Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: The Topic of Food-Related Suggestions  (Read 422 times)

Calvin

  • Bay Watcher
  • @
    • View Profile
The Topic of Food-Related Suggestions
« on: September 07, 2008, 12:59:36 pm »

Woohoo. Food.
Yes, its food. But you know what bugs me the most about food?
One of them, is due to the fact that all my drinks just take up all the space, due to the fact that one drink produced takes a whole barrel. Which gets annoying.
I suggest, making like a larger barrel. Maybe like one of those old fashioned large winery barrels, A building that takes like 3x3 squares.

And then the flies.
Getting any dwarf to remove their job, and haul things that attract them = no go.
And cats are quite useless.
You should be able to use a certain plant extract and construct like, a "Fly trap" which kills flies.

I still have yet to see mechanically powered breweries and such.

Comment?
Logged

G-Flex

  • Bay Watcher
    • View Profile
Re: The Topic of Food-Related Suggestions
« Reply #1 on: September 07, 2008, 01:08:26 pm »

I don't get what you mean about flies and hauling. Flies don't distract dwarves, which is what it sounds like you're saying. And my current fortress only has one or two cats, and they kill vermin fairly regularly.

As far as barrels go, a stack of plants ranging from, say, 1-5 units, will produce a barrel of booze containing 5-25 units. Since dwarves only drink one unit at a time, it really isn't that bad. I could understand maybe consolidating barrels by pouring Sunshine (4) into the barrel with Sunshine (7) but that might highly screw up the quality levels of the drinks.

As far as food issues are concerned, I just recently voiced my issues with it (mainly the extreme ease of farming and, mostly, the extreme value of food) here: http://www.bay12games.com/forum/index.php?topic=24519.0
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Buugipopuu

  • Bay Watcher
    • View Profile
Re: The Topic of Food-Related Suggestions
« Reply #2 on: September 07, 2008, 04:12:57 pm »

Rather than larger drinks vessels or consolidating barrels, which have their own problems (The large winery barrels were never intended to be drunk from, as doing so would just spoil the wine faster, drinks need to be stored in vessels small enough that one can drink the entire vessel in the time between opening it and it spoiling, and consolidating drinks will only result in faster spoiling of drinks) a simpler solution would be to have dwarves prioritise drinking more intelligently.  Some kind of multi-variable system that takes into account the age of the drink (drink older drinks first because they'll go off sooner), the number of units remaining in the barrel (drink from barrels that have fewer units in them first because it tends to free up more barrels), and the dwarf's personal preference (drink booze that they prefer, because it more efficiently generates happy thoughts).

As for reducing the amount of space taken up by drinks, barrels probably don't take up the full height of the room (25 units of  booze weighs about 80 dwarfpounds, and a stone that is capable of walling off a square weighs 800 dwarfpounds, rock is about three times more dense than water, so stacking barrels three high floor to ceiling sounds perfectly sensible), so one should be able to build an impassible (since it represents a floor to ceiling shelving unit) wine rack-type building in stockpiles out of the standard furniture materials or carve a wine rack directly into the rock.  Each wine rack can contain three barrels.  One can either use normal stockpiles, which are free and easy but take up more space, or rack mounted barrels, which are more space efficient (but won't be more walk efficient unless well-designed), and require workertime, resources and planning to use.
Logged