Double post, but I don't care. Here's my turn, still no NonAnon. a1s, if you wanted some greater clarification on your turn activity feel free to post again. Ran out of time to finish, and I won't be done with the turn til tomorrow night.
The Blur's head twitched and shook with the beasts' customary speed, but it did not rise and did not strike.
Hhargllac looked across his council, such as remained of it, and saw the same astonishment he had felt himself when he first saw a Blur remain still. Generations of caution turned victory to unease, but they could not deny the implication.
we were not wrong all can be controlled do you still denyAmazement notwithstanding, the Chieftain didn't like being patronized, least of all by a giant callous. “I never said it was not extraordinary-”
it need not be so will not much longer“Regardless, the Blur have been little danger since you led my predecessors to their doom to destroy them. How does this protect us from the sky turning to a raging sea?”
all things do all will change all is all all is all all all all is all change all allThe council writhed themselves under the Seer's heedless assault. At last the quivering tumor quieted, and Hhargllac could think again. The winds and floods, known again from ages ago, were closer to his concern. If the Seers and their mad Great Form wouldn't worry about such temporal affairs then he would have to instead. However, such tamed predators would protect the other Herds following bloated Seers of their own into the Fungus. Perhaps they would also be of use against the hulking fish-like predators that had appeared from somewhere over the mountains, disturbing like nothing else from some distant memory-
will change not we attack not not we change not attack know they know change not attackHhargllac could not help but know that these creatures were worth investigating as well. He could not help but do so, as much as he wanted otherwise. That neither he nor the Seer mentioned which creatures did not matter either...
+5 to Eyesight, now level 10
+8 to Psychic Communication, now level 14
Attack and tame the Blur once and for all. They'll be our tools or die. Or nothing will come of it if the dice say so.
Colonize the fungal region H-12.
Construct some kind of shelter to protect Kadesh from storms.
And of course, negotiating with the Shrike.
Taming the Blur was my plan from the beginning, I thought it'd be good to weaken them first. We might have different ideas on what to do about the Shrike though.