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Author Topic: Megaprojects  (Read 29133 times)

sneakey pete

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Re: Megaprojects
« Reply #105 on: September 30, 2008, 06:04:10 pm »

And tell me if the 5 floors is too much, I want the foes to die fighting, not drowning as it is eaten by carps.

You'll only need about 2-4 z levels. just enough to stun the people who fall, and perhaps give them a few brown wounds
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Magma is overrated.

Shurikane

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Re: Megaprojects
« Reply #106 on: September 30, 2008, 07:47:02 pm »

I'm tempted to reproduce the design concept of Habitat 67 in Dwarf Fortress...   :o
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Zeg

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Re: Megaprojects
« Reply #107 on: October 05, 2008, 10:14:11 pm »

So heres my big plan for my first Megaproject. I've played plenty of moderately sucessful forts, so this is really just throwing a whole lot of crazy plans together.

I've already picked a location. River, magma pipe, sand and a hidden chasm and HFS for later.

First up, wall off a section of the river valley, because I hate those goblin ambushes and for the mean time I'd rather let the caravans deal with them.

In the process of digging out the rock for that, dig out my magma room, which will be directly under the fort and river, tapped out of the magma pipe. Originally I was just going to start with a magma pool instead, but theres reasons for changing my mind later.

This should get my glassmaking up and running, for a traditional glass tower fortress.

I'm going to rechannel and divert the river, so that it runs straight through my fortress rather than the slight angle it takes currently. Possibly I'll dig out all the levels between surface and magma pool so the river is in a hanging glass aqueduct over the magma.

And if I finish all that, I'm thinking of making the river cascade down the exterior of the fortress with a nice complex pump system. Possibly even make the same for the magma. Half water and half magma, or a way to toggle between each.

That should keep me busy for a good long time. I know theres the save compatability break coming up, so I'm half tempted to wait, but it's not going to be that much of a combat fortress, so I'll probably go for it.
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Bodkin

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Re: Megaprojects
« Reply #108 on: October 05, 2008, 11:28:34 pm »

Not sure if this has been done, but my intention is to completely smooth the entire mountain biome around my settlement.

When I'm done, maybe I'll engrave it all.  My engravers love to work in the "human is striking down the elf" motif, and it creates the most pleasing ambience.
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I have so far executed three dwarves by means of impalement ... for bringing cats into my fortress.

andrea

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Re: Megaprojects
« Reply #109 on: October 07, 2008, 04:13:31 pm »

my megaproject, still being built.



the megaproject is the huge tower, protected by the wall and the other 3 towers. its walls are made of limestone blocks (58x19) and all floors and inner walls (the ones between bedrooms) are made of wood. and that is why it will never be finished. i still need 10000 logs, and lags doesn't allow me to play quickly.
the hanging thing is where smelters , metalsmiths and things like that are. unluckly it doesn't allow us to see the first floor. but you don't lose anything...

and if you wanted to know, the thing on the left is a fountain i am building. and that hole is flooded because of an aquifer that would be hard to drain.

detinith

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Re: Megaprojects
« Reply #110 on: October 13, 2008, 09:59:20 pm »

I've been digging out a complex of rooms that will eventually be (I hope) the future throne room of my civilization. On each side of the throne are waterfalls that are part of the perpetual motion device that keeps them going. Each z-level below has alternating channels/floors to kick up as much mist as possible while giving me plenty of room to fit in an overflow pressure plate that will drain it into my massive oh-no-my-fortress-is-flooding reservoir. I'm a little hung up on installing the pumps because I've never done that before and I want to practice in other forts with various designs, though I'm thinking of building a massive water tower that can flood out goblins, as I'm always slow with military.
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Yolan

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Re: Megaprojects
« Reply #111 on: October 14, 2008, 01:23:53 am »

I've just started a megaproject of my own recently.

The idea revolves around a very large central dining hall. Think of a big + shape. With columns along the sides. Between the space in each column you could pack a set of seats and chairs that lead out to the middle, with plenty of space for walkways. Anyway, reaaaly big. Except also three floors high. So, digging out the same thing three times, then chanelling out the floor of the top two.

There is then a bunch of space avaliable in four corner sections, each three floors in height, which I will designate as residential. In anticipation of a dwarf economy, there will be there varieties, with the best at the top, with balconies, lots of rooms, etc, the cheapest at the bottom.

I'm digging this out at a depth where the ceiling is still a floor below the level of the local river, which of course I am having flow through a hole in the center, creating the waterfall.

Then, the water itself is going to pass through a grate in the floor of the hall, and into a tank beneath. This tank has four doors, n, e, s, w. Each leads to a room set aside for argriculture. So, i will rotate the flooding periodically, to keep everything moist enough to grow the shrooms, pig-tails, etc.

