map. Possible expansion of this includes digging out the drain level underneath it all. My biggest problem is that I'll have to deal with 110,000 stones.

I have dug out 7/16 of the areas and flooded 6/16 of the areas.
Using this years numbers on towercaps harvested I should expect to produce somewhere in the order of 1500 logs annually. I also have 10 miners going.
There is a cap on the number of tower caps you can grow at once, I think it's around 100.
Logged
The great game of Warlocks!

Refar

  • Bay Watcher
    • View Profile
Re: Megaprojects
« Reply #178 on: November 02, 2008, 05:54:45 am »

The Tower-Cap-Cap was 200.
But the Wiki stated that Toady stated that the cap was removed.
Logged
Today on Home Improvement TV:
Urist Twolefthand, Dabbling Mechanic, assembles a 10x Crossbow weapon trap.

THLawrence

  • Bay Watcher
  • Mad Scientest
    • View Profile
Re: Megaprojects
« Reply #179 on: November 02, 2008, 10:10:43 am »

There is a cap on the number of tower caps you can grow at once, I think it's around 100.

This was dropped when the game went 3D. I got 300 logs out of just 3 areas this past year.
Logged
Pages: 1 ... 10 11 [12] 13 14 ... 17