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Author Topic: return equipment - the missing job  (Read 1194 times)

JujuBubu

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return equipment - the missing job
« on: September 08, 2008, 08:56:58 am »

while reading through the new equipment thread,
i pondered about another issue of dwarfen equipment handling

The returning of equipment to the stack.

In early years, I level my soldiers with mining and other worldly jobs before they turn champion. Which means, in case of an emergency the get activated, run through the armory and get the best gear I can muster so far.

After the emergency ends, I have to herd every one of them back to the armory,
before changing them back to workers, to prevent them from dropping maybe a full set of steel  2 tiles away from the edge of the map thus generating a bazillion hauling jobs and the possibility for any kind of thief to get away with expensive gear.

I could live with the herding, if it would work all the times. But I had enough woodcutters and miners run of with their armor still on only to drop pieces of it everywhere in the fortress.

So why can't we create the counter job for fetching equipment - return equipment ?
every time a woodcutter notices his job changed and he no longer needs the axe,
he joyfully throws it in the woods and runs of .. why not bring it to the stockpile ?

So please, implement this job .. bring the stuff back from where you got it ..
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pickupsticks

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Re: return equipment - the missing job
« Reply #1 on: September 08, 2008, 06:04:47 pm »

Nice idea.

Could be implemented by having someone that drops something (and has no other active job) generate a hauling task with it at an appropriate nearby stockpile.  If only one item was dropped at a time, they could end up going to the stockpile and then dropping all of their armour, if you're lucky.

I'm sure that there would be times when you'd WANT them to just drop the pick and grab the axe, though, without worrying about taking the pick and putting it gently in the cupboard while the goblins come swarming over the hills.
So, make it an option under Orders, then?
Dwarves Put Things Away / Dwarves Drop Unused Equipment

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Derakon

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Re: return equipment - the missing job
« Reply #2 on: September 08, 2008, 08:26:34 pm »

This would also apply to dwarves who collect sand (currently they drop the sandbag at the collection area, then a later task is generated to move it to your stockpile).

In fact, pretty much any time a dwarf would drop an item, he should first check if there's a stockpile or other appropriate place to put it in, and if so, take it there instead of dropping it. That "other appropriate place" would include e.g. dwarves' own cabinets, which would neatly solve the "my fort is covered in half a million xPig Tail Sockxs" problem.
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JujuBubu

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Re: return equipment - the missing job
« Reply #3 on: September 09, 2008, 01:34:49 am »

I have not thought of the sock problem, but yes, this fits the bill too

About changing the pick for an axe .. it is the same stockpile most of the time ( high quality iron & steel weapons ) so returning the pick and taking the axe should work quite fine together

 i don't know how, but I had a dwarf who did not want to drop his axe, he wielded both  .. axe and pick .. ( i changed between woodcutting and mining, tried to do this at the stockpile so .. that yeah, he drops the axe where i wanted, he did not let go )
that was awesome and annoying :)

and thinking of it .. why should my experienced miner drop the pick to change it in an axe against goblins ? he is far better in mining than as axedwarf ( most of the time :)



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Draco18s

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Re: return equipment - the missing job
« Reply #4 on: September 09, 2008, 02:44:42 am »

and thinking of it .. why should my experienced miner drop the pick to change it in an axe against goblins ? he is far better in mining than as axedwarf ( most of the time :)

Tends to be because your miner is mining and that makes him better at stabbing gobos in combat (wielding a pick in combat uses the mining skill).
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JujuBubu

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Re: return equipment - the missing job
« Reply #5 on: September 09, 2008, 06:42:58 am »

Tends to be because your miner is mining and that makes him better at stabbing gobos in combat (wielding a pick in combat uses the mining skill).

I was referring to that ..

a champion that can be send back to work :)

To make the most of this, my starting seven look like this

3x wrestling 4/shield 5/ambush 1
1x axe user 4/shield 5/ ambush 1
1x armorer 5/weaponsmith 4/ appraiser 1
1x grower 5/cook 5
1x grower 5/brewer 5

with this setting food and the backone of my army is secured.
Also I get 4 sets of free light armor, crossbows and metal bolts :)

and lots of clutter, if you turn of hunting instantly and not make a stockpile and herd your newly recruited guys there to undress ..
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