The end wall of each room, where the entrace is, has a line of floor grates, alowing excess water to be sluiced down into a tunnel below. This will then channel any excess water into the nearby bottomless cavern, hence removing the threat of flooding. :-)

The beauty of this, I feel, is that you have your massive dining hall enjoying the sight of a waterfall that itself helps produce the food on the tables. Furthermore, with the farms directly below, I can have an efficient set up in that respect, so the dwarfs don't need to walk far.

Further industry and mining can take place around this central residential/agricultural hub, in such a way that nobody lives too far from their place of work or other facilities.

I'm trying to dig this out right now with 22 dwarfs, 4 picks between em. Hoping the sherrif will keep patient about the lack of a personal room and office for a while yet.
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I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

LegoLord

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Re: Megaprojects
« Reply #112 on: October 14, 2008, 09:06:36 pm »

I have a pretty cool setup that I use in just about all of my forts. 

First, there is a 2 tile wide moat.  Then there's a series of "islands" protruding from one part of the moat.  These have a 2 tile moat between them.  Over the outermost island, I have a fortified bridge for my marksdwarves that has a drawbridge to block the fortifications when necessary (elite goblin bowman).  Over the final island, there is a reservoir of magma, which I call the Belchfire Mechanism.  The floor of the reservoir is made of floor hatches hooked up to pressure plates at the entrance to that island (goblin steps on plate then you have fried goblin).  When the magma/lava has spread to a depth of 1/7, a pressure plate in the middle of the island is triggered, opening a floodgate that refills the magma reservoir (it also opens a floor hatch that drops a barrel of booze onto the magma  8) ).

Once, an ambush was discovered by a woodcutter.  He was closely followed back to the entrance to the fort (one tile between him and the goblin).  He made it past the lava trigger, but he was right under the reservoir when the goblin behind him opened it up by stepping on the trigger.  The ambush was deterred, but at the cost of a now-crispy dwarf  :(

So yeah, if you do this make sure you have regular traps BEFORE the magma trap.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Efun

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Re: Megaprojects
« Reply #113 on: October 14, 2008, 09:17:30 pm »

My semi mega project is pumping a huge amount of water from an underground river about 20 z-levels up then storing it in a small  bout 10x10 room and then letting it freefall through my fortress..... giving my dwarves happy thoughts about water falls and the probally likely event of their son/daughter/cat falling in and drowning, but what is really fun about it is the fact that i am using a bottomless pit to build a stair like set of rooms to go to the desired height then its just a matter of making a path to the cistern then.....I'm free.....free falling....
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Military dorfs are the busiest if their partner is also in the military, Military children are my forts future, also its hilariously tragic when a mother carrying her child into battle gets hit, and the baby dies....
I fixed that up for you.

Terry von Feledae

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Re: Megaprojects
« Reply #114 on: October 14, 2008, 10:20:21 pm »

I've spent so much time talking about my steel fortress project(two whole posts!! Actually, one post and a small notion in another, but details) so I may as well elaborate on it.

Here's a floorplan for each level of the tower:
Spoiler (click to show/hide)
The idea is to make a tower of indefinite height(so far it is planned to only have two dwarves living on each level, though that number may change if individual levels are too much of a hassle to construct, but yes I intend my dwarves to live quite luxoriously, I'm just like that. I also may turn off economy for this reason), pump magma to the very top of the tower, and then let it rain downwards from the sides. I'll also flood a large area around the tower with magma, just because having a tower stand in a sea of magma rocks. Of course, I'll also put some elaborate defensive measures at the bottom of the tower. And by "elaborate defensive measures" I mean "a rather long bridge I can retract in order to send anyone standing on it straight into the magma below".
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The Grackle

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Re: Megaprojects
« Reply #115 on: October 15, 2008, 05:02:03 am »

Kublai Khan's Pleasure Dome.  the dome itself will be a 24 square diameter clear-glass hemisphere over the source of a brook.  Everything but the "river source" tiles will get mined away leaving endless fountains on the top of tall pillars.  The water gets dumped into a bottomless pit and, presumably, down to a sunless sea.
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andrea

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Re: Megaprojects
« Reply #116 on: October 15, 2008, 07:03:30 am »

steel tower... a megaproject for size, a epic project for materials used. do you have flux on the map?

Terry von Feledae

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Re: Megaprojects
« Reply #117 on: October 15, 2008, 07:33:00 am »

Yes, but I decided to save a lot of time by simply modding myself an infinite steel supply.

(Since I doubt I'll have enough flux and, more importantly, iron to create enough steel for the tower on the map, so I'd have to wait many years for trade caravans to supply enough, and I just lack the patience for that.)
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Zorgn

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Re: Megaprojects
« Reply #118 on: October 15, 2008, 02:31:44 pm »

Yes, but I decided to save a lot of time by simply modding myself an infinite steel supply.

You are no longer epic.
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andrea

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Re: Megaprojects
« Reply #119 on: October 15, 2008, 03:12:59 pm »

i agree.
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