Alright alright. Man what was I thinking? Okay, I'll be posting questions and comments here for the moment, please respond when you can, I'll be updating this over the next hour or so as I give everyone's species a proper read-through and format the species post. I'll probably be out of contact again tomorrow as what remains of Hurricane Ike knocks out my power/connectivity, but if all goes well, and I don't flake out playing Spore, we can probably get started Sunday.
For future reference to all, to avoid confusion, I'll be writing abilities like-
Name (Level): Total EP
Formatting is great for my convenience, so- Farming 15: 20EP
Again, I'd like to remind everyone that the scale is 1-50, so anything below 10 is pretty useless. For my bookkeeping convenience, it'd be nice if every ability had a five point minimum, to cut down on bloat. I'm not mandating or penalizing, just a request for your GM's sake. Nilocy and NonAnon, I'm looking at you.
Domestication is a multipart system. An actual Domestication (or Farming) ability determines how good you are at getting new species. Domesticated species count towards use-specific abilities (Domestication(Agriculture), Domestication(Warfare), etc. as you like, or subsumed into other abilities like Farming for plants). How well you do responding to domestication Turn Events gives bonus points to specific areas. As for making up species, it's just whatever fluff you want in your posts/description, the score is what matters. I'm might develop this more later, since I plan for the Kadesh to be big on domesticating.
Nilocy - You've got 1 point left over, but I haven't charged for your breeding. Probably 15-20 EP, which you don't have. Some abilities could probably be cut out or combined (like the two sets of claws), but the Jhiar'd as so bulked out I don't know where to start. Repost or PM me with a design decision.
Iituem - Thank you so damn much. I'll be moving a couple people, but this is much appreciated. The Yrb are awesome, and your abilities are cool, but a lot of them will need more points to be as useful as you've described. In particular, one point in detrivoreous ain't saving you from no poisons.
Draigh - You'll get E-23/25 with some mountain and forest. That cool? Your hawks are good for now, but you too, remember the ability scale - one point in a bunch of abilities ain't going nowhere. Your math or mine was wrong, but you used 60 points, so you have 5 points left over (another 5 went to breeding).
Sir Edmund - Looks great, no problems. Your pigs scare the hell out of me.
Tuv - Umgran are just fine. Props for formatting (OCD FTW).
Duke 2.0 - The Shrike are still awesome. The Kadesh fear the Electric Gorillafish. From your repost, am I to understand that you're giving up on the far south colony? I took a stab at Litter Size:5 Breeding Age:1 Death Age:10 for 10EP - breed fast, die young. Your call of course.
NonAnonymous - I'm calling your breeding rate 15EP, which would put you 15 points overbudget. If you want to adjust in some way that would be fine, or you can just start 15 points in the hole.
penguinofhonor - The fungus is kind of like the stuff from Alpha Centauri, but not as hostile. It's a passable food source and makes weird things happen (like Yrb). I'm calling your breeding ability as described Level 25 (so 45EP), that gives you another 15 points to spend. For now, I'm considering this crazy breeding ability good for rapidly recovering from losses, and since they're so small, I'll be calculating growth in batches of ~100.
Shikogan - Species sounds cool, but for my sake, could you repost, moving the descriptions into an abilities list, instead of the big paragraphs? I'll do it myself if needed, but I'd appreciate the help. The psychic powers are definitely going to need a lot more points to do much of anything.
And one last note to everyone. Not to be a dick, but it's ACK-i-zar. I made a title for just this reason.